Workshed item strategy
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Choosing the right item
Since the number of available items is pretty manageable right now, your choice can be reduced to a flow chart.
|Do you own a Asdon Martin keyfob, and will you be unable to consume food or booze on your Path? If so, consider this item. This is optimal for License to Adventure run.||Asdon Martin keyfob|
|Do you own a portable Mayo Clinic, and will you be able to consume food? If so, is your current turn-generation plan either much higher than necessary to make your daycount target, or just barely not high enough? Alternately, are you going into a run where turn generation will be completely irrelevant, such as Slow and Steady?||portable Mayo Clinic|
|Do you own a Little Geneticist DNA-Splicing Lab?||Little Geneticist DNA-Splicing Lab|
|Do you own a Garden that will be accessible during your next ascension?||snow machine|
|Will you not have access to friendly Degrassi Knoll?||warbear auto-anvil|
|Will you be able to consume food?||warbear induction oven|
|Will you be able to consume booze?||warbear high-efficiency still|
|Do you have the Pulverize skill either permed or available much earlier than usual (BIG!, CA2, ...)?||warbear jackhammer drill press|
|Will the Advanced Saucecrafting skill be accessible during your next ascension?||warbear chemistry lab|
|Will you be in a BIG! ascension, as an AT, with some of those songs permed that you can record?||warbear LP-ROM burner|
|You're not giving me much to work with here...||spinning wheel|
Asdon Martin Keyfob
- If your turn generation is limited in a path that cannot consider food or booze, consider this. The car converts food and booze into Fuel that can be used for buffs
- In Hardcore, the buffs that are probably most useful are +/- combat frequency, item drops, and ML.
- The buffs don't last long versus some other mechanics, they are 30 turns each. This can be seen as a strength or a drawback. However, there is no known limit on the amount of food/booze you can put into the car.
- For low skill runs, consider the +item enchantment. It helps get many of the early and late-game quests done much easier
- For high skill runs, the +ML can really help you level faster. In either case, the -combat helps many quests go faster.
- The Missile Launcher is similar to a yellow ray, though it's limited to one use per day instead of causing Everything Looks Yellow.
- In Aftercore, there is virtually no limit to how much Fuel and therefore how many buffs you can get per day.
- Each turn that would be gained from eating the food is converted to 1 Fuel. 37 fuel powers a 30 turn buff.
- See below for a full list of buffs, and remember you can only have one at time. Only PvP-stealable items that cannot be directly bought from NPC stores are eligible for fuel conversion.
- Driving Obnoxiously: +10% Combat Frequency
- Driving Stealthily: -10% Combat Frequency
- Driving Wastefully: Reduces pressure at Oil Peak.
- Driving Safely: +50 Damage Absorption, +10 Damage Reduction, +1 Resistance to All Elements
- Driving Recklessly: +25 Monster Level
- Driving Quickly: +50% Initiative
- Driving Intimidatingly: -25 Monster Level
- Driving Observantly: 50% Item Drops, +50% Booze Drops, +50% Meat Drops
- Driving Waterproofly: Underwater breathing, reduces underwater pressure penalty by 10%, familiar can breathe underwater
The Mayo Clinic
- If your turn generation is much higher than necessary, use Mayonex to gain blood-mayo instead of Adventures, and use the extra blood-mayo to fuel yellow rays from a mayo lance. How much Mayonex to use depends on just how much extra turngen you have to work with.
- If you are in Slow and Steady, you can fill your Mayo Minder™ with Mayonex and be done with it. The sphygmayomanometer can be used to boost your stats, if you are confident you won't need more than one yellow ray that day.
- If your turn generation is too low, it gets fiddly.
- Mayodiol converts 1 fullness into 1 drunkenness, after you've completely eaten the food. This helps because food tends to be better turngen than booze, but it does depend on what's available to you.
- Mayostat produces 1-fullness mayoluses of the same quality as the food you eat, which helps you stretch your EPIC-quality food such as the grue egg omelette, but is useful only in the narrow case that you have some high-quality food yet not enough to cover your entire diet. Note that 1-fullness foods, such as those from Semi-Rare Adventures, do not work with Mayostat.
- Mayoflex simply adds +1 adventure to whatever you eat. This is, naturally, most effective on 1-fullness foods. Such as mayoluses. Micromanagement ahoy!
- In all cases, you might find it helpful to use Mayozapine to double the length of a food's effect. Manually-used mayonnaise will override the Minder's setting, so you don't need to fiddle with that between meals.
Little Geneticist DNA-Splicing Lab
Players with a Deck of Every Card can use its [cheat] function to fight a monster of a phylum of their choice.
- Human-Weird Thing Hybrid from weird creatures for the +4 stats. Players with access to Spring Break Beach can visit Sloppy Seconds Diner; fighting a mimic in the Barrel full of Barrels works nicely otherwise
- Human-Fish Hybrid from fish for +10 familiar weight. Fish are usually underwater and can't be reached until level 13. Exceptions to this include:
- minnows and piranhas in Sweet-Ade Lake - Requires a grimstone mask from a Grimstone Golem.
- lava lampreys in The Bubblin' Caldera - Requires access to That 70s Volcano, either via charter or one-day ticket.
- broctopus and cocktail shrimp in The Sunken Party Yacht - Requires air supply and access to Spring Break Beach, either via charter or one-day ticket.
- alley catfish or piranhadon in Heavy Rains - Wandering monsters specific to the challenge path
- Human-Penguin Hybrid (+25% item drops) from Category:Penguins. This typically requires faxing a penguin and therefore access to the fax machine. Penguins are also available via the monorail, but will consume 10 adventures. Item drop is helpful throughout the entire run for most paths. In Heavy Rains, players can use Rain Man instead.
- Human-Human Hybrid (+10 to all attributes, +10% item drops) from Dudes. More item drop is always good and the stats can help for certain battles. Players can encounter warwelf and wolfman in The Spooky Forest very early on. Sleepy mariachi is a great option as it is commonly faxed and yellow rayed for the equipment on turn 1. Quantum Mechanic is also a common fax target for the large box it gives.
- Gene Tonic: Humanoid (+10% all stats, +20% Meat from Monsters) from Humanoids. Players will need one for the Nuns and can be obtained from any giant while doing the Giant Trash Quest.
- Gene Tonic: Constellation (+50% Meat from Monsters) from Constellations. Players will need one for the Nuns and can be obtained from any constellation while obtaining star equipment in The Hole in the Sky.
- Gene Tonic: Elemental (+3 Resistance to All Elements) for resistance checks. This includes The Haunted Kitchen, The Mist-Shrouded Peak, A-boo Peak, Twin Peak, Lord Spookyraven, and The Hedge Maze. The Boss Bat's Lair is too early for most players as the Tonic water elemental is encountered in the Daily dungeon but isn't always available and players don't have skeleton keys or similar yet. Barf Mountain, The Bubblin' Caldera and The Edge of the Swamp are early options for elemental DNA if you want it.
- Gene Tonic: Construct (Damage Absorption +50, Damage Reduction: 5, +5 to Familiar Weight) from Constructs. More familiar weight for item drop, meat drop, stats, and runaways.
- Gene Tonic: Hippy (Maximum MP +20, +1 Stats Per Fight) from Hippies. The +MP will help players reach the required MP for Ode to Booze and Inigo's Incantation of Inspiration (skill) in the first or second day. The stat bonus is somewhat helpful, but other tonics will prove more beneficial.
Some items are rather straightforward, but some require extra consideration when you plan your day.
- Asdon Martin keyfob – At the beginning or end of a day, consider what food or booze you will not eat, and convert them to fuel. They can then be converted for extra buffs for the Tower registration or quests, or for a yellow ray once per day.
- Snow machine – The details for this option are already discussed elsewhere. Just harvest your garden every day, since the extra items from the snow machine don't carry over to the next day.
- Warbear induction oven – Only the first item you cook per day will be doubled, after that your chances are 5% for each cooked food item.
- Warbear jackhammer drill press – Your chances for getting an antimatter wad from this are 1%, so pulverize everything you don't need if it has the chance of yielding a wad.
- Warbear chemistry lab – The more potions you cook up, the better your chances for the additional potions become. If you want to have any real benefit from this a chef-in-the-box is mandatory, and permed The Way of Sauce highly recommended.
- Warbear LP-ROM burner – To get Rolando's you'll have to record plenty of extra songs, so you should be able to generate and store large amounts of MP. Inigo's makes a good choice and would be pretty much your only choice as a non-AT, if you're not planning on wasting karma on Donho's – which should be rather invested into Pulverize...
|Rankings:||HC Skills - HC Familiars - HC IotMs|
|General:||Class selection - Familiar usage - Semi-rares - Clovers|
|Paths:||BHY - Fist - AoB - BI - ZS - AoJ - BIG! - KOLHS - CA2 - AoSP - SS - HR - Picky - Ed - Random - AoWoL - Source - NA - GN - LtA - L.A.R. - PF - G-Lover - DD|
|Additional Paths:||DG - 2CRS - KoE - PotP - LKS - GG - Y,Robot|
|IotMs:||Tomes - Faxing - Copying - YR - Garden - Correspondent - Workshed - Tea party - Florist|