User:AstronautGuy/Ascension Quests Breakdown

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This page is intended to describe Council quest requirements and methods of completing quests in fewer turns, towards the goal of finishing Ascensions faster and/or placing on Leaderboards.
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For each quest, there will be a list of requirements to start the quest, the tasks needed to finish it, interspaced with turn-saving methods, and the rewards given for completion. Ascension paths may change any of these quest aspects.

Locations mentioned on this page may have a parenthetical note attached, containing quest-relevant zone parameters. These numbers do not include special encounters.

Examples:

Turn-saving methods described on this page fall into one of Consistency, Shortcuts, or Miscellaneous, each with its own icon. No category is inherently "better" than others - each quest has different ways of finishing faster, for different returns in turn-saving, and sometimes competing with resources to accomplish these results.

Consistency (Consistency) For means of reducing variance (RNG) while questing, which reduces turns spent on a quest, on average. It is possible to achieve a "perfect RNG" outcome with or without these methods, but these methods make it more likely.

Example: Using bonus Item Drops to raise a drop rate to 100%, ensuring that item always drops.

Shortcuts (Shortcut) For means of finishing quest tasks in fewer turns, fewer than could be achieved by RNG alone.

Example: Pulling a relevant item from Hagnk's Ancestral Mini-Storage, passing a quest step without spending Adventures.

Miscellaneous (Miscellaneous) For other means that do not fit well into the other categories, such as quality of life improvements, or interactions that may help in a different task or quest.

Example: While unlocking The Haunted Ballroom, picking up a Killingjar.gif killing jar for use in the Pyramid subquest in the Quest for the Holy MacGuffin.

Limited-time content will be mentioned for specific quest interactions, and will include the year that this content became unavailable. Under Standard restrictions, imposed in Standard and current special challenge path runs while in Ronin or Hardcore, limited-time content from more than two calendar years earlier is unavailable.

Information provided on this page comes from this wiki, and chat and forum discussions, and assumes a basic familiarity of game and quest mechanics. Each section links to the main quest page, providing more details and quest spoilers.

Quick Navigation
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Common Quest Themes
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Toot Oriole Quest
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Spooky Forest Quest
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Typical Tavern Quest
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Boss Bat Quest
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The King of Cobb's Knob Quest
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Deep Fat Friars' Gate Quest
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Undefile the Cyrpt Quest
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Mt. McLargeHuge Quest
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Orc Chasm Quest
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Giant Trash Quest
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Quest for the Holy MacGuffin
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Mysterious Island Quest
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Naughty Sorceress Quest
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Other Quests

Common Quest Themes

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These general tasks are common amongst many different quests, and can use the same approaches. Turn-saving methods described here apply to specific tasks, described later on this page. Some quests use more than one of these themes in a single step.

Items and Item Drops

Several quests have steps that may require an item dropped by a monster to progress. Drop rates listed on this page are base drop rates. These methods apply to any task that mentions drop rates.

  • Consistency: Increasing bonus Item Drops decreases the average number of encounters against a monster for a certain item drop.
  • Consistency: A yellow ray or similar effect ensures all of a monster's non-conditional item drops, with conditional items using their usual odds.
  • Consistency: (2017) Having the effect What Are The Odds!? from a Faircoin.gif perfectly fair coin forces the game to always roll a 50 for item drop rolls, lowering the threshold to ensure an item drops.
  • Consistency/Shortcut: Pickpocket and other item-stealing methods can steal one item per combat.
  • Shortcut: Non-quest items can be pulled from storage, bypassing the need to acquire them through Adventuring.

Non-combat Encounters

Several quests require encountering certain non-combats to progress. Similarly, some quest locations have non-combats that do not add progress. These methods apply to any task that mentions a zone's base combat rate.

Delay and Scheduled Encounters

Several quests require certain encounters that are not available until a certain number of turns are spent in a zone. If an encounter has a "delay of X", it cannot appear until X turns are spent in its zone. Scheduled and periodic encounters are similar, being different in that they will appear after X turns (regularly reoccurring if periodic). In a given zone, non-combats that take an Adventure and resolved combats (win, lose, run) count as turns spent there, while non-combats that do not take an Adventure do not. These methods apply to any task that mentions "delay", "scheduled", and "periodic".

  • Shortcut: Free runaways and free fights in a zone count toward turns spent there, without actually using Adventures.
  • Shortcut: (2016) Spleening a Baster.gif turkey blaster increases turns spent in the last zone by 5 (up to three uses per day).
  • Shortcut: The same items listed for Non-combat Encounters also work for Scheduled and Periodic Non-combat Encounters, but not Delay.
  • Miscellaneous: Wandering monsters in a zone count toward turns spent there.

Encounter Manipulation

Several quests involve Adventuring in zones with multiple possible encounters, but not all of them are useful for progress. For example, not all monsters in a zone drop a needed item, or a specific monster must be defeated X times. The Adventure Queue page provides more details on encounter rates, based on previous encounters. These methods apply to any task that mentions a zone's number of monsters and/or non-combats.

  • Consistency: Banishing an undesired monster prevents it from appearing for a certain number of Adventures.
  • Consistency: Tracking a monster with On the Trail adds 3 copies to the list of possible combats for its zone(s), and removes Queue rejection on it, both making that monster more common. There are other effects that similarly add monster copies to their zones, with or without affecting Queue rejection.
  • * Consistency: (2020) Using the non-combat skill Map the Monsters makes the next zone encounter a choice of combat with any normal monster in that zone (up to three uses per day).
  • Consistency/Shortcut: Copying forces a fight with a previously seen monster.

Toot Oriole Quest

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Requirements

  • Level 1 (main stat: 1)

Tasks

Rewards

Spooky Forest Quest

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Requirements

  • Level 2 (main stat: 5)

Tasks

Rewards

Typical Tavern Quest

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Requirements

  • Level 3 (main stat: 8)
  • Spooky Forest Quest completed

Tasks

Rewards

Boss Bat Quest

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Requirements

  • Level 4 (main stat: 13)

Tasks

  • Unlock the three closed-off sections in The Bat Hole, using one or a combination of the following methods:
  • Adventure in The Boss Bat's Lair and defeat the Boss Bat.
    • Shortcut: The Boss Bat has a delay of 4-6, rolled randomly each Ascension.
  • Return to the Council of Loathing to complete the quest.

Rewards

The King of Cobb's Knob Quest

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Requirements

  • Level 5 (main stat: 20)

Tasks

Rewards

Deep Fat Friars' Gate Quest

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Requirements

  • Level 6 (main stat: 29)

Tasks

Rewards

Undefile the Cyrpt Quest

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Requirements

  • Level 7 (main stat: 40)

Tasks

Rewards

Mt. McLargeHuge Quest

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Requirements

  • Level 8 (main stat: 53)

Tasks

Rewards

Orc Chasm Quest

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Requirements

  • Level 9 (main stat: 68)

Tasks

  • Build a bridge across The Orc Chasm, which requires 30 units of lumber and 30 fasteners (quest items), available from the following methods:
    • The normal monsters of The Smut Orc Logging Camp drop one lumber or fastener (100%) and drop the other type (10%).
      • Equipping a Hatchet.gif logging hatchet (from Little Canadia) adds a 50% chance to drop another lumber, and equipping a Loadstone.gif loadstone adds a 50% chance to drop another fastener.
      • The special non-combat Blech House appears after defeating enough normal monsters here with excess Cold damage - overkilling with at least 5 times their HP makes this encounter appear after three combats. Blech House drops 3-14 bridge parts, scaling with Muscle and Bonus Weapon Damage, Mysticality and Bonus Spell Damage, or Moxie and Sleaze Resistance.
      • (2015) A love carpenter ant may occasionally appear and drop another bridge part.
    • Using a Keepsakebox.gif smut orc keepsake box produces 5 lumber and 5 fasteners. The box drops from the smut orc pervert, which appears as the 21st encounter in the Camp and every 20 encounters after that, and (2020) also as a possible pocket outcome from Cultistshorts.gif Cargo Cultist Shorts.
    • Adventuring here with a Clover.gif ten-leaf clover yields 3 lumber and 3 fasteners.
    • (2014) A Oilpainting.gif fancy oil painting adds 10 lumber and 10 fasteners.
    • (2014) A pair of Snowboards.gif snow boards adds 5 lumber and 5 fasteners.
    • (2016) Using a Fishhatchet.gif fish hatchet yields 5 lumber and 5 fasteners, once per day.
    • (2017) A Xotruss.gif bridge truss adds 15 lumber and 15 fasteners.
  • Light a signal fire in A-Boo Peak, Twin Peak, and Oil Peak - these can be done in any order.
  • After lighting all three signal fires, talk to Black Angus to complete the quest.

Rewards

Giant Trash Quest

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Requirements

  • Level 10 (main stat: 85)

Tasks

Rewards

Quest for the Holy MacGuffin

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Requirements

  • Level 11 (main stat: 104)

Tasks

Hidden City Quest
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Spookyraven Quest
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Palindome Quest
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Pyramid Quest
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The Ancient Buried Pyramid
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Rewards

Mysterious Island Quest

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Requirements

  • Level 12 (main stat: 125)

Tasks

  • The majority of this quest takes place on The Mysterious Island of Mystery, which must be unlocked.
  • Starting this quest changes the Orcish Frat House and The Hippy Camp into their pre-war counterparts, changing their encounters.
  • Acquire either war outfit (Frat Warrior Fatigues or War Hippy Fatigues), available from:
    • Shortcut: Calculate the Universe with a result of 51 enters combat with a War Frat 151st Infantryman, which drops the whole War Frat outfit, at 10% per item.
    • While wearing either the Frat Boy Ensemble or the Filthy Hippy Disguise outfits, adventuring in Orcish Frat House (Verge of War) or The Hippy Camp (Verge of War) (hostile: 2 combats, 80% combat, 3 non-combats; friendly: 10% combat, 6 non-combats):
      • In the hostile camp, the enemy outfit pieces drop at 5% or 10% each.
      • In the friendly camp, the enemy outfit pieces drop at 30% each from the Spy, and 3 of the non-combats drop one friendly outfit piece each.
      • The regular Frat Boy Ensemble is available from:
        • A 5% drop from each monster in the normal Orcish Frat House (3 monsters). At Level 9 or greater, this zone becomes 85% combat, and the non-combats also drop outfit pieces.
        • With no outfit, non-combats in the Orcish Frat House (Verge of War) (no monsters) may drop outfit pieces.
        • Shortcut: Fratty-modified monsters may drop outfit pieces.
        • Shortcut: (2020) Having the skill Comprehensive Cartography allows the first non-combat here to drop any 2 of the three outfit pieces.
      • The regular Filthy Hippy Disguise is available from:
        • For both pieces, a 2-5% drop from monsters in the normal Hippy Camp. At Level 9 or greater, this zone becomes 85% combat, and the non-combats also drop outfit pieces.
        • With no outfit, non-combats in The Hippy Camp (Verge of War) (no monsters) may drop outfit pieces.
        • Shortcut: Tie-dyed-modified monsters may drop outfit pieces.
  • While wearing a war outfit, Adventure in the hostile side (80% combat, 3 non-combats) to start the war through one of the choice non-combats:
  • The War Proper: While wearing a war outfit, adventure on The Battlefield to kill all 1,000 units of one side, unlocking their respective boss. An alternate ending condition is killing exactly 999 units on both sides, leading to The Last Stand.
    • With no sidequests completed, each soldier defeated here kills 1 unit of its side.
    • Shortcut: (2016) Using a Stuffingball.gif stuffing fluffer from inventory kills 36-46 units on each side. If using enough stuffing fluffers to clear one side, the boss can be fought directly, skipping the introductory Adventure on The Battlefield.
    • Miscellaneous: In the friendly base, item drops from The Battlefield can be exchanged for quarters/dimes, and those exchanged for various items. This includes combat items, 500 Meat autosellable items, and healing items for the Shadow.
    • Miscellaneous: After 400 hippy kills, the Green Ops Soldier can appear, and may drop a Smokebomb.gif green smoke bomb (5%). When used in combat, this is a free runaway, 90% of the time.
    • Shortcut: Each optional sidequest completed in a uniform doubles the number of kills per combat while wearing that uniform (2, 4, 8, 16, 32, 64), effectively halving the remaining number of combats on The Battlefield.
    • Upon starting the war, the following sidequests are available:
  • With one side clear and while wearing the opposing war outfit, defeat The Man or The Big Wisniewski to finish the war.
    • For The Last Stand, either outfit can be worn, and using a Flaregun.gif flaregun leads to an alternate war ending. The flaregun is a 30% drop from 3 of the pirates in The Obligatory Pirate's Cove (5 monsters, 60% combat), which becomes unavailable while the war is ongoing.
  • Return to the Council of Loathing to complete the quest.

Rewards

  • A War Medal, based on the winning side's number of completed sidequests
  • Up to one of:
  • Sidequest-dependent:
    • One 20-turn effect from the Mysterious Island Arena per day (winning side completed the Arena sidequest)
    • One piece of equipment (Junkyard sidequest completed)
    • Access to The Organic Produce Stand, which gives Meat.gif 4,000-5,000 Meat per day (Orchard sidequest completed)
    • Three 1000 HP restoring massages from the Nunnery per day (Nunnery sidequest completed)
      • Massages also restore 1000 MP if completed on Frat side

Naughty Sorceress Quest

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Requirements

  • Level 13 (main stat: 148)
  • All other Council quests completed

Tasks

  • Sign up at the Registration Desk to unlock the three Crowds of Adventurers outside the tower. Each Crowd has a different stat associated, which determines the number of monsters to defeat in each to clear it (ranges from 1 to 10 monsters).
    • Shortcut: Signing up for a contest with a high enough stat causes that Crowd have only one monster. Not making that threshold when signing up causes that Crowd to have a proportional number of monsters.
      • Fastest: Have at least +400% Initiative
      • Strongest/Smartest/Smoothest: Have at least 600 Muscle/Mysticality/Moxie (will not be main stat)
      • Hottest/Coldest/Spookiest/Stinkiest/Sleaziest: Have at least 100 total Weapon and Spell Damage of that element
    • Miscellaneous: Looking Low from A Telescope reveals the attribute and (with at least one upgrade) the element chosen for the contests, allowing preparation before starting this quest.
  • Clear the three Crowds, then return to the Registration Desk to unlock the Courtyard.
  • Enter the Courtyard to meet Frank and unlock The Hedge Maze.
  • Pass through The Hedge Maze, which has 9 sections, which each take an Adventure and have two choices: left or right.
    • Going left advances one section.
    • Shortcut: Going right leads to either a damaging trap, or a combat. Surviving that advances two sections. If always choosing right and surviving, this finishes the maze in 4 Adventures, going through 3 elemental damage traps (90%, then 80%, then 70% of maximum HP, survivable from full HP with at least 7 resistance).
    • Miscellaneous: With 2 or more upgrades, A Telescope reveals the elements for the first (2+ upgrades), second (3+), and third (4+) elemental damage traps.
  • Remove the 6 locks on The Naughty Sorceress' Tower Door with the 6 appropriate keys, then open the Door. Each lock consumes its corresponding key.
  • Defeat the wall of skin. This wall has 50 HP, reduces all incoming damage to 1 per source, is immune to stuns and staggers, ignores all Monster Level modifiers, and attacks for increasing percentages of maximum HP: 5%, 30%, 55%, and 80%, imposing a 5-round limit in combat.
    • Using the Beehive.gif beehive instantly defeats it.
    • Shortcut: Using a variety of damage sources (such as attacking familiars, Passive Damage, and Prismatic Damage) to defeat the wall means not needing to spend turns on the beehive.
  • Defeat the wall of meat (base Meat Drop of 200, ± 40) until it drops at least a total of Meat.gif 1,001 Meat. This wall has 700 HP, and attacks for about 15% of maximum HP each round.
    • Shortcut: With no bonus Meat Drops, this wall must be defeated 5 times, on average. Having at least +525.625% Meat Drops ensures at least 1001 Meat from one combat. (2018) If Singing Along to "Total Eclipse of Your Meat" (+25 base Meat drop), +456.111% Meat Drops ensures 1001 Meat from one combat.
  • Defeat the wall of bones. This wall has 20,000 HP, 1,000 defense, is a size-100 group monster, fully heals after taking any non-group non-lethal damage, is immune to stuns and staggers, and attacks for increasing percentages of maximum HP: 10%, 30%, 50%, 70%, and 90%, imposing a 6-round limit in combat.
    • Using the Elecbone.gif electric boning knife instantly defeats it.
    • Shortcut/Consistency: Using group damage and/or one sufficiently strong finishing hit to defeat the wall means not needing to spend turns on the electric boning knife.
  • Pass The Mirror, which has two choices.
    • Gazing into the mirror costs an Adventure, and grants the Confidence! intrinsic (+20% to all attributes).
    • Shortcut: Breaking the mirror does not cost an Adventure, and increases The Naughty Sorceress' stats and makes her immune to stuns and staggers.
  • Defeat the Shadow opponent. The Shadow has 395 HP, 150% Initiative, blocks nearly all non-healing combat actions, and attacks for about (17% of maximum HP) + 95 damage each round.
    • The Shadow only takes damage from healing actions.
  • Defeat The Naughty Sorceress. She removes all beneficial effects at the start of combat, may block skills and combat items, and has 3 forms, but takes only takes 1 Adventure to defeat. Having the Wand.gif Wand of Nagamar (quest item, does not need to be equipped) instantly defeats the final form.
  • Free King Ralph XI from the prism to complete the quest.

Rewards

Other Quests

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This section is for tasks that are not assigned by the Council, but still needed to complete Council quests. They can be completed at any time, items and/or locations permitting.

Unlocking Desert Beach

Unlocking The Haunted Ballroom

Unlocking The Hidden Temple

Unlocking The Mysterious Island of Mystery

Keys for The Naughty Sorceress' Tower Door