Mining

From TheKolWiki
Revision as of 00:14, 16 January 2016 by Billybobfred (Talk | contribs) (Existing mines: hm, according to "Rule Of Mining" on this same page, major loot has rules that 1970 gold doesn't follow at all. guess it's minor loot then :V)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

In the Kingdom, mining is a mini-game which allows adventurers with appropriate equipment to, well, mine for certain raw materials.



Rules of mining

Each mining mini-game follows the following rules:

  • Each section of a cavern wall consists of a 6x6 grid of squares, open at the bottom.
  • Only squares adjacent to an open section of mine can be excavated
  • Excavating a single chunk of wall costs one or more adventures, depending on the mine in question. There are, however, ways of removing this cost:
  • The player can at any time choose to abandon the currently-mined wall and start working on a new one from scratch. This action is irreversible and does not cost any adventures.
  • Certain chunks of a wall, identifiable by a distinct twinkle, are marked as "promising".
    • Excavating such chunks is guaranteed to yield some results (see below).
    • On the other hand, mining ordinary chunks of a wall normally does nothing except granting access to further squares.
    • By default, only "promising" squares accessible for immediate mining will ever twinkle.
    • With the Dwarvish War Uniform or Object Detection, all the "promising" squares will twinkle.
  • The following can happen when a promising chunk of a wall is excavated:
    • causing a cave-in, taking a significant amount of HP and inflicting four turns of Beaten Up if it is brought down to zero;
    • finding a piece of mine-specific minor loot;
    • finding a piece of mine-specific major loot.
  • Each wall contains four pieces of each kind of major loot available at this particular mine.
  • Squares containing a specific kind of major loot are always contiguous.
  • Major loot never appears in the bottom two rows of a wall and only infrequently in the third one.
  • You cannot mine while falling-down drunk (not even with unused charges of Unaccompanied Miner).

Existing mines

Retired mines

External Links

As mining for ore at the Itznotyerzitz Mine is an integral part of a (hardcore) run, the mine in question has been quite exhaustively spaded. Available resources include: