Twitch Livestream World Event I

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Twitch Livestream World Event
Twitch Livestream World Event

On May 24th 2014, The Asymmetric staff created a new world event while streaming the process live on Twitch. The content disappeared again shortly after the stream ended, with the content being around for a time of roughly 10 hours. On stream it was considered that the content may return during any future livestreaming event, but only time will tell if this holds true.

The Crash Site of an Alien Spaceship From Space housed all of the content created during the stream.

In the lead-up to the event, the following text was linked to from the login page:

We're gonna try a weird thing. We're going to do a live event in the Kingdom, but we're not going to prepare anything ahead of time. Instead, we're going to broadcast its development at as we build it in real time. It'll be playable pretty much right away, and you'll be able to get right into the unfinished thick of it as it's taking shape.

Because Kingdom of Loathing's content is... shall we say... low-fi, developing new stuff for people to play with is actually pretty quick. But when we add content that's going to stick around forever, we have to be careful to balance it against everything else in the game -- all eleven years' worth of it. KoL has a lot of moving parts, and haphazardly jamming stuff in between them, while entertaining in the short term, is apt to cause us some headaches down the line. And we also don't want to accidentally make the same joke twice, or add a number that isn't divisible by 5, or make the same joke twice.

With a temporary world event, though, we can play a little faster and looser, because once it's over it's over, and the whole point of it is that it's something weird and novel and disconnected from the rest of the game. If we need a number for something, we can just pull it out of our butts instead of consulting a giant spreadsheet. Since we tend to run events by the seats of our pants anyway, we figured why not let people watch while we do it.

So come join us, and get a taste of what KoL's development looks like on the backend. The backend of the seats of our pants, where the things we pull out of our butts come from. Experience the joy of fighting a monster who doesn't yet have item drops or art or messages for when it hits you. Thrill as you repeatedly click an item until we finish making it usable, at which point it probably generates a weird error message or deletes one of your other items or something. Express your complete lack of surprise as we reveal the dark truth behind KoL -- that we have no idea what we are doing as game developers, but boy do we have fun while we do it.

List of Major Content Additions

External Links