Worm Wood Done Quickly
This is a quick and dirty chart to help you get to The Worm Wood prize of your choice, fast. Simply adventure in the named location and when you get a choice adventure, pick the indicated choice, then move on to the next location.
Note that there is a fair bit of symmetry in the pathing. Consumables are yielded when going clockwise around The Worm Wood; whereas equipment is found when going counterclockwise. Muscle/spleen items end their cycles at The Rogue Windmill, Moxie/booze items end their cycles at The Mouldering Mansion, and Mysticality/food items end their cycles at The Stately Pleasure Dome.
There is a way to spend the least possible number of turns yet still gain your prize. You only need to adventure in the appropriate area for the first choice adventure with 9-7 turns of Absinthe-Minded until it comes up. Then you only need to adventure in the second area with 5-4 turns of Absinthe-Minded until it comes up. Finally, adventure there with 1 turn of Absinthe-Minded for the last choice adventure. You may adventure outside of the Worm Wood zones until the Absinthe-Minded effect reaches 9, 5, or 1 turn remaining; and then as soon as you get the appropriate choice adventure you can leave again. Just make sure that you adventure in the right area during the right interval.
Adventuring here on the Feast of Boris or El Dia de Los Muertos Borrachos can be dangerous, as their special encounters can very easily supersede one of the guaranteed choice adventures here and prevent a reward from being collected - many Hardcore Oxygenarian players have been robbed of their opportunity to collect a not-a-pipe by having a Malevolent Tofurkey or other beast show up instead.
Stat gains
Every choice adventure in the Worm Wood also includes a stat gain option. All stat gains are approximately 1*mainstat, capped at 150.
Adventuring Path |
Stat gain | |||
---|---|---|---|---|
Muscle | Mysticality | Moxie | ||
Step 1 (9-7 turns left) |
Location | The Stately Pleasure Dome | The Mouldering Mansion | The Rogue Windmill |
Choice | Swim laps in the pool | Climb to the second floor | Check the upstairs apartment | |
Step 2 (5-4 turns left) |
Location | The Rogue Windmill | The Stately Pleasure Dome | The Mouldering Mansion |
Choice | Pitch in and help | Ponder the measureless expanse | Approach the Man | |
Step 3 (1 turn left) |
Location | The Mouldering Mansion | The Rogue Windmill | The Stately Pleasure Dome |
Choice | Open the door | Chat with the midnight tokers | Walk the main deck |
Adventuring in the Worm Wood zone for your main stat when the Absinthe-Minded counter reaches 5, and when it reaches 1, is called 5/1 leveling. Adventuring in the Worm Wood zone for your main stat only when the counter reaches 1 doesn't seem to have a popular name yet. Nobody does "9/5/1 leveling" because it's more efficient to power level in Spookyraven for the first 5 turns.