Today's Featured Article:
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Between learning new skills, buying new equipment, restoring HP and MP, keeping buffs running, and especially splurging on food and booze, being an adventurer is an expensive proposition! Fortunately, there are plenty of money-making opportunities available to citizens of the Kingdom of Loathing. The Cobb's Knob Treasury is always full of Meat, and the goblins are notoriously easy to fool. Those with a "meaty thumb" can harvest the orchids, bushes, and trees sometimes found in a Clan Rumpus Room. Of course, if you're not above that sort of thing, you can just beat up monsters and take their Meat.
For more suggestions regarding how to keep your books in the black, check out Basic Farming.
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Today in KoL History:
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2008: Pedantic hobo glyph collectors may now view in which zones they have found glyphs from the Quest Log page, even with the hobo code binder equipped.
2007: The bug where you couldn't perm a skill going into a Casual run has been fixed.
2007: Digital keys and Richard's star keys are now cookable into pies the way the Legend keys are. Thanks to Dr_Van_van_Mojo for suggesting this.
2006: It's Tuesday! (At least, for us, it still is.) The Moxious Maneuver button has disappeared, and is now a choice in your Use Skills menu in combat. Additionally, Moxious Maneuver is now affected by -MP cost items.
Also, more elemental tests have been added to the Daily Dungeon (including new sleaze tests.) These may not show up for a day or two, due to the Daily Dungeon's randomness, but you'll know 'em when you see 'em.
2003: By popular request, the maximum turn limit has been raised from 120 (40 turns * 3 days) to 200 (50 turns * 4 days.) With the next batch of items I add, you'll be able to get a total of 50 turns per day not counting food and booze.
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