User:Kalathalan/Ascension

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Welcome to my ascension strategies page! Please note that I'm not exceptionally skilled at completing runs and have been regularly doing more-than-10-day runs so far. I hope to change that through this personal page, which will help me to organize my thoughts.

Quick Links

Before Ascending

Before ascending, ensure that you are in possession of the following items:

  1. 15 chow or hi meins for the ascended class' main stat
  2. 20 booze drinks for the ascended class' main stat
  3. An untinkered bitchin' meatcar
  4. 4 sonar-in-a-biscuits
  5. At least 1 of each of the following:
  6. At least 3 of each of the following:

Consumables

Food

Booze

Class Booze Ingredients
Muscle slip 'n' slide vodka, orange, coconut shell
Muscle fuzzbump whiskey, lemon, coconut shell
Mysticality horizontal tango wine, soda water, little paper umbrella
Mysticality roll in the hay whiskey, soda water, little paper umbrella
Moxie rockin' wagon vodka, olive, magical ice cubes
Moxie perpendicular hula rum, strawberry, magical ice cubes

Hagnk Pulls

Important

These are essential pulls for each run; do not forget to pull these at some point.

Useful

These are useful items to pull during runs; however, they are not as crucial to the run as the important pulls.

Novelties

These are items that are not crucial to pull, but can be helpful in saving adventures.

Daily Do's

These are what you should do for each day of the run. Obviously, this list will vary based on if it's a stat day, how many adventures are used for certain quests, etc.

This list is subject to change as my runs become faster.

Day 1

To-Do

  1. Visit Toot Oriole and open the letter
  2. Visit A Suspicious-Looking Guy to obtain a bottle of goofballs
  3. Pull day one pulls; eat food and drink booze
  4. Train at your zodiac sign's gym if the appropriate class; if not, adventure intelligently until level 2
  5. Complete Spooky Forest Quest
  6. Train at your zodiac sign's gym if the appropriate class; if not, adventure intelligently until level 3
  7. Complete Typical Tavern Quest
  8. Continue this train/adventure-quest-train/adventure-quest until out of adventures

Pulls

  1. hi mein x3 (x4 if you drop teetotaler)
  2. booze x4 (drink three prior to adventuring, and one after)
  3. palm-frond toupee
  4. meat maid
  5. meat engine
  6. dope wheels
  7. facsimile dictionary
  8. Ancient Saucehelm
  9. Knob Goblin spatula
  10. kickback cookbook
  11. Bonerdagon necklace x3
  12. enchanted toothpick

Day 2

To-Do

  1. Continue day one's routine of train/adventure-quest. You must finish the Friars quest and drop Teetotaler today!

Pulls

  1. hi mein x3 (x4 if you drop teetotaler)
  2. booze x4 (drink three prior to adventuring, and one after)
  3. star hat
  4. star pants
  5. star sword, star staff, or star crossbow
  6. Wand of Nagamar
  7. Boris's key
  8. Jarlsberg's key
  9. Sneaky Pete's key
  10. Richard's star key
  11. digital key
  12. skeleton key