Today's Featured Article:
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The five main elements in the Kingdom of Loathing are hot, cold, stench, spooky, and sleaze. Various creatures are aligned to different elements; if you prepare correctly, you can exploit their weaknesses and build up resistance to their attacks using various items and spells.
Some equipment adds bonus elemental damage to normal attacks. Sauceror spells deal either hot or cold damage, while Pastamancer spells can deal all five types in addition to purely physical damage. There are a few items and a skill which will auto-magically attack enemies with an element against which they are weak (where applicable). There are five special gravy fairy familiars, each aligned to one of the five elements.
There are other, more mysterious Non-Standard Elements which do not fit with the others. Only the monsters in The Valley of Rof L'm Fao deal bad spelling damage, only your Shadow deals unresistable shadow damage, and only monsters in the Future deal cute damage... and even then, no one does, but protect yourself just in case.
Learn more at Elements.
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Today in KoL History:
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2010: CDM has gone and done it again, this time by implementing combat macros.
You can find details in this forum thread, in which Gemelli did yeoman's work in documenting the powerful scripting language used by the macros.
2006: Lifetime stats are now visible on the ascension history page.
2005: I've made some changes to the way the Clan Karma system works. Clan leaders can now set an exchange rate for Meat and Karma, and each clan ranking can be given a daily Karma expenditure limit. Existing ranks (which used to be unlimited) were set to 10,000. Members without ranks will not be able to use the stash until they are assigned a rank with a value.
2005: Added an option in the account menu to have your contacts' names show up in blue when they talk in the chat.
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