User talk:Hellion

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  • Having the Elite Guard outfit and buying the Learning Pills gets you an extra 2 stats/turn, which is not insignificant, for 30 meat/turn; you also get 20% less meat during these turns. Buying Antiphon with Soda Water is around 45 meat/turn, practically the same stat gain per meat (15/stat) but without the meat penalty. Being able to buy as much Familiar Buffing spray as you want (with only its small penalty to your personal stats) has its own benefits as well. I would suggest that pulling parts to the Elite uniform is another one of those strategies that might be effective for less skilled 3+ day runs, where every pull isn't as critical. The player who doesn't have the full Sympathy/Leash/Empathy set yet will particularly benefit. But you certainly don't have pulls to spare on it during a 2-day run.
  • I found the sections about TPS vs. DB drinks to be a little less detailed than I would have liked. Consider that your intended audience has likely never had a TPS before (I haven't) and therefore will need a little more info to understand why they might want to buy one. A little note explaining how the TPS gets re-used would help, as would an explanation that all the TPS fruits are hard to farm for. I scratched my head wondering why not just buy them at the Hippy store until I realized which fruits you need.
  • You should suggest how to substitute for players who aren't committed enough to buy ice sickles yet, and what the implications are there. I've tried using a Hippo Whip instead, and the very low power of the item really makes it a lot harder; a warning about that would be helpful. I've also been picking signs where I have access to the Gnomes, so I can buy Torso Awareness, and doing a pull for the Goth Shirt as soon as I can equip it; that helps on longer, unskilled runs.
  • If you've gotten lucky on your last day and expect to have leftover pulls, you might grab a Ring of Conflict for use in the Castle to speed that section up. Having the wheel-based adventure pop up a lot more can be a huge help.
  • New players who want to trade real-world money to speed up their early runs can execute this strategy: pay $10 to buy a Mr. A. Sell it at the mall, earning about 4.4M. Use proceeds to buy 6 Breathtastic Canned Airs, selling for around 0.73M each. Pull 3xBreathtastic and you get an extra 67 or so adventures that day, plus the stat gains.

--Greg1104 06:51, 27 May 2006 (CDT)

Your guide

"a set of dope wheels and a meat engine for the Bitchin' Meatcar Quest. You only need 1 of each, if you can remember to untinker your meatcar at the end of each ascension run."
"if you want to maximize your turns, you might want to stock up on some Meat maids or Clockwork Maids. After a few runs, though, you should find that they are no longer necessary."

There's also the option of pulling (Clockwork) Meat Maid instead of a Meat Engine, and then rebuilding the maid after you show the car to whoever needs to see it.

"a ring of cold resistance, if you don't have Elemental Saucesphere or Astral Shell."

Why not dungeoneer's dungarees? (Yes, I'm seriously asking) Helps your DD runs too.

"There are now enough other monster-level boosting mechanisms that a Muscle sign may be a preferred option, for its 0-turn completion of the Degrassi Knoll quest."

Being picky, but what about rims?

"One thing to remember is, you MUST open your guild to get the bitchin' meatcar Quest."

Page was deleted, moved to Bitchin' Meatcar Quest.

"See the checklist under Ascension Aids or the Progressive Item List for a complete list of things you may need to complete the Lair of the Naughty Sorceress."

Progressive Item List is made obsolete by Hardcore Checklist and yours is the last page to link to it before they delete it.

--Raijinili 22:02, 15 January 2007 (CST)

Thanks for the feedback. I added the disassemble/reassemble maid trick to the Compendium, updated links, and tweaked some wording here and there.

The Dungarees are a fine way to get cold resistance, but you absolutely should not bother doing the Daily Dungeon under any circumstances when you're softcore. --Hellion 00:34, 17 January 2007 (CST)

"one or more of the Disco Attacks (Disco Face Stab, Disco Eye-Poke, Disco Dance of Doom, or Disco Dance II: Electric Boogaloo)"

Tango of Terror? It's cheaper than Face Stab and MIGHT have a bigger delevel (though I haven't done extensive testing). The damage in the Crypt isn't high, but the damage isn't what matters.

Your guide is very good. It will definitely help next time I softcore. --Raijinili 10:16, 17 January 2007 (CST)

I don't really want to list the Tango of Terror until its full, exact effects are listed... It won't really be useful for someone who's trying to learn how to stasis because they won't know when a cast of Tango is an appropriate amount of deleveling. --Hellion 20:58, 17 January 2007 (CST)

Familiar Frequencies

How many rounds of combat did you put your familiars through before posting frequencies? I'm trying to assemble similar data for some of the other familiars, and am curious how many data points I need. (I assume that the answer is X rounds of combat at 3+ different weights.)--Foggy 13:11, 19 April 2007 (CDT)


For your "what familiar to take" section, do you think it would also be a good idea to take a Penguin Goodfella, because of the dropped contracts, and how they could great speed on boss battles (especially the Bonerdagon) and also make the NS battle faster (especially with amb. funkslinging)?

  • Contracts don't make boss fights any faster, since they already only take one adventure unless you lose (which, if you're speed ascending, shouldn't ever happen) - it would only make them slightly easier. --Quietust (t|c) 19:06, 3 June 2007 (CDT)

Proposed Changes to Recipe article

I noticed you have been a contributor to Recipe. I've proposed some fundamental changes on how it's connected in the wiki and would like to invite you to discuss them on Talk:Recipe.
Thanks! ColtsScore 16:57, 16 November 2007 (CST)