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Today is Yuletide!

Roast some marshmallows on the bonfire and listen to spooooky stories!

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CDMoyer: In that it'll be more obvious that the prediction happens before the banish, so that the banish won't apply, yes. ;)
CDMoyer: Ok, to make it more accurate, you will now see your prediction at the beginning of combat, since the prediction doesn't take into account what you do in combat. It's a weird time/space continuum...
CDMoyer: Just a heads up, adventuring somewhere and not spending a turn shouldn't reset the prediction. (ie. that's a bug that'll get fixed in the next day or so) so don't fall in love with that trick. ;)
CDMoyer: To be fair, it would have been a day earlier, except there was a math failure. ;)

Today's Featured Article:

Feeling Lucky?

Are you new in the game? Because if you are, you're in LUCK!

Luck, unlike in other RPGs, is not part of your stats. There is a special object that can grant you great luck for one adventure. To get some of this good fortune for yourself, you can take a pilgrimage into the mountains, dig through the trash, or hit the bottom of the barrel. And after all that happens, betting on your lucky numbers or thanking your lucky stars might help you find more.

Adventuring with this special object can make it easy to get one item or another that you need for a quest, or help you find special items that you can't normally find. Lucky people tend to be stronger, smarter, and cooler than others. You might need a little luck to build your toy collection. You can also get more meat from a lucky creature I know of. On a special day you can even mix up a lucky drink.

Sometimes it's wise to save your luck for when you really need it. That is why you might make your special object less lucky. In the end, if you never get lucky at all, you might just find yourself out of luck, which could turn out to be a good thing.

Learn more here.

Today in KoL History:

2008: Clan dungoneers wishing to set dungeon announcements apart from idle chatter may now change the color of said announcements using the Account Menu's "Manage Chat Colors" link.

2007: Opera masks should no longer cause you to cast zero turns of an Accordion Thief buff.

2004: I think all of the glitches involving Custom Outfits with more than one copy of the same accessory are fixed now. Thanks to everybody who reported them.

2004: Names of people who send you PMs are now clickable to view the sender's profile. A bunch of other changes have been made, too, but I don't remember what they were.

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The Kingdom of Loathing   •   Forums of Loathing   •   The Official KoL Fansite
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