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Looks like the initial shield deflection capacity and blaster power level aren't fixed. I got 90 and 28, respectively. --ElroyJetson 21:57, 1 June 2010 (UTC)

  • Started with 55 myselfI would guess it's safe to assume a maximum of 100.--Fluxxdog 02:20, 2 June 2010 (UTC)

My observation is that the sheild and blaster settings are based off of your current armour and weapon powers, first few times I played I had my MP regen suit on with moderate power in my armour and a chefstave and my shields and blaster settings were 98 and 2 respectively// THEN I went in with much stronger armour and and a proper weapon(200 power acros the board) and my new shield and blaster settings were 102, and 50, my guess is that blaster made directly depend on the power of your current mainhand, and not too sure how much armour power plays a factor, or if your current HP may also affect shields(my second suit boosted my HP up to 2200 from 700) --man tater 7:09PM MDT, 2 June 2010

ALSO- with blasters at 50, it was easier to kill things, but mining was harder as I kept getting messages stating that my blaster power is too high while mining blurstium(I effectively kept overkilling the asteroids) and that the blaster setting is based off of current user load data(hopefully I remember to get the actually message up in the next li'l while)--man tater 7:13PM MDT, 2 June 2010

My scoring breakdown for this Sinistar inspired game:


I made the mistake of selecting the "flee" option against the end boss, but instead of letting me try to scoot off to another screen as I hoped, it was an autofail (I had 95% crystal capacity, and I was hoping to buy some time to finish the job.)--Noskilz 22:03, 1 June 2010 (UTC)

I had 4 bombs on hand, but only got to use one of them against DemonStar before he destroyed my ship. --ElroyJetson 22:16, 1 June 2010 (UTC)

I'm convinced that it provides 1 ticket per 600 points on your score. I received the following:
Final Score: 3645 = 6 tickets
Final Score: 5330 = 8 tickets
Final Score: 8680 = 14 tickets

All three times I've played my ISD and BPL were 64 and 33 respectively.

The workers can knock loose bombs if you attack them, but can also drop one for you too.
I fled on one final confrontation, and had no bombs left for one other. It looks like you drop most of the bombs before you confront the DemonStar and then get one more chance on that confrontation. --Clovis III 02:44, 2 June 2010 (UTC)

  • I received 28 tickets for a score of 17,250, so 600 points per ticket seems accurate. --Orochidp 15:57, 7 June 2010 (UTC)
    • I got 27 tickets for a score of 16,795, so this seems right enough.
30 tickets seems to be the upper limit. That's what I got for 19,055 points. --Starker 09:27, 16 September 2010 (UTC)

Win Message

Text gathered from RICHtHOfen (#179139), who finished the game for a score of 15745:

[Bomb Bay full message] You zap the asteroid several times with your photon cannons, causing it to rumble and shake as fragments of gray rock explode from its surface."Unable to process blurstite crystal," says the computer. "Bomb bay is at maximum capacity."

[Win Message - note, I think I hit him 13 times with a bomb then 1 final time to kill him, but it only counted 13 hits]

From somewhere in the distance, you hear an explosion and a loud metallic roar. "1 blurstium charge has located the target and successfully detonated," says the shipboard computer.

The roar increases in volume, and you hear more explosions -- secondary detonations? A chain-reaction? Then a positively titanic final explosion deafens you; to describe the noise, I would have to use a font-size so large, it would just look silly. Your viewscreen fills with white light from edge to edge as the ship is tumbled by the shockwave that rips across the entire space sector. The electrical systems short out, and everything goes black...

You find yourself back in the arcade, looking at the black screen of the video monitor.

Triumphant music begins to play, as words scroll up the screen:




And then, as the soundtrack fades, the deep metallic laugh of the DemonStar echoes through the speakers. How cheesy!




--Maddsurgeon 13:58, 4 June 2010 (UTC)

  • How many tickets did it get?--Tombot 19:26, 4 June 2010 (UTC)


The emulated game is the (in)famous Sinistar --Nailbender 08:54, 2 June 2010 (UTC)

I haven't checked this myself, but based on forum posts ( that fit with the information currently on here, the formula for blaster power seems to be Floor(WeaponPower/4). (This observation was made by WVOQuine, not me)


My Spading

Okay, I've been trying out this game, and here's some things that I think I've figured out:

-- the game screen is a 7-by-7 grid that wraps around -- I think the best equipment for mining is something in the 80-90 power range for a weapon. I equipped a spooky bicycle chain and it seems to do well -- You can hold up to 20 bombs -- You need 13 bombs to kill DemonStar (I think) -- Fighting Warriors and Workers isn't worth it, since they respawn anyway -- You want to get as many bombs as you can before DemonStar wakes up, and when he wakes you want to be as far away as possible. -- Warriors seek you out, and move 1 per turn, but they can't move diagonally, so you can move diagonally to lose them. -- DemonStar seeks you out, and moves 2 per turn, but he can't move diagonally either, so you can move diagonally to keep pace and flee him indefinitely, but unless something weird happens you can't flee him this way. -- I think the way to win, then, is to mine a lot, then bounce back and forth on the opposite side of the screen from DemonStar, dropping bombs and fleeing across the 3-distance mark so the DemonStar keeps flipping directions.

Still haven't won, but this is what I'm working on so far.

Anyone else got strats or advice?--TedPro 22:39, 7 June 2010 (UTC)

I've won a handful of times. My tips are as follows:
-- Your laser power is your weapon's base power/4. A laser power of 20 is best, so any weapon with 80 power is perfect.
-- Your shield power seems to be tied to Damage Absorption, so maximize that.
-- Mine mine mine. You need as many bombs as you can get, the more you get the more points you gain. The more asteroids you pop, the more points you get.
-- Ignore workers. You can sometimes get bombs, but more often than not they will take a bomb from you and convert it to a crystal.
-- Kill tanks. They're worth a lot of points, and the more tickets the better.
-- You *NEED* enough bombs to win or, well, you don't.
-- When DemonStar announces that he's alive, drop a bomb. It will say that it's going in a direction; go the opposite way. If it says that it's going southeast, go northwest. Demonstar will never catch you if you constantly run away from where the bomb is going, it seems - at least I've never been caught. Keep doing this until you win.
-- The most random thing about the game seems to be the damage that tanks do. Sometimes you win without a scratch, sometimes a tank will take down 60 shield points in a single battle. That's really the only obstacle in the way of victory.
That's about all I have to offer, though. --Orochidp 03:35, 8 June 2010 (UTC)

  • Orochidp, that really did the trick. Thanks for the tips! --TedPro 19:59, 2 July 2010 (UTC)
  • +1 for Orochidp - this worked like a charm, and I beat it in one try. Thanks! --PatcheyePete 21:06, 13 February 2012 (CET)

Is there any way to ensure your bombs will actually make contact after releasing them? I had 16, and after releasing them all and ultimately getting munched, I gathered from my score breakdown that only 10 had actually damaged him. Is it just down to the RNG? --Munkee79 07:40, 1 July 2010 (UTC)

I clearly don't know what I'm doing in this game. I tried twice by following the advice Orochidp posted above. In two attempts, Demonstar announced I live. I dropped a bomb and went in the opposite direction and met Demonstar who killed me once when I tried a bomb and the next time when I tried run away. --Spiny Twizzler 08:06, 2 July 2010 (UTC)

Well I finally beat the game, turns out I had missed a key point, kill the warriors! I also didn't give myself enough of a headstart when DemonStar woke up in prior runthrus, I did in fact finally beat it with Orochdp's tips. Thanks much!--Spiny Twizzler 08:28, 8 July 2010 (UTC)

more wild conclusion jumping pretending to be spading

  • i tried with 10, 40, 70 and 80 power.
  • 10 got only "no hurtee" messages.
  • 80 got a few crystals but mostly "hurtee" messages.
  • modelling this, it looks like the asteroids have a certain number of hitpoints. you weapon does N+/-M where n is its power and M is an as yet unidentified constant, but with triangular distribution. if you do 20 damage they drop a crystal, more you get the smoking messages, less you get the "didn't hurt it" ones.
  • also, how can we tidily indicate that if a warrior or demonstar catch you they butt into your fight?
  • also also, didn't get that you were supposed to release the bombs before demonstar got close enough to eat your head. oh well. --Evilkolbot 21:15, 4 July 2010 (UTC)

Noob Spading

  • My 80 power weapon mined asteroids at about 40% efficiency (27 bombs from 67 attacks). Asteroids can take 4-6 hits before being destroyed, and they seem to persist as you move around - if you go back to an asteroid that you had mined previously (and were interrupted) it may be destroyed by your first mining attempt on resumption.
  • The radar is pretty much useless, unless you get a chance (which you won't) to map out the entire 7x7 grid and plot courses for all the asteroids yous encounter, but since you have to move every turn and the asteroids on your radar are indistinguishable this is pretty much impossible. You can make somewhat educated guesses about where warriors may appear once you've moved a few times, but generally you can ignore the radar.
  • You get about 10-12 attempts to mine before Demonstar awakes, dependent on how many times you're interrupted by warriors
  • Seems it takes only 12 bomb hits to destroy the Demonstar, but if you've left warriors or workers alive they may intercept your bombs, so you'll definitely want to have as many as you can accumulate.
  • Thus, mining seems more important than killing warriors or workers at any point in the game.
  • If you have the option to choose which direction you move once Demonstar awakes (if he's visible on radar you can make a knight's move away from him and he'll never catch you) you can minimise the likelihood of interceptions to almost nil.

--MadKingSoupII 21:54, 7 February 2012 (CET)

avert your eyes

  • given that after reading the advice on this page i beat the game immediately, perhaps it's time to distil this information. but where? DemonStar/Spoiled? DemonStar/DoneQuick? can we have done quick pages for all the games? probably should move "how to beat the game" info to its own page howsoever. --Evilkolbot 22:38, 8 July 2010 (UTC)
    • There really isn't a way to bot this game because it's not deterministic. The basic way to win however is this:
      • Maximize Damage Absorption and choose a 90 power weapon
      • Mine up at least 13 crystals, and fight warriors.
      • If you have <13 by the time the Demonstar turns on, you're not going to get a chance to win.
      • If you have at least thirteen, just keep setting mines and moving in a constant diagonal. He won't be able to move fast enough to catch you.
    • We probably don't need a subpage for this.--Toffile 01:42, 9 July 2010 (UTC)
    • Hm... I had 13 bombs, was laying them and moving northwest, since the messages said the bombs zipped off to the southeast, but after about 5 bombs, i encountered the demonstar and died, what gives? :) Mikachu 15:22, 3 October 2010 (UTC)
      • On second thought, i was probably just too far away and wrapped around the grid or something, and didn't notice the bombs must have started going the other direction Mikachu 15:33, 3 October 2010 (UTC)
  • such an explicit spoiler probably doesn't belong on the page. or does it? there's not enough really for a whole page on its own. perhaps a link to "Game Grid Arcade/Strategies" and spoil them all in one place. --Evilkolbot 05:22, 9 July 2010 (UTC)

Translated weapon power need

Above, the optimal weapon power is listed as 90. But the game has since changed how it describes weapons, to a damage value expressed as a range. The optimal weapon damage range, then, is 9-18 (or should be).--Hastifer (talk) 19:25, 23 July 2013 (UTC)