Turtleini
From TheKolWiki
Turtleini Type: CombatMP Cost: 35 This spell conjures an aerial armada of tiny pasta turtles, inhabited by the spirits of actual vengeful snapping turtles. It will deal a bunch of physical and spooky damage, and some additional spooky damage over time.
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Source: | The Machine (with Turtle Tamer and Pastamancer in chambers) |
Price: | N/A |
Class: | N/A |
Level: | N/A |
Effect: | Deals Physical and Spooky Damage based on Muscle, and does additional Spooky Damage on the same and subsequent rounds. |
When Used: |
You summon a massive flying cloud of tiny turtle shaped pasta pieces inhabited by the spirits of actual turtles. They collide with, bite and frighten your foes, dealing X (+X) damage.
During the same round and the next 4 rounds:
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Notes
- X is 64-106+(Mus/4)+ (absolute increasers of spell damage)/2. The Physical and Spooky X values are calculated separately.
- No known Muscle cap has been reported yet; testing has been done up to 4266.
- X is affected by absolute increasers of spell damage but not percent increasers of spell damage. Bonus spell damage seems uncapped (values up to 250 have been tested).
- The spooky portion, but not the physical portion, is also affected by bonus spooky spell damage. It is not divided by 2 as generic spell damage is (e.g. +30 spooky spell damage increases the spooky damage by 30). This appears uncapped (values up to 155 have been tested).
- The initial Physical+Spooky damage (X) counts as spell damage; it is reflected by the Novelty Belt Buckle of Violence, and is resisted by spell-resistant monsters. The continuing Spooky damage (Y) is not spell damage.
- The continuing damage (Y) is equal to half of the previously inflicted spooky damage, rounded up, and stops after a total of 5 rounds (including the round the skill was used).
- This skill does not do bonus damage against Group monsters.
Dreadsylvanian Class-Crossed Skills - edit | |||||
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Accordion Thief | Disco Bandit | Sauceror | Pastamancer | Turtle Tamer | |
Seal Clubber | Song of the North 10 Adv, 100 MP weapon dmg +100%, cold damage +50 |
Grab a Cold One 1/day summoning skill, 30 MP obtain Cold One (???-quality booze) |
Splattersmash combat skill, 25 MP hot melee group damage |
Carbohydrate Cudgel combat skill, 30 MP kill monster with dry noodles |
Club Earth combat skill, 50 MP melee damage + 1 round stun |
Turtle Tamer | Song of Slowness 10 Adv, 100 MP +50% initiative |
Conspiratorial Whispers combat skill, 25 MP damage + delevel every round does not cost combat round |
Sauceshell combat skill, 30 MP, Prevent damage & deal ~80 hot dmg |
Turtleini combat skill, 35 MP Spooky and physical damage, with multiround decay |
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Pastamancer | Song of Starch 10 Adv, 100 MP +50% max HP |
Shadow Noodles combat skill, 30 MP, 3-5 round stun + 8-10 delevel |
Spaghetti Breakfast 1/day summoning skill, 30 MP obtain Spaghetti breakfast (???-quality food) |
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Sauceror | Song of Sauce 10 Adv, 100 MP +100% spell dmg, +50 hot dmg, +50 dmg to hot spells |
Splashdance combat skill, 30 MP heals ~55 dmg does not cost combat round |
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Disco Bandit | Song of Bravado 10 Adv, 100 MP +15% all attributes |