Safe Adventuring

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[ Return to Game Mechanics ] This page lists the minimum moxie required to adventure in an area without being hit by the normal attacks of the monsters you will find there. This is determined by multiplying the maximum amount of experience you could get from the monster by five to find the monster's maximum level. Monster level is the average of the monster's attack power and defense (muscle and moxie). Generally, these numbers are equal. To evade every non-critical attack, you must have 7 more moxie than the monster has attack power. These formulae were derived by Kittiwake and Crawly, the former of which compiled the list on the forums.

The two tables below both show the required Moxie for safe adventuring. The Sorted by Location shows locations sorted in the standard Wiki location order while the Sorted by Moxie table shows sorts locations ordered by the Moxie required for safe adventuring. Thus, knowing your current Moxie, you can figure out at a glance the areas in which you're reasonably capable of adventuring.

Remember: All these values are the very maximums of the area's strongest monsters' hitting abilities. If your moxie is only a few points lower than the value stated, you shouldn't have too much of a problem. Monsters might hit you, but infrequently, and for little damage. However, since the implementation of critical hits for monsters, all monsters have equally small chances to hit or miss you regardless of your moxie. Adventure safely with this in mind.

Sorted by Location
AreaMoxie Required
Seaside Town
The Sleazy Back Alley8
The Haunted Pantry9
Outskirts of Camp Logging Camp10
The Daily Dungeon28
The Dungeons of Doom48
Camp Logging Camp47
Spookyraven Manor
The Haunted Pantry9
The Haunted Kitchen12
The Haunted Conservatory16
The Haunted Billiards Room27
The Haunted Library65
The Haunted Gallery122
The Haunted Bathroom107
The Haunted Ballroom117
The Haunted Bedroom171
The Haunted Wine Cellar175
The Nearby Plains
Degrassi Knoll21
Cola Wars Battlefield37
The "Fun" House27
The Misspelled Cemetary (Pre-Cyrpt)30
The Misspelled Cemetary (Post-Cyrpt)66
The Palindome162
The Spectral Pickle Factory203
The Ruins of Fernswarthy's Tower
Tower Ruins25
Cobb's Knob
Outskirts of Cobb's Knob9
Kitchens29
Treasury37
Harem37
King's Chamber64
Cobb's Knob Laboratory
The Knob Shaft38
Laboratory52
Menagerie Level 163
Menagerie Level 273
Menagerie Level 383
The Bat Hole
Entryway21
Guano Junction25
Beanbat Chamber28
Batrat and Ratbat Burrow32
The Boss Bat's Lair44
The Cyrpt
The Defiled Nook84
The Defiled Cranny86
The Defiled Niche84
The Defiled Alcove86
The Haert of the Cyrpt98
The Distant Woods
The Spooky Forest12
The Typical Tavern
(except for Baron Von Ratsworth)
17
The Bugbear Pens27
8-Bit Realm32
Whitey's Grove45
The Road to the White Citadel46
The Spooky Gravy Barrow
(except for Felonia, Queen of the Spooky Gravy Fairies)
72
The Black Forest140
The Hidden City165
Copse of the Deep Fat Friars
The Dark Neck of the Woods59
The Dark Heart of the Woods57
The Dark Elbow of the Woods55
The Deep Fat Friars' Gate59
Desert Beach
South of The Border32
Thugnderdome52
An Oasis144
The Arid, Extra-Dry Desert149
The Ancient Buried Pyramid
The Upper Chamber177
The Middle Chamber182
The Lower Chambers232?
The Mysterious Island of Mystery
The Hippy Camp48
Orcish Frat House48
The Obligatory Pirate's Cove76
The Junkyard
The Hippy Camp (Verge of War)182
Orcish Frat House (Verge of War)182
McMillicancuddy's Farm (Post-War)187
The Battlefield (War Hippy Fatigues)217
The Battlefield (Frat Warrior Fatigues)217
The Hippy Camp (Bombed Back to the Stone Age)258
Orcish Frat House (Bombed Back to the Stone Age)262
The Obligatory Pirate's Cove (in disguise)
Barrrney's Barrr90
The F'c'le107
The Poop Deck127
Belowdecks147
The Organic Orchard
The Hatching Chamber172
The Feeding Chamber174
The Guards' Chamber176
The Queen's Chamber180
McMillicancuddy's Farm
The Barn173
The Other Back 40180
The Bog181
The Family Plot182
The Granary182
The Back 40185
The Pond186
The Shady Thicket187
Our Lady of Perpetual Indecision
The Themthar Hills176
The Lighthouse
Sonofa Beach178
The Big Mountains
The Valley Beyond The Orc Chasm94
The Dark and Dank and Sinister Cave18
The Barrel full of Barrels42
Mt. McLargeHuge
Itznotyerzitz Mine64
The Goatlet75
The eXtreme Slope82
Lair of the Ninja Snowmen97
The Icy Peak114
The Beanstalk
The Penultimate Fantasy Airship127
The Castle in the Clouds in the Sky152
The Hole in the Sky175
Lair of The Naughty Sorceress
The Naughty Sorceress212
The Hedge Maze242
An Incredibly Strange Place
Bad Trip27
Mediocre Trip60
Great Trip152
Sorted by Moxie
AreaMoxie Required
Seaside Town: The Sleazy Back Alley8
Seaside Town / Spookyraven Manor: The Haunted Pantry9
The Nearby Plains: Outskirts of Cobb's Knob9
Seaside Town: Outskirts of Camp Logging Camp10
Spookyraven Manor: The Haunted Kitchen12
The Distant Woods: The Spooky Forest12
Spookyraven Manor: The Haunted Conservatory16
The Distant Woods: Typical Tavern Quest
(except for Baron Von Ratsworth)
17
The Big Mountains: The Dark and Dank and Sinister Cave18
The Nearby Plains: Degrassi Knoll21
The Bat Hole: Entryway21
The Bat Hole: Guano Junction25
The Ruins of Fernswarthy's Tower: Tower Ruins25
The Distant Woods: The Bugbear Pens27
An Incredibly Strange Place: Bad Trip27
The Nearby Plains: The "Fun" House27
Spookyraven Manor: The Haunted Billiards Room27
Seaside Town: The Daily Dungeon28
The Bat Hole: Beanbat Chamber28
Cobb's Knob: Kitchens29
The Nearby Plains: The Misspelled Cemetary (Pre-Cyrpt)30
Desert Beach: South of The Border32
The Distant Woods: 8-Bit Realm32
The Bat Hole: Batrat and Ratbat Burrow32
The Nearby Plains: Cola Wars Battlefield37
Cobb's Knob: Harem37
Cobb's Knob: Treasury37
Cobb's Knob Laboratory: The Knob Shaft38
The Big Mountains: The Barrel full of Barrels42
The Bat Hole: The Boss Bat's Lair44
The Distant Woods: Whitey's Grove45
The Distant Woods: The Road to the White Citadel46
Seaside Town: Camp Logging Camp47
The Mysterious Island of Mystery: Orcish Frat House48
The Mysterious Island of Mystery: The Hippy Camp48
Seaside Town: The Dungeons of Doom48
Desert Beach: Thugnderdome52
Cobb's Knob Laboratory: Laboratory52
Deep Fat Friars: The Dark Elbow of the Woods55
Deep Fat Friars: The Dark Heart of the Woods57
Deep Fat Friars: The Dark Neck of the Woods59
The Distant Woods: The Deep Fat Friars' Gate59
An Incredibly Strange Place: Mediocre Trip60
Cobb's Knob Laboratory: Menagerie Level 163
Cobb's Knob: King's Chamber64
Mt. McLargeHuge: Itznotyerzitz Mine64
Spookyraven Manor: The Haunted Library65
The Nearby Plains: The Misspelled Cemetary (Post-Cyrpt)66
The Distant Woods: The Spooky Gravy Barrow
(except for Felonia, Queen of the Spooky Gravy Fairies)
72
Cobb's Knob Laboratory: Menagerie Level 273
Mt. McLargeHuge: The Goatlet75
The Mysterious Island of Mystery: The Obligatory Pirate's Cove76
Mt. McLargeHuge: The eXtreme Slope82
Cobb's Knob Laboratory: Menagerie Level 383
The Cyrpt: The Defiled Nook84
The Cyrpt: The Defiled Niche84
The Cyrpt: The Defiled Cranny86
The Cyrpt: The Defiled Alcove86
The Obligatory Pirate's Cove (in disguise): Barrrney's Barrr90
The Big Mountains: The Valley Beyond The Orc Chasm94
Mt. McLargeHuge: Lair of the Ninja Snowmen97
The Cyrpt: The Haert of the Cyrpt98
The Obligatory Pirate's Cove (in disguise): The F'c'le107
Spookyraven Manor: The Haunted Bathroom107
Mt. McLargeHuge: The Icy Peak114
Spookyraven Manor: The Haunted Ballroom117
Spookyraven Manor: The Haunted Gallery122
The Beanstalk: The Penultimate Fantasy Airship127
The Obligatory Pirate's Cove (in disguise): The Poop Deck127
The Distant Woods: The Black Forest140
Desert Beach: An Oasis144
The Obligatory Pirate's Cove (in disguise): Belowdecks147
Desert Beach: The Arid, Extra-Dry Desert149
An Incredibly Strange Place: Great Trip152
The Beanstalk: The Castle in the Clouds in the Sky152
The Nearby Plains: The Palindome162
The Distant Woods: The Hidden City165
Spookyraven Manor: The Haunted Bedroom171
The Organic Orchard: The Hatching Chamber172
McMillicancuddy's Farm: The Barn173
The Organic Orchard: The Feeding Chamber174
Spookyraven Manor: The Haunted Wine Cellar175
The Beanstalk: The Hole in the Sky175
The Organic Orchard: The Guards' Chamber176
Our Lady of Perpetual Indecision: The Themthar Hills176
The Ancient Buried Pyramid: The Upper Chamber177
The Lighthouse: Sonofa Beach178
The Mysterious Island of Mystery: The Junkyard
McMillicancuddy's Farm: The Other Back 40180
The Organic Orchard: The Queen's Chamber180
McMillicancuddy's Farm: The Bog181
McMillicancuddy's Farm: The Family Plot182
McMillicancuddy's Farm: The Granary182
The Ancient Buried Pyramid: The Middle Chamber182
The Mysterious Island of Mystery: The Hippy Camp (Verge of War)182
The Mysterious Island of Mystery: Orcish Frat House (Verge of War)182
McMillicancuddy's Farm: The Back 40185
McMillicancuddy's Farm: The Pond186
McMillicancuddy's Farm: The Shady Thicket187
The Mysterious Island of Mystery: McMillicancuddy's Farm (Post-War)187
The Nearby Plains: The Spectral Pickle Factory203
Lair of The Naughty Sorceress: The Naughty Sorceress212
The Mysterious Island of Mystery: The Battlefield (War Hippy Fatigues)217
The Mysterious Island of Mystery: The Battlefield (Frat Warrior Fatigues)217
Lair of The Naughty Sorceress: The Hedge Maze242
The Mysterious Island of Mystery: The Hippy Camp (Bombed Back to the Stone Age)258
The Mysterious Island of Mystery: Orcish Frat House (Bombed Back to the Stone Age)262


Lower moxie limits

A monster's chance to hit decreases roughly linearly from 100% at (moxie-monsterlevel) <= -6 to 0% at (moxie-monsterlevel) >= 7. If your moxie is more than 13 points below what is given in the table above, the toughest monster at any given location will be hitting you 100% of the time.

If we simplify the damage incurred formula to

 (Monster Level - Player Moxie) + (Monster Level * 1/4) = Total Damage

then (disregarding Elemental Resistance, Damage Absorption and other complications) the number of turns you can stay alive is

                Hit pts                  Total HP
 Turns alive = --------- = -------------------------------------
                Damage      1.25 * Monster Level - Player Moxie

Attacking with Player Moxie more than 13 points below the safe level above leaves fewer than 0-3 turns in which to win the fight. For example, without other modifications, a 75 HP, -moxie adventurer fighting in the Haert of the Cyrpt would be hit 100% of the time, for 36 to 41 HP each time, and only two to three turns.

See Also: