Lucky strategy
The planning of Lucky Adventures is an important part of ascension strategy. Every player can get three per day from 11-leaf clovers from The Hermitage.
Turn Efficiency
These lucky adventures directly reduce the number of turns required to complete quests, and are listed in roughly the order you'd encounter them in a run. If the lucky adventure is a monster encounter instead of a noncombat, ensure that you can actually beat the monster for its drops.
Location | Adventure | Result | Notes |
---|---|---|---|
Cobb's Knob Barracks | Knob Goblin Elite Guard Captain | KGE outfit | For the level 5 quest. This is the quickest way to get this outfit, which also unlocks the Dispensary after learning the password. |
Itznotyerzitz Mine | Either Ore | One of each ore (asbestos, chrome, linoleum) | For the level 8 quest, allowing you to skip the Mining Gear. You need three lucky instances to get the ores in this way, possibly less if supplemented through zapping or fighting a mountain man. |
The Smut Orc Logging Camp | S&M 4-EVER | 3x planks, 3x fasteners | For the level 9 quest. 30 each of planks and fasteners are needed to bridge the chasm. |
A-boo Peak | The "Journalist" | 2x A-Boo clue, 1x death blossom | For the level 9 quest, though this step is often done at the end of level 12 to ensure easy passing of the clue's non-combat. Note that the base drop chance of A-Boo clues from regular fights at the peak is already 15%. |
An Oasis | Some Things Never Change | Ultrahydrated (20 Adv.) | For the level 11 quest. Each time can save up to 3 adventures in the Desert/Oasis. |
A Mob of Zeppelin Protesters | Methinks the Protesters Doth Protest Too Little | Choose a noncombat to scare away protesters. | For the level 11 quest. Allows you to pick the best noncombat to scare away protesters. |
The Copperhead Club | Where There's Smoke... | 3x Flamin' Whatshisnames | For the level 11 quest. Scares away ten protestors in the noncombat Fire Up Above. |
The Hidden Temple | Baa'baa'bu'ran | 1-3 stone wools | For the level 11 quest. +100% items will guarantee 2 wools, which is all you need for level 11, but getting the third gives +3 turngen. Using wool for cave bar leveling may no longer be useful, as they are limited to 1/day in Hardcore/Ronin. |
Castle Top Floor | All The Rave | Mick's IcyVapoHotness Inhaler (10 turns of +200% meat) |
For the Nuns quest. |
The Limerick Dungeon | The Bleary-Eyed Cyclops | cyclops eyedrops (10 turns of +100% item) |
Best used during Exterminate the Filthworm Infestation and when farming tomb ratchets in The Middle Chamber. For tomb ratchets which are 20% base drop, if you can hit +400% item drops without these, they're not a great SR. |
The Castle in the Clouds in the Sky (Ground Floor) | Ahead of the Game | possibility potion (10 turns of +100% initiative) |
For helping in reaching enough initiative to get a higher placement in the "Fastest Adventurer" contest for the Naughty Sorceress Quest.
The Red Fox also has an astronomically low chance of dropping a Red Fox glove in addition, which might have some situational use due to its Regular Attacks Can't Miss enchantment. |
The Red Zeppelin | Red Fox | red foxglove (10 turns of +75% Initiative & +200 Max HP) | |
8-Bit Realm | Some Bricks Do, In Fact, Hang in the Air | fire flower (10 turns of +50 Hot Damage) |
For helping in reaching enough elemental damage to get a higher placement in the elemental contest for the Naughty Sorceress Quest. Since January 2022, the 10 turns of +50 Spooky Damage can be obtained from the Through Thicket and Thinnet fork in Arboreal Respite.
Only one of these is required, and the required one can be revealed early with A Telescope with at least one upgrade. |
The Haunted Kitchen | Play Misty For Me | freezerburned ice cube (10 turns of +50 Cold Damage) | |
Guano Junction | Le Chauve-Souris du Parfum | Eau de Guaneau (10 turns of +50 Stench Damage) | |
Whitey's Grove | Monty of County Crisco | bag of lard (10 turns of +50 Sleaze Damage) | |
Castle Basement | You Never Know... | W, A, N, G, and D | To create a Wand of Nagamar for the Naughty Sorceress. |
Turn Generation
These lucky adventures give you more Adventures instead of saving them.
Location | Adventure | Result | Notes |
---|---|---|---|
The Haunted Pantry | The Pilsbury Doughjerk | 3x tasty tart | EPIC-quality food, 1 fullness each |
The Sleazy Back Alley | In the Still of the Alley | 3x distilled fortified wine | EPIC-quality booze, 1 drunkenness each |
The Outskirts of Cobb's Knob | Lunchboxing | 1-2x Knob pasty 1-2x thermos full of Knob coffee |
EPIC-quality food and booze, 1 fullness/drunkenness each. Only 3 items are produced per lunchbox. |
The VERY Unquiet Garves | Rolling the Bones | disembodied brain and smart skull | Makes creating a Meat maid easier for additional adventure gain. |
Aftercore/Misc.
These lucky adventures do not help with ascension-relevant quests or turngen (or have situational uses), but are still of interest.
Location | Adventure | Result | Notes |
---|---|---|---|
Cobb's Knob Harem | Hands On | 3 vials of scented massage oil | Combat item that fully restores HP and staggers your opponent; potentially useful versus Your Shadow at The Naughty Sorceress' Tower, depending on your path and available resources |
The Haunted Gallery The Haunted Bathroom The Haunted Ballroom |
With a Clatter That's a Tidy Bowl, Man! Forward to the Past |
Large mainstat gains | These adventures give much higher stat gains than regular powerleveling. |
The Valley of Rof L'm Fao | Bad ASCII Art | All components for a 64735 scroll and an ASCII shirt if you have Torso Awareness | For the Valley sidequest. |
The Haunted Boiler Room | Bram the Stoker | Bram's choker (+10% Moxie, +3 PvP Fights, -5% Combat Frequency) | Additional source of non-combat frequency. While it's better to Fax this lucky monster, this can be a considered for paths that lack one. |
The Brinier Deepers | The Haggling | 50 turns of Fishy | Grants Fishy without using food, booze, or valuable/limited resources |
The Mer-Kin Outpost | A Drawer of Chests | 15-20 sand dollars | |
Cobb's Knob Treasury | Knob Goblin Embezzler | 800-1200 base meat drop, 0-4 meat stacks, 0-1 Knob Goblin visor | |
The Haunted Billiards Room | A Shark's Chum | Permanent Pool Skill bonus | Passive +1-10 bonus to your pool skill that carries across ascensions. Makes unlocking the Library easier. The amount added to your pool skill is based on a certain formula. This lucky adventure becomes unnecessary after the 25th time. |
The Purple Light District | Maybe It's a Sexy Snake! | lewd playing card (52 of them creates a deck of lewd playing cards) |
Increased Moxie and high sleaze damage on a off-hand item. Requires only 22 Myst to equip. |
Notes
- Several Lucky adventures not listed on this page may be useful in an ascension context, but may not be the ideal way to complete the relevant task:
- spices and reagent pasta ingredients can be avoided by using the Mushroom Fields.
- Rolling the Bones for Brainy skulls for the chef- and bartender-in-the-box can be skipped by use of certain free crafts such as casting Inigo's and/or perming Rapid Prototyping, though several free crafts may be unavailable under standard restrictions.
- base booze can be avoided by getting varied booze from The Tavern Cellar.
- limes and other advanced fruits can be skipped by proper hunting of the Fruit Golem.
- Twin Peak buff can be skipped with enough permed skills or items found during the course of an ascension.
- bubblin' crude can be avoided by running sufficient +ML and +item during your time in Oil Peak.
- Moister oyster for 12k meat typically isn't as much of a return as selling the 11-leaf clover in the mall (assuming that's how Lucky! is obtained).
History
- Bad ASCII Art was an ascension-relevant lucky/semi-rare adventure until the level 9 quest was revamped on November 14, 2012.
- On December 31, 2021, the Lucky adventure system was added, merging the old semi-rare and 10-leaf clover systems.
- The strategy pages were Clover strategy and Semi-rare strategy.
Ascension Strategy | |
Rankings: | HC Skills - HC Familiars - HC IotMs |
General: | Class selection - Familiar usage - Lucky adventures |
Paths: | BHY - Fist - AoB - BI - ZS - AoJ - BIG! - KOLHS - CA2 - AoSP - SS - HR - Picky - Ed - Random - AoWoL - Source - NA - GN - LtA - L.A.R. - PF - G-Lover - DD |
Additional Paths: | DG - 2CRS - KoE - PotP - LKS - GG - Y,Robot - QT - WF |
IotMs: | Tomes - Faxing - Copying - YR - Garden - Correspondent - Workshed - Tea party - Florist |