Difference between revisions of "Jack-in-the-Box"

From TheKolWiki
Jump to: navigation, search
(jitb done)
m (Adding clarification about interaction b/w Jack and getting beaten up)
Line 35: Line 35:
 
*The familiar retains the cranking counter when not in use. For example, you can use it for two combats, switch to another familiar for 10 combats, then switch back to this one and it will fire on the first combat.
 
*The familiar retains the cranking counter when not in use. For example, you can use it for two combats, switch to another familiar for 10 combats, then switch back to this one and it will fire on the first combat.
 
*The cranking counter is reset on [[rollover]].
 
*The cranking counter is reset on [[rollover]].
 +
*If on the combat in which the Jack-in-the-Box is to fire, you get [[beaten up]], it remains charged and will give you the bonus on the next combat you successfully finish.
  
 
==Item Drop Bonus per Weight==
 
==Item Drop Bonus per Weight==

Revision as of 17:15, 17 October 2010

Nopic.gif This page is in need of content.

tam/maypole/wax lips messages?
Jack-in-the-Box

Jackinthebox.gif
Look, a harmless box.
Nothing scary to see here.
Wanna go get - Aaaaaaaaah!

Ability: Acts as a Volleyball and a Fairy in every 3rd combat it's used. The item and stat bonuses are multiplied by 2.

Throne/Bjorn: +2 Stat(s) Per Fight, sometimes delevels.

Hatchling: Jackinthebox.gif Jack-in-the-box

Familiar-Specific Equipment: Brasscrank.gif brass crank handle

Arena.gif Ultimate Cage Match Scavenger Hunt Obstacle Course Hide and Seek
Hardcorex.gif Hardcorex.gif Hardcorex.gif Hardcorex.gif

Mumming Trunk Abilities:

Mummericon1.gif
Mummericon2.gif
Mummericon3.gif
Mummericon4.gif
Mummericon5.gif
Mummericon6.gif
Mummericon7.gif
Question.gif Question.gif Question.gif Question.gif Question.gif Question.gif Question.gif
Question.gif Question.gif Question.gif Question.gif Question.gif Question.gif Question.gif
*Hover for details
Dasboot.gifCannot breathe underwater
Combat Messages
  • After 1 combat:
    You turn <name>'s crank for a while.
  • After 2 combats:
    The tension builds as you turn <name>'s crank some more.
  • After 3 combats:

Clown.gif

You turn <name>'s crank a little more, and all of a sudden a horrible grinning clown head emerges with a loud bang. It wobbles back and forth on the end of its spring, as though dancing to some sinister calliope music you can't actually hear...
  • Enthroned in the Crown of Thrones:
    <name> just sits there atop your head. Your opponent has a nervous breakdown, unable to take the suspense.

Arena Messages

  • The Jack-in-the-Box just sits there.

Notes

  • The brass crank handle is not required.
  • The weight on the first 2 turns is not relevant; only the weight on the turn it activates is taken into account.
  • The familiar retains the cranking counter when not in use. For example, you can use it for two combats, switch to another familiar for 10 combats, then switch back to this one and it will fire on the first combat.
  • The cranking counter is reset on rollover.
  • If on the combat in which the Jack-in-the-Box is to fire, you get beaten up, it remains charged and will give you the bonus on the next combat you successfully finish.

Item Drop Bonus per Weight

  • All values are rounded to two decimal places. Note that the game actually uses exact floating point computations when determining bonus item drops.
Weight Item Drop Bonus
1 10.84%
2 18.98%
3 25.70%
4 31.66%
5 37.16%
6 42.34%
7 47.24%
8 51.96%
9 56.50%
10 60.90%
11 65.20%
12 69.38%
13 73.48%
14 77.50%
15 81.44%
16 85.32%
17 89.16%
18 92.92%
19 96.66%
20 100.34%
21 103.98%
22 107.58%
23 111.14%
24 114.66%
25 118.16%
26 121.64%
27 125.08%
28 128.48%
29 131.88%
30 135.24%
31 138.58%
32 141.90%
33 145.20%
34 148.48%
35 151.74%
36 155.00%
37 158.22%
38 161.44%
39 164.62%
40 167.80%
45 183.50%
50 198.88%
55 214.00%
60 228.90%
65 243.58%
70 258.10%
75 272.46%
80 286.66%
85 300.74%
90 314.72%
95 328.56%
100 342.32%