Difference between revisions of "Talk:Lollipop Forest"

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Is there really some special mechanic, or is the rate just very low? Or, being horrible, I wonder if some of the new modifiers might not be up and running properly. Certainly one will never have to worry about using up all one's lollipop sticks at this rate. I'm certainly not finding many, and trying with alts makes me doubt there's some nice consistent mechanic other than a low drop rate, but that's for spadier folk than I to determine --[[User:Noskilz|Noskilz]] 01:33, 6 December 2011 (CET)
 
Is there really some special mechanic, or is the rate just very low? Or, being horrible, I wonder if some of the new modifiers might not be up and running properly. Certainly one will never have to worry about using up all one's lollipop sticks at this rate. I'm certainly not finding many, and trying with alts makes me doubt there's some nice consistent mechanic other than a low drop rate, but that's for spadier folk than I to determine --[[User:Noskilz|Noskilz]] 01:33, 6 December 2011 (CET)
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250 adventures used, 25 non-combats(outfit and scaffolds), +347% item bonus, +250% candy bonus, 48 pound Rhino. Jewels dropped on turns 3,4,20,24,36,37,50,51,52,54,63,75,91,110,144,185,186,196,247. 19 jewels in total today compared with 20 yesterday, Taking the non-combats into account (I didn't use any non-combats yesterday) this seems a similar result.--[[User:Hairgirl|Hairgirl]] 07:10, 6 December 2011 (CET)
  
 
==Combat Rate==
 
==Combat Rate==

Revision as of 06:10, 6 December 2011

Turtles are not attracted by Eau de Tortue at this zone. ;-( --Louis of Apshai 12:41, 1 December 2011 (CET)

All monsters in this zone appear to have a hidden second drop, which will presumably not show up until later. This is revealed by using the Rave Steal combo: 50% of the time it gets the stick, 50% of the time it fails to get an item. This was seen in the HSH with the items unlocked by higher zone ML, so it stands to reason that there is a second, conditional item on each monster whose condition is unknown (and potentially cannot be met, though I doubt everything has been tried). --Flargen 13:16, 1 December 2011 (CET)

No Crimbo quest, no uncapped scaling monsters, no worthwhile drops (at least not yet) ~ this makes me sad. - AvangionQ / December 1st, 2011.

  • My guess is that the lollipop sticks will be used as currency or for crafting later on. One way or another they will satisfy our greed and/or desire for interesting stuff. ;) --Yatsufusa 18:05, 1 December 2011 (CET)

Do the monsters scale at all? I didn't detect any --Stannius 19:22, 1 December 2011 (CET)

No clover or SR adventures. --Lifeson 20:39, 1 December 2011 (CET)

Kinda disapointing.... I mean, I'm assuming that the lollipop stick are either A) Going to be currency later on or B) used in a quest or C) Used to craft stuff.... But at this point it's pretty rubbish, especially due to the lack of scaling monsters...... for a level 5+ player, 2 substat is usless.... --Fergyball88 22:24, 1 December 2011 (CET)

No visible effect of Crimbomination Contraption, passable elf mask seems to bring more sticks --Tr0yaner 00:27, 2 December 2011 (CET)


lollipop sticks can be meatpasted with the various family jewels (bananagate, kumquartz, pearidot, strawberyl, and tourmalime) that drop. For example, a lollipop stick may be combined with a strawberyl to make a strawberry supersucker (which grants the effect strawberry alarm, 50% combat initiative). --Loretta Mcfunk 05:55, 5 December 2011 (CET)

Jewel Drop Rate

Jewel drop rates seem to have a similar mechanic as oyster egg and mayflower bouquet flowers, although the rate seems to be modified by +item bonuses. During my first 100 adventures I had around 400% item bonus and received 14, the next 120 adventures I had a +500% item bonus and received 5 and the final 100 adventures I had a +600% item bonus and received 1 only. Anyone else have a similar result?--Hairgirl 09:45, 5 December 2011 (CET)

The Jewels are conditional. They don't drop with yellow ray (I used Unbearable Light) and they don't drop with Rave Steal. Or the RNG hates me something fierce. --Magoo 11:22, 5 December 2011 (CET)

I've received 5 jewels in about 250 turns with an item bonus of 165. The last drop was at about turn number 200. --Louis of Apshai 13:49, 5 December 2011 (CET)

Is there really some special mechanic, or is the rate just very low? Or, being horrible, I wonder if some of the new modifiers might not be up and running properly. Certainly one will never have to worry about using up all one's lollipop sticks at this rate. I'm certainly not finding many, and trying with alts makes me doubt there's some nice consistent mechanic other than a low drop rate, but that's for spadier folk than I to determine --Noskilz 01:33, 6 December 2011 (CET)

250 adventures used, 25 non-combats(outfit and scaffolds), +347% item bonus, +250% candy bonus, 48 pound Rhino. Jewels dropped on turns 3,4,20,24,36,37,50,51,52,54,63,75,91,110,144,185,186,196,247. 19 jewels in total today compared with 20 yesterday, Taking the non-combats into account (I didn't use any non-combats yesterday) this seems a similar result.--Hairgirl 07:10, 6 December 2011 (CET)

Combat Rate

I think it should be made clear that the 90% combat is only for dioramas that have had a gingerbread cottage added to the forest. (Granted, that's probably all of them by now, but still.) --PFC Walker 01:57, 6 December 2011 (CET)


Garage

Sucker bucket: +50% candy drops 3 piece samurai outfit w/ helmet, pants & sword (DR, DR & wep dam, respectively)