Pop and Lock It
From TheKolWiki
Pop and Lock It Type: CombatMP Cost: 2 This is basically the same as the classic "Doin' the Robot" move, but modernized and made a little more interesting. I guess the more things change, the more they stay people pretending to be slow-moving robots.
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Source: | Using Gothy Handwave against a pop-and-lock raver (occasionally) |
Price: | N/A |
Class: | Disco Bandit |
Level: | N/A |
Effect: | Deals damage, can be part of Rave Combos |
When Used: |
If the previous round completed a Rave Combo, or was not a Rave Attack:
As the second move of a Rave Combo:
Completing a Rave Combo:
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Notes
- Trying to use this on any foe outside Secret Tropical Island Volcano Lair before finishing Me and My Nemesis wastes MP but fails with the message:
- You begin to use one of your new rave attacks, and that reminds you that, oh yeah, there was that whole Nemesis thing you were meant to be dealing with, instead of screwing around elsewhere. You decide that you'd prefer not to be reminded of that, and hence decide not to use that attack.