Talk:The Official Ascension FAQ-Rewrite

From TheKolWiki
Revision as of 11:11, 8 August 2014 by Yatsufusa (Talk | contribs) (Strategy Hints: maybe the FAQ is not the right place)

Jump to: navigation, search


So we should probably create an outline for the topics that we need to cover, in the order we want to cover them. We should probably explain the basic point of ascension first, then the specific benefits of doing so, then various different ways of going about those goals.

So, something like...

What is ascending?
What is kept and what is lost
Items and Hagnk's
Quests and events
Deli Llama, Pet Heaven, Jermery's Permery
Explain all three of those separately.
The Bureau of Reincarnation
Softcore Vs. Hardcore
Ronin and Pulls
Challenge Paths
Current path
Out-of schedule paths (Each explained separately)
Dietary paths
General tips for ascending well
Basic ideas for skills to perm (could be context sensitive for current class)
Classes vs. Avatars
Avatar points
Leaderboards and commendations
Ways to earn more karma (Nemesis/Sea quests, beating NS at level 13, making a leaderboard run)
Significant quests that take more than one ascension to complete fully (Sea/nemesis again, mainly)

...this is just to get us started. I'm sure I left some things out. --Chamou (talk) 19:42, 7 August 2014 (UTC)

Strategy Hints

While I see nothing wrong with an official piece of game documentation giving players little generalized help or a nudge in the right direction, I don't think specific skills should be discussed there – after all, the wiki didn't get created just because someone wanted to copy all the ingame text. On top of that I think it's a little awkward. Picture it yourselves:
You're a player that somehow managed to defeat the NS and freed King Ralph without ever looking at the wiki. What a glorious achievement! Then you notice the portal... You click the link to the FAQ. Let's see... changing character class... lots of text what will become of your stuff... PvP... keeping skills... Mr. Store... Moon Signs... and suddenly a single one of your skills is discussed and 5 others you've never heard of.
Besides maybe feeling a little inadequate I think that the player would be rather confused. I'm not saying "Strategy, Schmategy", but even discussing 3 skills in length won't give a player a good idea about a class. Rather than this I'd like the player to learn how to mine for fish himself. Like telling him to ask other players for advice. Encouraging players to search for knowledge and social contacts can't be wrong. --Yatsufusa (talk) 11:11, 8 August 2014 (UTC)