The Crackpot Mystic's Psychoses
The Crackpot Mystic's Psychoses are accessed by using a jar of psychoses (The Crackpot Mystic).
|Back to your campsite|
The Crackpot Mystic's Psychoses contains four zones:
- Entering each zone gives you a mandatory zone effect:
Zone Effect What it does Anger Man's Level Consumed by Anger Base Muscle/Myst/Moxie Limited to 30
You can only attack
Doubt Man's Level Consumed by Doubt Base Muscle Limited to 10
Base Myst/Moxie Limited to 30
Fear Man's Level Consumed by Fear Base Muscle/Myst Limited to 30
Base Moxie Limited to 10
Regret Man's Level Consumed by Regret Base Muscle/Moxie Limited to 30
Base Myst Limited to 10
- You will get the zone effect any time you enter that zone and don't already have it. Getting it does not cost an adventure.
- Clicking the face gives the following text:
This isn't me.
This isn't me.
- Clicking the face also removes any of the zone effects.
- The noncombat adventures are all scheduled to appear every 8 adventures. Resulting in a cycle of 7 combats followed by 1 noncombat.
- Each requires you to overcome two test noncombats before reaching the bossfight noncombat. Each test noncombat offers you the choice to get a Flickering pixel if you meet the harder criteria, you may choose to skip the noncombat if you are unprepared, it will appear again in 8 adv. After collecting all 8 flickering pixels you can create Byte. However, each pixel can be gotten only once per account ever.
Location Pass Flickering Pixel Anger Man's Level 1st NC Survive 250 Hot Damage 25 Hot Res Anger Man's Level 2nd NC 50 Mox, Mys, & Mus 500 Mox, Mys, & Mus Doubt Man's Level 1st NC 100 Weapon Damage 280 Weapon Damage Doubt Man's Level 2nd NC 100 HP 1000 HP Fear Man's Level 1st NC 50 Moxie 300 Moxie Fear Man's Level 2nd NC Survive 250 spooky damage 25 Spooky Res Regret Man's Level 1st NC 100 MP 1000 MP Regret Man's Level 2nd NC 50 prismatic damage 60 prismatic damage
- Each zone's boss drops a special weapon which, when fueled by a Pixel power cell, allows a special attack that nullifies or resets the special attack of a different boss. To wit:
- Anger Man drops the anger blaster, allowing the Rage Flame attack which nullifies Doubt Man's shield against attacks, spells, and items.
- Doubt Man drops the doubt cannon, allowing the Doubt Shackles attack that resets Fear Man's 4 turn timer to insta-killing you.
- Fear Man drops the fear condenser, allowing the Fear Vapor attack that resets Regret Man's 4 turn timer to sending you away from the battle.
- Regret Man drops the regret hose, allowing the Tear Wave attack that resets Anger Man's increasing damage fire attack.
- You do not need these special items/attacks to beat the zones' bosses.
- Once you have defeated all four bosses the pixel energy tank, the pixel grappling hook and the pixel pill will become available for crafting in The Crackpot Mystic's Shed.
- Defeating all four bosses allows you to use a pixel pill.
- After defeating all four bosses there area does not reset until either you've used a pixel pill or ascended. Using another jar results in the the end area being available, so it's a waste of the jar as there is no ability to adventure.
After beating all four bosses
|Back to your campsite|
- Clicking on the "Happy Face" after beating all four bosses results in
Stat Test Walkthroughs
- Anger Man's Level
- Stupid Pipes.
- See the list of hot resistance sources for increasing your hot resistance to 25. Items such as pec oil, moist sailor's cap, double-ice britches, and SPF 451 lip balm from a semi-rare adventure will help here.
- You're Freaking Kidding Me
- Because the effect reduces your base stats to 30, base stat increases can prove as effective as percentage increases and tend to be cheaper. You are also looking for increases to all stats, such as World's Best Adventurer sash, pirate fledges, and the Mysterious Island Quest reward medal (Order of the Silver Wossname). You will want the +100 stat semi-rares: teeny-tiny magic scroll, bottle of rhinoceros hormones, and bottle of pirate juice. Other effects include Bananas!, An Awesome Ball Pit, tomato juice of powerful power, Potion of temporary gr8ness, and the other reagent potion stat increases. More recent additions include CSA bravery badge, industrial strength starch, and LOV elixirs 3, 6 and 9. See the appropriate stat modifiers pages for more items.
- Doubt Man's Level
- A Stupid Dummy. Also, a Straw Man.
- To pass this test, you must have 100 or more physical Bonus Weapon Damage. Elemental damage and Bonus Ranged Damage don't count.
- Slings and Arrows
- Making it past the arrows requires over 100 HP. Refer to HP Modifiers for ways to achieve that number.
- Fear Man's Level
- Bypassing the snakes requires a Moxie stat of over 50. Moxie Modifiers will help.
- So... Many... Skulls...
- Getting beyond the spooky, spooky skulls requires the ability to withstand 250 Spooky Damage. Boosting max HP can help, as will cranking up your Spooky resistance.
- Regret Man's Level
- This Is Your Life. Your Horrible, Horrible Life.
- Watching your horrible life will drain 100 MP from you. To survive, increase your MP to over 100. Remember that the test requires actual MP, not just max MP, so use a couple of MP restorers to be sure you're prepared.
- The Wall of Wailing
- To pass the wall of tears, boost your elemental damage. It is currently unclear what the precise requirements are; however, approaching the test with significant sources of Prismatic Damage (at least 9 damage of each element) is a safe tactic.
Most of the events in the zone refer to the Mega Man series of games:
- The level select screen with the main character's face surrounded by the portraits of the respective level's bosses.
- Each boss dropping a weapon that is useful for dealing more damage to (or countering the attack of) another boss.
- Hidden bonuses in each level that give useful power-ups, or collectable items.