Difference between revisions of "Talk:Spit Fireballs"

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(Initial spading of the damage formula)
 
(I think I've got it narrowed down now)
 
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Some initial spading of the damage formula shows the damage range to be approximately 70-80% of your highest buffed stat, which does not appear to be capped (tested up to ~3k).  There is also a base damage range of ~10. --[[User:PeKaJe|PeKaJe]] ([[User talk:PeKaJe|talk]]) 15:57, 9 August 2015 (UTC)
 
Some initial spading of the damage formula shows the damage range to be approximately 70-80% of your highest buffed stat, which does not appear to be capped (tested up to ~3k).  There is also a base damage range of ~10. --[[User:PeKaJe|PeKaJe]] ([[User talk:PeKaJe|talk]]) 15:57, 9 August 2015 (UTC)
 +
:OK, so I ran a lot more turns, and I'm not sure where I got the base damage range from.  Either something changed, I looked at the wrong set of data, or there's something in my equipment/buffs that affects it, which I haven't noticed.  Second thing seems most likely.  Anyway, my latest spading best matches the damage formula as X*(0.6+0.075*Y), with X being your highest buffed stat, and Y being 1-3, triangularly distributed.  Or 67.5-82.5% of highest buffed stat, triangularly centred on 75%.  I can't nail down how it rounds, though, and I'm really not inclined to do much more spading.  --[[User:PeKaJe|PeKaJe]] ([[User talk:PeKaJe|talk]]) 16:57, 15 August 2015 (UTC)

Latest revision as of 16:57, 15 August 2015

Some initial spading of the damage formula shows the damage range to be approximately 70-80% of your highest buffed stat, which does not appear to be capped (tested up to ~3k). There is also a base damage range of ~10. --PeKaJe (talk) 15:57, 9 August 2015 (UTC)

OK, so I ran a lot more turns, and I'm not sure where I got the base damage range from. Either something changed, I looked at the wrong set of data, or there's something in my equipment/buffs that affects it, which I haven't noticed. Second thing seems most likely. Anyway, my latest spading best matches the damage formula as X*(0.6+0.075*Y), with X being your highest buffed stat, and Y being 1-3, triangularly distributed. Or 67.5-82.5% of highest buffed stat, triangularly centred on 75%. I can't nail down how it rounds, though, and I'm really not inclined to do much more spading. --PeKaJe (talk) 16:57, 15 August 2015 (UTC)