Difference between revisions of "Temporary Blindness"

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(Obtained From)
(Obtained From: yeg's motel pillow mint)
 
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{{effect|name=Temporary Blindness|image=Hernia.gif|desc=Exposure to too much of that stuff that comes out of the Evil Day-Star has made you temporarily blind. (Or there's something over your eyes. You can't tell because you can't see what it is.) It's like that time back in Adventurer College where you sewed your eyes shut on a dare, but with less blood.<br /><br />It's really hard to see.|effect=-25% [[Moxie]]}}
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{{effect|
 
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effectid=180|
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descid=1b3d98f1187a8572fc12cf6fd02f35c3|
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desc=Exposure to too much of that stuff that comes out of the Evil Day-Star has made you temporarily blind. (Or there's something over or in your eyes. You can't tell because you can't see what it is.) It's like that time back in Adventurer College where you sewed your eyes shut on a dare, but with less blood. It's really hard to see.|
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effect=-75% Item Drops from Monsters<br />Moxie -25%<br />-30% Combat Initiative}}
  
 
==Obtained From==
 
==Obtained From==
*Gazing at [[The Sorceress' Chamber]] or the Sun from [[The LAAAAME Observatory]] (5 Adventures) - no longer possible
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*[[white lightning]] (3 Adventures)
*Looking through the hole in the [[A Construction Site|Construction Site]] (3 Adventures) - no longer possible
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*[[Yeg's Motel pillow mint]] (10 Adventures)
*Drinking [[white lightning]] (3 Adventures)
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*[[giant octopus]]'s [[critical hit]] (10 Adventures)
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*[[toxic beastie]]'s [[critical hit]] (10 Adventures)
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*[[mysterious chemical residue]] (sometimes) (5 adventures)
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*'''Obsolete methods'''
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**Gazing at [[The Sorceress' Chamber]] or the Sun from [[The LAAAAME Observatory]] (5 Adventures)
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**Looking through the hole in the [[A Construction Site|Construction Site]] (3 Adventures)
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**[[makeshift turban]] (intrinsic)
  
 
==Notes==
 
==Notes==
*Causes all enemy encounters to appear as [[darkness|the darkness]], hides their attack message, and lists the name of any item drop as "something?".
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*Causes all enemy encounters to appear as [[Darkness (Temporary Blindness)|darkness]], hides their attack messages (except for critical hit messages), and changes item drop and pickpocketing acquisition messages to {{acquire}}
*The message received when an enemy misses you is "You hear the monster moving towards you, so you make an attempt not to be where you just were. It seems to work."
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*Familiar actions are described as:
*As in the game [[Wikipedia:NetHack|NetHack]], having [[Strange Mental Acuity]] active will allow you to see your enemies during combat even while blind.
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:[[file:Darkness-small.gif]] <familiar> does something, but you can't tell what.
*Prevented you from spending adventures in [[The LAAAAME Observatory]].
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*Dealing damage is described as:
*[[Jellyfish Vision]] will show you the enemy name, but attack messages and item drops are still hidden.
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:You don't see what happens next, but it sounds like it deals about X damage.
*Strangely, you can still read from the [[dictionary]] while blinded.
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*All non-combat adventures and [[pickpocket]] attempts behave normally.
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*Also replaces your successful dodge message with:
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:You hear the monster moving towards you, so you make an attempt not to be where you just were. It seems to work.
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*As in the game ''[[Wikipedia:NetHack|NetHack]]'', having [[Strange Mental Acuity]] active will allow you to see your enemies during combat even while blind.
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*[[Cerebral Cloche|Jellyfish Vision]] will show you the enemy name, but attack messages and item drops are still hidden.
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*Originally prevented you from spending adventures in [[The LAAAAME Observatory]].
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*If you are finding items for the [[The Bounty Hunter Hunter's Shack|Bounty Hunter Hunter]], you will still get the (X of Y found) message even though you will "acquire... something."
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*Oddly, the [[Hugo's Weaving Manual]] and the [[beer lens]] shows the item image and name when acquired while blind.
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*Items dropped by altered monsters on the [[One Crazy Random Summer]] path can still be seen.
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*[[Yellow pixel]]s dropped by a [[Puck Man]] or [[Ms. Puck Man]] will still appear.
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*The item image and name will also appear when using the [[Rave combos|Rave Steal]] combo to force a drop.
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*[[CLEESH]]ing a monster whilst blind gives the message:
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*:You cast CLEESH at your opponent. It turns into ... some kind of amphibian, you imagine.
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*Monsters can be identified while blind (at high MP cost) by use of [[Transcendent Olfaction]] and then reading the description of the [[On the Trail]] effect.
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==See Also==
 
==See Also==
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*[[Combat Initiative]]
 
*[[Moxie Modifiers]]
 
*[[Moxie Modifiers]]
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*[[Items from Monsters]]
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*[[Negative Status Attacks]]
  
[[Category:Effects]]
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[[Category:Negative Status Effects]]

Latest revision as of 17:49, 19 January 2021

Temporary Blindness

Temporary Blindness

Exposure to too much of that stuff that comes out of the Evil Day-Star has made you temporarily blind. (Or there's something over or in your eyes. You can't tell because you can't see what it is.) It's like that time back in Adventurer College where you sewed your eyes shut on a dare, but with less blood. It's really hard to see.

-75% Item Drops from Monsters
Moxie -25%
-30% Combat Initiative

View metadata
Effect number: 180
Description ID: 1b3d98f1187a8572fc12cf6fd02f35c3
View in-game: view

Obtained From

Notes

  • Causes all enemy encounters to appear as darkness, hides their attack messages (except for critical hit messages), and changes item drop and pickpocketing acquisition messages to
    SomethingYou acquire... something. [[Data:{{{item}}}]]
  • Familiar actions are described as:
Darkness-small.gif <familiar> does something, but you can't tell what.
  • Dealing damage is described as:
You don't see what happens next, but it sounds like it deals about X damage.
  • All non-combat adventures and pickpocket attempts behave normally.
  • Also replaces your successful dodge message with:
You hear the monster moving towards you, so you make an attempt not to be where you just were. It seems to work.

See Also