Talk:Bartender-in-the-box (Campground)
Contents
Items Dropped
Does anyone know if you *always* get a broken skull? --FlyingDutchman
- No: "You may also recover a broken skull". I've had explosions without any skull at all. --Pcentella 09:08, 21 Aug 2005 (Central Daylight Time)
Can anyone confirm the smart skull drop? I've blown up a lot of bartenders (back when fine wine autosell was 188 and you made a profit :) and I never got a smart skull back. I think if you get it back, it's always broken. --Rhebus 07:11, 9 December 2005 (Central Standard Time)
- I have never seen a smart skull drop from a box explosion. Since no one in a year has confirmed the smart skull dropping, I am going to update that section. --AiluroDragon 15:24, 2 October 2006 (CDT)
I just did a routine explosion and got back a whopping zero parts. Either they changed something, or I just rolled low on all seven pieces; either way, 0 is a possibility. --Cait 22:51, 15 May 2010 (UTC)
Cocktailcrafting
Does the BITB or the CBTIB have advanced cocktailcrafting or superhuman coctailcrafting? Or, is it just based on your cocktail crafting skill? --DreamTheEndless 07:24, 2 February 2007 (CST)
- Now that I sort of think about it, it is the bartender doing all the work, but regardless, its skills reflect your own. (It won't make Advanced/Superhuman Cocktailcrafting drinks unless you have the respective skill(s)). --TheDotGamer 08:26, 2 February 2007 (CST)
Explosion Drinks
Can you influence what bartender explosion drinks come out by cocktailcrafting with certain ingredients? For example, increasing the likelihood of a Tomato Daiquiri by making a lot of rum drinks and tomato drinks (like strawberry daiquiri and bloody mary).--Blzbob 11:33, 7 August 2007 (CDT)
- As far as I know, it's totally random. --TechSmurf 11:44, 7 August 2007 (CDT)
- I blew up two consecutively after having made drinks with them using rum and using tomatoes (Strawberry daiquiris and Bloodies mary) and I got a tomato daiquiri each time.
...But, on the third time, I didn't get one. So, if there is some increased chance, it's not a guarentee.--Blzbob 19:25, 4 October 2007 (CDT)
Explosion Statistics
Total number of explosions: 50
Date: 08-Jan-2010
Source: Mr_Crac
Note: The distinction between single and double item drop was only made for the beer lens. Probability of getting a beer lens at all = (23+18)/50 = 82%
Items | Number | Probability |
beer lens (single drop) | 23 | 46% |
beer lens (double drop) | 18 | 36% |
box | 30 | 60% |
broken skull | 34 | 68% |
cocktailcrafting kit | 29 | 58% |
disembodied brain | 27 | 54% |
spring | 25 | 50% |
Booze | ||
beertini | 12 | 24% |
bloody beer | 12 | 24% |
bloody mary | 15 | 30% |
grog | 8 | 16% |
martini | 10 | 20% |
papaya sling | 5 | 10% |
papaya slung | 12 | 24% |
rum and cola | 8 | 16% |
salty dog | 8 | 16% |
salty slug | 9 | 18% |
screwdriver | 12 | 24% |
strawberry daiquiri | 11 | 22% |
tomato daiquiri | 6 | 12% |
vodka and cranberry | 14 | 28% |
whiskey and cola | 8 | 16% |
whiskey sour | 11 | 22% |
white Canadian | 12 | 24% |
Cocktailcrafting kit after revamp
I just got Queue Du Coq cocktailcrafting kit from explosion. --Good(k)night 12:38, 15 September 2010 (UTC)
- I believe that's going to be a limited time thing, until people get most of their cocktial kits/ovens out of the old Innaboxen made with the old recipe.--Toffile 14:29, 15 September 2010 (UTC)
How many drinks does it mix before exploding now? I've just gone through many hundreds of mixes and still no explosion.
You mix up a refreshing cocktail. You acquire 1,500 bottles of whiskey
--Club (#66669) (Talk) 23:01, 5 January 2011 (UTC)
- Since September 8, 2010, mixing drinks without fancy cocktailcrafting ingredients does not require an adventure, and therefore does not use/degrade the bartender. Mixing Advanced Cocktailcrafting drinks will still lead to an explosion eventually. --Xyzzyn 23:49, 5 January 2011 (UTC)
- Ah, that makes sense. Makes blowing them up harder, which why I didn't get it to happen and explains why explosion drinks have gone up in price. --Club (#66669) (Talk) 05:55, 6 January 2011 (UTC)