Talk:Happy Salamander

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Revision as of 10:49, 16 February 2009 by Flargen (Talk | contribs) (Now it does something)

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Mabye Lower/Increase monster level? Can't test, In HC. -Mooseydoom


Perhaps a boost to Familiar EXP gains? -Mojo


Plus familiar weight?--Id the Mildly Confused 17:11, 18 October 2006 (CDT)

Nonot a weight booster, neither is it a stat boster or mp/hp booster. --Univector llama 21:40, 18 October 2006 (CDT)

No direct weight gain, or familiar axp gain from combat. No indirect weight gain effects found either while adventuring with a lime. --Hurax 12:35, 29 October 2006 (CST)

Maybe it allows one to combine Headbutt/Kneebutt/Shieldbutt as if one were a Turtle Tamer? --SketchySolid 20:55, 2 November 2006 (CST)

Nup.--Jubbers 23:20, 2 November 2006 (CST)

Does it extend the duration of CLEESH reagent potions? --Beatrix kiddo 17:54, 7 November 2006 (CST)

Maybe this has the same effect as the Wallaby sign? --sl1me 15:56, 11 May 2007 (CDT)

ML Reduction Spading

Unhappy Salamander Happy Salamander
Monster Unarmed Attack Exp Gains Unarmed Attack Exp Gains
Whitesnake 13 8 13 9
Whitesnake 13 9 13 9
White Knight 9 10 10 10
White Knight 9 10 11 10
White Golem 12 9 11 10
Whitesnake 13 9 14 9
White Golem 12 10 11 10
Whitesnake 14 9 13 9

Yeah, no ML reduction. --TechSmurf 20:28, 15 October 2007 (CDT)

Perhaps it extends durations of Sauceror potions in the same way that the Sauceror's skill does. I can't test because my current char is a sauceror so I get 15 turns from them anyway.

  • That's already been ruled out (see "CLEESH reagent potions" comment above). --Quietust (t|c) 15:57, 21 October 2008 (UTC)


Considering the effects of the two known songs on the radio, and my thoughts on the dancing-ness of hip to be square, I'd bet that this one's a combat initiative booster. If you're more in-tune with the animal kingdom, wouldn't you be able to ambush them easier? It does make sense, if the jukebox and the radio have the same 4 results... --Jimfromtx 04:44, 12 December 2008 (UTC)

  • My thoughts exactly. Recently decided to start testing on the unknown radio effects, but of course, up until today, I only got the known ones. some data on happy salamander's potential initiative boost, against beanbats:

28 mainstat, no other initiative boosters. Should get the jump (40%+(salamander)+7%)=47% of the time. Got jump 6/10 times, lost jump 4/10 times. Not much of a sample at all, but data is data. will be reporting more everytime i manage to get happy salamader.--Alabit 09:37, 13 December 2008 (UTC)

  • 60% chance of getting jump, 7/10--Alabit 13:33, 14 December 2008 (UTC)
  • 60% chance, 7/9(screw you, dia de los muertos)--Alabit 14:15, 16 December 2008 (UTC)
  • 60% chance, 6/10 --Alabit 22:33, 10 January 2009 (UTC)
  • 60% chance, 5/10--Alabit 08:35, 20 January 2009 (UTC)

Okay, decided to try it a bit differently, more according to the Spading page guidelines. So I had a 0% chance of getting the jump, +salamander. I got the jump 1/10 times, failed to run 300 times. I don't know if that means anything. at all. For reference, in case I suck at math somewhere... 41 mainstat. initiative modifiers: -20%(tap shoes) -40%(black face),0ML, No passives. The math i did...(100-60(beanbat init, according to HCO forum))+(-20+-40)+(max(0,41(mainstat)-21(beanbat attack))... to 40-60+20=0. Thoughts? --Alabit 23:24, 2 February 2009 (UTC)

Now it does something

System Message: A new trivial update has been posted: The Happy Salamander effect now actually does something. Sorry about that.

Happy spading! --Blzbob 01:57, 16 February 2009 (UTC)


lol, its still the 15th today. Unless you and Jick are from the future. --Lemon-claw 03:46, 16 February 2009 (UTC)

These times are obviously based in a time zone somewhere in Europe because here it is 11:10 and it says 4:10 the next day. So alot of these will be in the future for us Americans and such. --Coolness 04:10, 16 February 2009 (UTC)

wha? but KoL is in america. so this site is hosted in Europe?  :p --Lemon-claw 04:21, 16 February 2009 (UTC)

The internal clock on the server is GMT. Sigh.--Toffile 04:45, 16 February 2009 (UTC)
isn't that rather the much more sensible UTC? --Evilkolbot 10:42, 16 February 2009 (UTC)
According to the date/time settings in Special:Preferences: yes. --Flargen 10:49, 16 February 2009 (UTC)