User talk:Hrag

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Description IDs

No, I don't know the algorithm - I don't think anybody does. We just have to take the descids from the game itself.--Ryo Sangnoir 15:12, 3 July 2008 (CDT)

Grandpa's keywords

Most of his stories can be triggered by many keywords. The "Children" one you keep so adamantly adding extra words in, despite my explaining this fact, has at least 4 triggers that I'm aware of: children, mom, dad, daughter. The headings are going to be a bit too much to have every possible story trigger listed. They can be added into the notes, I suppose. And I mentioned on the page that the headings were done with just one of the trigger keywords. --Flargen 11:29, 14 March 2009 (UTC)

  • That doesn't force only those particular words being listed. If trigger words are listed at all - all of them should be listed --Hrag 11:35, 14 March 2009 (UTC)
    • Yes, they do ultimately belong on the wiki. But I don't think they should all be in the header field. That uglies up the table of contents. I'll leave the headings as they currently are to see how other people want to take them. There are multiple keywords for several of the other stories. I'd rather place the extras either in the Notes section, or at the start of each story entry, to keep the table of contents presentable. I'm not sure how often we'd see people trying to add in a new section for a word that is already covered, though, if we did that. --Flargen 11:56, 14 March 2009 (UTC)
      • Then the 3rd level headers could be general story names and not trigger words at all. for example "Anemone mine" header that has :''Trigger words: "anemone", "mine"'' in the beginning of section --Hrag 12:00, 14 March 2009 (UTC)

Monster Defense

The wiki now has a policy of using the coded defense values instead of the actual defense values - essentially, we're now using values that are the values you get from the dwarvish war kilt divided by 0.9. The actual formula is more complicated than that and is on my talk page. For the monster defense values you've been adding, have you been using the values directly from the dwarvish kilt, or have you been using those values to find a suitable coded defense value and inputting that?--Ryo_Sangnoir 08:24, 27 June 2010 (UTC)

I was using values directly from the dwarvish kilt. and you probably mean multiplied by 0.9? anyway, what is this "coded" defense and why is it a rule on the wiki? The talk page you referred to only talks about the randomness 0.95 - 1.05 that is in the game --Hrag 09:56, 27 June 2010 (UTC)