Difference between revisions of "Quest for the Holy MacGuffin"

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(References)
(Spooky Raven quest (In a Manor of Spooking))
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===Spooky Raven quest (In a Manor of Spooking)===
 
===Spooky Raven quest (In a Manor of Spooking)===
 
*Adventure in the [[The Haunted Bedroom]] until you obtain the [[Spookyraven ballroom key]] and [[Lord Spookyraven's spectacles]].
 
*Adventure in the [[The Haunted Bedroom]] until you obtain the [[Spookyraven ballroom key]] and [[Lord Spookyraven's spectacles]].
 +
*Equip [[Lord Spookyraven's spectacles]].
 
*Adventure in [[The Haunted Ballroom]] until you [[We'll All Be Flat|play the organ]] (We'll All Be Flat).
 
*Adventure in [[The Haunted Ballroom]] until you [[We'll All Be Flat|play the organ]] (We'll All Be Flat).
*Equip [[Lord Spookyraven's spectacles]]
 
 
*Go to the first floor, then down to [[Spookyraven Manor Wine Cellar]] where you should see [[Wine Cellar Glyphs]] on the wall
 
*Go to the first floor, then down to [[Spookyraven Manor Wine Cellar]] where you should see [[Wine Cellar Glyphs]] on the wall
 
*Fight among the [[The Haunted Wine Cellar|wine racks]] until you have enough wine. The wines are a [[dusty bottle of Marsala]], a [[dusty bottle of Merlot]], a [[dusty bottle of Muscat]], a [[dusty bottle of Pinot Noir]], a [[dusty bottle of Port]], and a [[dusty bottle of Zinfandel]].
 
*Fight among the [[The Haunted Wine Cellar|wine racks]] until you have enough wine. The wines are a [[dusty bottle of Marsala]], a [[dusty bottle of Merlot]], a [[dusty bottle of Muscat]], a [[dusty bottle of Pinot Noir]], a [[dusty bottle of Port]], and a [[dusty bottle of Zinfandel]].

Revision as of 04:36, 31 July 2007

Description

The Council of Loathing sends you on a mission to recover the Holy MacGuffin.

Tasks


Hidden Temple quest (Gotta Worship Them All)

  • Open the path to The Hidden Temple. Buy some cheap restoratives from town; they will be needed to keep adventuring in here.
  • Adventure in the Temple until you receive a choice adventure At Least It's Not Full Of Trash - pick the middle choice, hinted at in your father's journal.
  • Adventure again in the Temple until you encounter a 9x7 spelling puzzle Dvorak's Revenge. The word to spell out is 'bananas'. The journal references the song "Hollaback Girl" by Gwen Stefani, which includes the lines "This shit is bananas/B-A-N-A-N-A-S"
  • Adventure a third time until you encounter No Visible Means of Support and pick the last choice. This is a reference to the 1984 Rock Master Scott & the Dynamic Three single, "The Roof is on Fire".
  • This opens up The Hidden City location in the Distant Woods.
  • Explore each part of the Hidden City until you encounter four ancient protector spirits (all four are physically immune and cannot be CLEESHed). Each spirit will drop one of the following: the cracked stone sphere, the mossy stone sphere, the rough stone sphere or the smooth stone sphere. Note: There is a fifth ancient protector spirit who will drop an obsidian dagger, but this spirit is optional. To harm the spirits, use items, skills, or weapons that deal elemental damage.
    • Optionally, adventure until you encounter a dead archaeologist, whose notebook may help with sphere placement. Without knowing which sphere to place in each altar, you will lose 3 adventures and suffer some form of poisoning for every wrong try.
  • Go to the four altars. Each altar will give you a triangular stone if the correct stone sphere is placed in it; if you place the wrong stone sphere in an altar, however, you will lose 3 adventures and suffer Hardly Poisoned at All. The archaeologist's notebook will give some clues on how to match up the spheres to the altars, but it is also necessary to look at the messages a sphere gives you when used in combat:
  • Once you acquire all four triangular stones, enter the temple. Fight the Protector Spectre (another physically immune monster) and you'll obtain the spectre scepter and the ancient amulet.

Spooky Raven quest (In a Manor of Spooking)


The Palindome (Never Odd Or Even)


Pyramid quest (A Pyramid Scheme)


The Ancient Buried Pyramid

Rewards

  • A handful of confetti. Yay.
  • In your quest log under completed quests you will see: "You've handed the Holy MacGuffin over the the Council, and enjoyed a ticker-tape parade in your honor. That quest was so ridiculous, it wasn't even funny, and now it's over! Hooray!"

Text

Council Text

On initial visit:

Ah, <name>, excellent timing. We've just received a message from the Distant Lands -- it seems that your father, the renowned archaeologist, has gone missing. Apparently, his life's work was to track down an ancient relic known only as the Holy MacGuffin. He left behind his diary, with instructions that it was to be delivered to you, but he didn't leave any funds to pay for shipping. So, you'll have to go pick it up yourself.
You can travel there from the Travel Agency at The Shore, but there's a slight hitch -- the area you're going to requires a passport for entry, and our passport offices are temporarily closed due to a tiny photograph shortage. You'll need to acquire some forged identification documents from the Black Market instead, but we're not entirely sure where the Black Market actually is. It's probably near the Black Forest, though, and we'll mark that on your map for you.
Once you've retrieved your father's diary, we request that you use his notes to track down the Holy MacGuffin for us, as an item of such power will obviously be of great help to us in our fight against the Naughty Sorceress and the other evils that plague our land. Good luck!

On subsequent visits:

Any luck getting your father's diary and recovering the Holy MacGuffin? It's a pretty important whatchamacallit, so we'd apprecate it if you'd get on that right away.

Upon Completion:

"Wow! You actually brought back the Holy MacGuffin, <name>? That's pretty darn impressive -- well done! Now we can pack it in an unlabelled wooden crate and stash it in a secret warehouse full of similar crates somewhere where it's likely that no one will ever see it again. Thanks for your help!"
"That's it?" you ask. "That's pretty anti-climactic."
"Yeah, you're probably right. You like parades? We could throw a parade."
"Sure."
And one quick (though enjoyable) tickertape parade later, you're standing back in front of the Council Hall, picking bits of confetti out of your hair and wondering what you should do next.
Confetti.gifYou acquire an item: handful of confetti

Quest Log

Initial text:

<name> and the Quest for the Holy MacGuffin
The Council has instructed you to collect your father's archaeology notes from Distant Lands, and use them to hunt down the Holy MacGuffin. Your first step is to find the Black Market, to get some forged ID.

After finding the Black Market:

You've found the Black Market... now to hit the Travel Agency and get yourself on a slow boat to China. I mean, Distant Lands.

After obtaining your father's Holy MacGuffin diary:

You've picked up your father's diary, and things just got a whole lot more complicated. Oh dear.

After reading your father's Holy MacGuffin Diary:

Gotta Worship Them All
You father seemed to think the hidden temple in the Distant Woods might be guarding part of the Staff of Ed. I hope you've got your lucky fedora with you.
After opening the Hidden City:
Awesome, you've evaded all of the temple's traps! Of course, it turned out that getting the piece of the Staff of Ed isn't going to be nearly that easy, but you were probably expecting that anyway. If you weren't, well, sorry.
After completing defeating the Protector Spectre (subquest complete):
You've defeated the ancient ghost of an ancient mummy of an ancient high priest and claimed his ancient amulet! Go you!

After reading your father's Holy MacGuffin Diary:

Never Odd Or Even
If you're going to get the Staff of Fats, it looks like the first step is to get into the Palindome. Maybe it has something to do with that amulet your father mentioned in his diary?
After opening the Palindome:
Congratulations, you've discovered the fabulous Palindome, rumored to be the final resting place of the legendary Staff of Fats! Now all you have to do is find it...
After encountering Dr. Awkward:
Well, you found the Staff of Fats, but then you lost it again. Good going. Looks like you're going to have to track down this Mr. Alarm guy for help...
After talking to Mr. Alarm:
Mr. Alan Alarm has agreed to help you nullify Dr. Awkward's ineptitude field (patent pending), but wants some wet stew in return. Those ingredients again: lion oil, a bird rib, and some stunt nuts. Sounds delicious!
After returning with the wet stunt nut stew:
Oh yeah, you've got the Mega Gem, and are ready to deliver some pain to Dr. Awkward. They call you the bus driver, because you're gonna beat the hell out of that guy.
After defeating Dr. Awkward (subquest complete):
Congratulations, you've recovered the long-lost Staff of Fats!
Nice Work!

After reading your father's Holy MacGuffin Diary:

In a Manor of Spooking
Your father's notes indicate that the gem from the Staff of Ed is probably hidden in a Seaside Town mansion. At a guess, you figure Spookyraven Manor is probably your best bet.
After unlocking the basement:
You've unlocked the wine cellar in Spookyraven Manor. What are the chances there's a secret door hidden somewhere? Yeah, probably about one in one.
After opening the summoning chamber:
You've found Lord Spookyraven's secret black magic laboratory. When you're done with him, he'll be doing black and blue magic.
After defeating Lord Spookyraven (subquest complete):
You've defeated Lord Spookyraven and claimed the Eye of Ed! Huzzah!

After reading your father's Holy MacGuffin Diary:

A Pyramid Scheme
Your father's diary indicates that the key to finding the Holy MacGuffin is hidden somewhere in the desert. I hope you've got your walking shoes on.
After finding An Oasis:
You've managed to stumble upon a hidden oasis out in the desert. That should help make your desert explorations a little less... dry.
After meeting Gnasir:
The fremegn leader Gnasir has tasked you with finding a stone rose, at his abandoned encampment near the oasis. Apparently it's an ancient symbol of his tribe or something, I dunno, whatever. He's not gonna help you unless you get it for him, though.
After returning with the stone rose:
Gnasir has asked you to prove your honor and dedication to the tribe by painting his front door black. A menial task to be sure, but at least it's not dangerous.
Well, unless you're really allergic to paint fumes or something.
After painting Gnasir's door:
Gnasir seemed satisfied with the tasks you performed for his tribe, and has asked you to come back later.
...
Okay, that's probably long enough.
After talking to Gnasir again:
For your worm-riding training, you need to find a 'thumper', something that produces a rhythmic vibration to summon sandworms.
It's unlikely that we're talking about bunny rabbits here.
After finding a drum kit and returning to Gnasir:
You need to find fifteen missing pages from Gnasir's worm-riding manual. Have fun!
After returning to Gnasir with all 15 pages:
You've earned your hooks and are ready to ride the worm. Literally, not in the South-of-the-Border sense.
After riding a worm to the pyramid:
One excitingly-described worm-ride later, you've found the little pyramid with the map of Seaside Town inside. Looks like you're going to need the Staff of Ed to get the location of the Holy MacGuffin's hiding place.
After opening the pyramid with the Staff of Ed:
You've found the hidden buried pyramid that guards the Holy MacGuffin. You're so close you can almost taste it! (In a figurative sense, I mean -- I don't recommend you go around licking things you find in ancient tombs.)
After beating Ed the Undying and recovering the Holy MacGuffin:
The mighty Ed the Undying has fallen! You recovered the Holy MacGuffin! Jolly good show, mate!

Completion text:

<name> and the Quest for the Holy MacGuffin
You've handed the Holy MacGuffin over the the Council, and enjoyed a ticker-tape parade in your honor. That quest was so ridiculous, it wasn't even funny, and now it's over! Hooray!

Notes

  • This quest becomes available from the Council of Loathing when you become level 11.

References

  • When you finish the quest and it says, "That quest was so ridiculous, it wasn't even funny, and now it's over! Hooray!" it relates to the fact that many things in the Kingdom revolve around 11.
  • The "at least it's not full of trash" is a reference to a scene in Star Wars, where the heroes are in a large room that can only be described as a bin. The walls begin the come in to crush the trash into a cube, as is in this adventure. Also, something similar happens in Indiana Jones, without trash of course.
  • The Holy MacGuffin relates to Holy Grail. The name of this quest is a reference to the film Monty Python and the Holy Grail (sometimes called Monty Python and the Quest for the Holy Grail). The fact that your father is looking for it refers to the film Indiana Jones and the Last Crusade.
  • A MacGuffin is a term, popularized by Alfred Hitchcock, for a plot device which is an object that motivates characters but is itself unimportant to the story.
  • The names of the gods of the Hidden City are a mixture of Pokémon names and gods of various religions; Charcoatl=Charmander+Quetzalcoatl, Squirtlcthulli=Squirtle+Cthulhu, and Pikachutlotal=Pikachu+a corruption of the Aztec word Teotl. The name of the god that belongs to Bulbazinalli has yet to be deciphered, but its Pokemon is Bulbasaur. Some possibilities for Bulbasaur are Xochipilli or Machuilmalinalli. Gotta Worship Them All is a play on Gotta Catch 'em All, a famous line from Pokémon.
  • Additionally, Pikachutlotal first appeared on one of Riff's blank white cards.
  • The model of the Seaside Town and the staff to find the location of the Holy MacGuffin is a reference to Raiders of the Lost Ark, the first Indiana Jones movie.
  • The part in your quest log which says "It's unlikely that we're talking about bunny rabbits here" when you need a drum machine is a reference to Thumper the rabbit from the Disney movie Bambi.
  • The process of luring a worm up, and then using hooks on it refers to the famous science fiction series Dune, and the traditions of the desert-dwelling Fremen in particular.
  • "We'll all be flat" is a reference to the scene in The Goonies where Andy has to play a skeletal organ where parts of the floor collapse on wrong notes, and can't find B flat. Mikey pipes up with, "Miss another note, and we'll all be flat".
  • "I want this red door painted black" is a reference to The Rolling Stones' Paint it Black.
  • The blackbird flying off and cawing impatiently may be a reference to the book American Gods, where a crow flies off and caws at the main character Shadow to get him to follow the right way. The sunken eyes and broken wings of the blackbird are a reference to The Beatles' song Blackbird, as well as possibly Mr. Mister's song Broken Wings.
  • The comment 'worst. spelling bee. ever.' is a reference to the Comic Book Guy.
  • The gathering of a ratchet or wooden wheels in the Pyramid may refer to the cog puzzle in Tomb Raider, where players had to find cogs to insert into a mechanism.
  • The Council's remarks about placing the MacGuffin in an unlabeled wooden crate in a secret warehouse somewhere is a reference to the ending of the first Indiana Jones movie, Raiders of the Lost Ark.