Difference between revisions of "This Hall is Really Great"

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''If you've already done this adventure in this instance:''
 
''If you've already done this adventure in this instance:''
 
:The door to the dining room slams shut as you approach. More like... denying room.
 
:The door to the dining room slams shut as you approach. More like... denying room.
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{{button|Use a ghost pencil}}
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''(This option only appears with a [[ghost pencil]] in inventory)''
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:You stick the ghost pencil into your head and annotate your mental map of the area. You'll be able to find your way back here really easily now.
 
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{{button|Great haul ass out of here}}
 
{{button|Great haul ass out of here}}

Latest revision as of 22:18, 19 October 2013


This Hall is Really Great
This Hall is Really Great

You find yourself in the grand entryway of Castle Dreadsylvania. Doors lead to various rooms of the sort you'd find in a castle.


Head to the ballroom

With a Dreadsylvanian skeleton key:

You unlock the door to the ballroom with your skeleton key. You open the door, and are so impressed by the site of the elegant ballroom that you drop the key down a nearby laundry chute.

Y'know, when you get impressed by something, you sure do have some weird ways of showing it.

If the ballroom has not been unlocked yet, and if you have no key:

You try the door of the ballroom, but it's locked. Looks like you're gonna need one of those skeleton keys from the Terrified Eagle if you want to go in there.

If the ballroom has already been unlocked:

You waltz into the ballroom

If you've already done this adventure in this instance:

You approach the door to the ballroom, but objects begin to fly off of shelves and pelt you in the face, stopping you from making forward progress. Looks like the great hall is getting sick of your crap.

Check out the kitchen
You mosey into the kitchen.

If you've already done this adventure in this instance:

The door to the kitchen slams shut as you approach.

Investigate the dining room
You stroll into the dining room.

If you've already done this adventure in this instance:

The door to the dining room slams shut as you approach. More like... denying room.

Use a ghost pencil

(This option only appears with a ghost pencil in inventory)

You stick the ghost pencil into your head and annotate your mental map of the area. You'll be able to find your way back here really easily now.

Great haul ass out of here
Eh. This hall isn't so great. You go back the way you came in.

Occurs at Dreadsylvanian Castle.