User talk:Salien

From TheKolWiki
Jump to: navigation, search

Milk/Munchies/Ode in Chez Snootée/Microbrewery

Greetins'; I take it you have the same ID on the forum? I caught you posting something interesting. My rudimentary searching didn't find any spading threads with details of this, and the Wiki is most definitely missing this information on the relevant pages. Do you know if tux shirt/Blender/Opossum/BM passives don't fire; if a similar restriction is enforced for all immediate consumption stores (Hell's Kitchen, Crimbo)? --Bagatelle 23:02, 14 July 2008 (CDT)

Monster stat variance question

How much do monster attack and HP vary by? Is it relative to the monster like defense or constant? --Ryo_Sangnoir 17:10, 9 June 2009 (UTC)

  • It's the same kind of mechanic as defense, though all three values are independent. So, each can be + or - 1/20th the base value, capped at 5, and rounded down. So, a monster with coded values of 39 attack, 48 defense, and 745 HP, could be observed with attack 38-40, defense 42-45 (because of the reduction by 10% then rounding up), and 740-750 HP. They're independent, so a given encounter could have high defense, low attack, and average HP. It makes spading a pain in the butt for high-level monsters, even with the new dwarven gear (especially for HP since the readout isn't exact there); each monster just gives you a 10-11 point possible range, and you can only narrow it by getting outlier monsters. If you're wondering specifically about the ranges on the infernal seals I updated, though, I think there is an issue there; I was usually using the Brimstone Bludgeon to kill them, and at the time a single piece of Brimstone was believe to give no +ML. Now it seems that a single piece gives +2 ML, so all my ranges are probably 2 points too high.--Salien 02:32, 10 June 2009 (UTC)
    • I was just wondering in general, because I hadn't seen a single post dealing with variance in things other than defense and, of course, it's a very important thing to know when adding values. Don't worry about the Brimstone, I think I've done the same thing. Oops. I was also unaware that the variance value was rounded down. Wouldn't a defense 48 monster have a range of 42-46, as 1/20th of 48 is 2.4 giving a variance of 2, and 90% of 48 is 43.2, adding 2 gives 45.2 which rounds up to 46. Is there any additional rounding going on to give 45?--Ryo_Sangnoir 07:05, 10 June 2009 (UTC)
      • The variance occurs before the 90% happens; 90% happens last, after variance, +ML effects, etc. So, a coded 48 defense monster can have base defense 46-50, which is then 90%-ed to 42-50. The fact that variance is rounded down is why monster with any base stat of 19 or less (e.g. flufy bunnies) exhibit no variance in that stat, even if you apply massive +ML.--Salien 02:32, 11 June 2009 (UTC)
      • I believe your ML is added on a 1-1 basis to coded defense, inducing variance once you get them to a high enough ML. ML is certainly added to base defense, after which the 90% is applied to get the apparent defense, either way. Most of my defense value spading has been done against high-level monsters, though, so whether or not ML induced/increased the variance range wasn't really an issue. --Flargen 17:18, 11 June 2009 (UTC)
        • All my testing showed that adding ML cannot induce or change the variance amount; that is, if you run +100 ML against a bunch of fluffy bunnies, they'll all still have the exact same stats. If you run it against a bunch of creepy clowns, you'll only see 119-121 attack, 108-109 defense, and 116 HP. Then again, that was like a year ago, it could've changed; easy enough to test now. Here is the year-old spading thread.--Salien 20:52, 11 June 2009 (UTC)
  • Do bosses have any variance? I noticed Ol' Scratch seemed consistent (and I was wearing Brimstone, so the values were exactly 500 & I'm an idiot) and also the same thing while fighting some minibosses of the Krakrox quest.--Ryo_Sangnoir 16:17, 20 June 2009 (UTC)
    • I've never tested, but it does seem reasonable that bosses wouldn't. Not certain if it would be an artifact of the 'boss' flag, or its own separate flag, though; probably part of the 'boss' flag if anything.--Salien 19:32, 20 June 2009 (UTC)