In Skid Row, you can unleash your inner wolf to evict the resident pigs. Working out in The Inner Wolf Gym will build up your inner wolf.
The house run takes 3 Adventures, but you may take on as many houses as you can survive. Each fight will get increasingly difficult.
- Straw houses will start at 100 HP and go up 50 HP for every overall house defeated.
- Wood houses will start at 150 HP and go up 75 HP for every overall house defeated.
- Brick houses will start at 200 HP and go up 100 HP for every overall house defeated.
Defeating a straw house evicts one pig, a wood house two pigs, and a brick house three pigs.
- Your inner wolf is really doing his part to clean up this town.
+X Pigs Evicted!
Combat here follows a special mechanic: instead of your usual skills and attacks, you have special wolf skills, using one breath each (except Huff):
Huff - regain 1/3 of your maximum lung capacity
- You huff, gaining X breath.
Puff - skip this house and move on to the next
- You puff dismissively. You're not going to bother with this house.
Blow House Down - deal damage to the house, dependent on offense
- You take a deep breath and blow on the house as hard as you can, dealing X damage.
Hot Blow - deal hot-aligned damage
- You growl and unleash a torrent of hot breath at the house, dealing X damage.
Cold Blow - deal cold-aligned damage
- You blow a blast of blustery air at the house, dealing X damage.
Stinky Blow - deal stench-aligned damage
- You simultaneously belch and blow, dealing X disgusting damage.
Spooky Blow - deal spooky-aligned damage
- You blow on the house, puckering your lips up to make a spooky "whoooooooooooo" noise, dealing X damage.
"Blow" - deal sleaze-aligned damage
- You wink as you exhale like a creepy predator, dealing X damage.
Houses will do the following amount of damage: 25 of your HP% - (Defense - 10 - Number of houses killed) * 5%, floored at 5%. If you have Improved Howling, damage is reduced by 40%. If you would run out of HP, you automatically devour a rabbit to restore you to full HP:
- You are exhausted, but eating an entire raw rabbit fixes you right up!
If you run out of HP, and have no rabbits, your adventure ends.
Combat Adventures
befouled straw house -- (edit metadata)
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- Item Drops: None
- Meat Drop: None
- Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
- Monster Defense: 0
- Hit Points: 50*(Houses encountered+1)
- Initiative: 0
- Elemental Alignment: stench, weak against cold and sleaze
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brick icehouse -- (edit metadata)
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- Item Drops: None
- Meat Drop: None
- Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
- Monster Defense: 0
- Hit Points: 100*(Houses encountered+1)
- Initiative: 0
- Elemental Alignment: cold, weak against hot and spooky
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brick kiln -- (edit metadata)
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- Item Drops: None
- Meat Drop: None
- Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
- Monster Defense: 0
- Hit Points: 100*(Houses encountered+1)
- Initiative: 0
- Elemental Alignment: hot, weak against stench and sleaze
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brick mausoleum -- (edit metadata)
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- Item Drops: None
- Meat Drop: None
- Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
- Monster Defense: 0
- Hit Points: 100*(Houses encountered+1)
- Initiative: 0
- Elemental Alignment: spooky, weak against hot and stench
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brick outhouse -- (edit metadata)
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- Item Drops: None
- Meat Drop: None
- Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
- Monster Defense: 0
- Hit Points: 100*(Houses encountered+1)
- Initiative: 0
- Elemental Alignment: stench, weak against cold and sleaze
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cold ironwood house -- (edit metadata)
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- Item Drops: None
- Meat Drop: None
- Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
- Monster Defense: 0
- Hit Points: 75*(Houses encountered+1)
- Initiative: 0
- Elemental Alignment: cold, weak against hot and spooky
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Dutch Angle straw house -- (edit metadata)
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- Item Drops: None
- Meat Drop: None
- Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
- Monster Defense: 0
- Hit Points: 50*(Houses encountered+1)
- Initiative: 0
- Elemental Alignment: spooky, weak against hot and stench
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frosty straw house -- (edit metadata)
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- Item Drops: None
- Meat Drop: None
- Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
- Monster Defense: 0
- Hit Points: 50*(Houses encountered+1)
- Initiative: 0
- Elemental Alignment: cold, weak against hot and spooky
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glowing ash house -- (edit metadata)
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- Item Drops: None
- Meat Drop: None
- Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
- Monster Defense: 0
- Hit Points: 75*(Houses encountered+1)
- Initiative: 0
- Elemental Alignment: hot, weak against stench and sleaze
- Damage Resistance: ?
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oily straw house -- (edit metadata)
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- Item Drops: None
- Meat Drop: None
- Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
- Monster Defense: 0
- Hit Points: 50*(Houses encountered+1)
- Initiative: 0
- Elemental Alignment: sleaze, weak against cold and spooky
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pitch pine house -- (edit metadata)
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- Item Drops: None
- Meat Drop: None
- Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
- Monster Defense: 0
- Hit Points: 75*(Houses encountered+1)
- Initiative: 0
- Elemental Alignment: stench, weak against cold and sleaze
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quaking aspen house -- (edit metadata)
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- Item Drops: None
- Meat Drop: None
- Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
- Monster Defense: 0
- Hit Points: 75*(Houses encountered+1)
- Initiative: 0
- Elemental Alignment: spooky, weak against hot and stench
- Damage Resistance: ?
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slippery elm house -- (edit metadata)
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- Item Drops: None
- Meat Drop: None
- Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
- Monster Defense: 0
- Hit Points: 75*(Houses encountered+1)
- Initiative: 0
- Elemental Alignment: sleaze, weak against cold and spooky
- Damage Resistance: ?
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steaming straw house -- (edit metadata)
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- Item Drops: None
- Meat Drop: None
- Monster Level: 0 • Substat Gain: 1 • Moxie for No Hit*: 10
- Monster Defense: 0
- Hit Points: 50*(Houses encountered+1)
- Initiative: 0
- Elemental Alignment: hot, weak against stench and sleaze
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Notes
- Damage Absorption, Damage Reduction, and Elemental Resistance do not appear to work when fighting houses.
- Because damage is based on your HP, HP modifiers also have very little effect.
- Equipment that staggers or stuns will not have an effect on the houses.
- Teddy Bear familiars (Teddy Bear, Evil Teddy Bear, Teddy Borg, and Origami Towel Crane) are all surprisingly effective here: They lose very little stuffing when blocking attacks, and can help stretch out your adventure considerably.
History
- Due to the odd nature of combats, many unintentional things that can help defeat more houses (such as free runaways, free fights, all forms of blocking, stunning, and staggering, things that heal, etc.) have been manually fixed at various points in time following the release of this zone.