You open the door to the Goblin King's throne room. The King sits on the throne before you, almost neck-deep in water. Before you can approach him, though, the water rises still hire, then swirls around the throne, blocking the King from view.
When the water drops again, there's a watery goblin on the throne instead; he seems to be made of water, somehow, like the Aquabat before him.
"What did you do with the Goblin King?" you ask, but in less of a 'how dare you' way and more an 'I'm vaguely interested' way.
"There is no king but the Rain King," the Aquagoblin burbles, and then he surges toward you.
He takes off his watery crown and beans you with it. Ouch! Talk about hard water! Ow! Ouch! Ugh!
He blasts you with a gout of water that irrigates your sinuses until they bleed. Oof! Ow! Oof!
He drops a drop of water on your forehead at inconsistent intervals for what seems like an eternity. Ouch! Eek! Ouch!
He throws watery contact-juggling spheres at you, knocking you over. Oof! Oof! Ugh!
He stabs you with his watery horns. That shouldn't even work, but it does. Eek! Argh! Argh!
He turns into a watery owl, flaps over to you, and pokes you with his beak. Eek! Ouch! Argh!
He punches you with a wet fist. It's gross, and it makes you feel oddly weaker.
|You lose an effect: ... something|
|You acquire an item: goblin water (% chance)*|
- If you have not already found it before this fight:
|You acquire an item: Cobb's Knob lab key (100% chance)*|
Occurs at Throne Room.
- Drains an effect from you each round of combat.
- The Aquagoblin doesn't remove effects while he's stunned.
- Damage dealt to the Aquagoblin has a hard cap of 23 damage per source and round. However multiple sources of damage are capped individually, allowing for higher damage to be dealt per round.
- Having any monster aggravation device set to any specific number doesn't cause additional items to drop like the Knob Goblin King would.
- Prior to August 19, 2014, the Aquagoblin had the same intro text as the Knob Goblin King.