Turtleini

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Turtleini

Turtleini

Type: Combat
MP Cost: 35

This spell conjures an aerial armada of tiny pasta turtles, inhabited by the spirits of actual vengeful snapping turtles. It will deal a bunch of physical and spooky damage, and some additional spooky damage over time.


Source: The Machine (with Turtle Tamer and Pastamancer in chambers)
Price: N/A
Class: N/A
Level: N/A
Effect: Deals Physical and Spooky Damage based on Muscle, and does additional Spooky Damage on the same and subsequent rounds.
When Used:
You summon a massive flying cloud of tiny turtle shaped pasta pieces inhabited by the spirits of actual turtles. They collide with, bite and frighten your foes, dealing X (+X) damage.

During the same round and the next 4 rounds:

The spirits of the turtleini turtles continue to bite your opponents with their tiny ghostly jaws, dealing Y damage.


Notes

  • X is 64-106+(Mus/4)+ (absolute increasers of spell damage)/2. The Physical and Spooky X values are calculated separately.
    • No known Muscle cap has been reported yet; testing has been done up to 4266.
  • X is affected by absolute increasers of spell damage but not percent increasers of spell damage. Bonus spell damage seems uncapped (values up to 250 have been tested).
    • The spooky portion, but not the physical portion, is also affected by bonus spooky spell damage. It is not divided by 2 as generic spell damage is (e.g. +30 spooky spell damage increases the spooky damage by 30). This appears uncapped (values up to 155 have been tested).
  • The initial Physical+Spooky damage (X) counts as spell damage; it is reflected by the Novelty Belt Buckle of Violence, and is resisted by spell-resistant monsters. The continuing Spooky damage (Y) is not spell damage.
  • The continuing damage (Y) is equal to half of the previously inflicted spooky damage, rounded up, and stops after a total of 5 rounds (including the round the skill was used).
  • This skill does not do bonus damage against Group monsters.
Dreadsylvanian Class-Crossed Skills - edit
Dv skullcap.gif Accordion Thief Disco Bandit Sauceror Pastamancer Turtle Tamer
Seal Clubber Song of the North
10 Adv, 100 MP
weapon dmg +100%, cold damage +50
Grab a Cold One
1/day summoning skill, 30 MP
obtain Cold One
(???-quality booze)
Splattersmash
combat skill, 25 MP
hot melee group damage
Carbohydrate Cudgel
combat skill, 30 MP
kill monster with dry noodles
Club Earth
combat skill, 50 MP
melee damage + 1 round stun
Turtle Tamer Song of Slowness
10 Adv, 100 MP
+50% initiative
Conspiratorial Whispers
combat skill, 25 MP
damage + delevel every round
does not cost combat round
Sauceshell
combat skill, 30 MP, Prevent damage & deal ~80 hot dmg
Turtleini
combat skill, 35 MP
Spooky and physical damage, with multiround decay
 
Pastamancer Song of Starch
10 Adv, 100 MP
+50% max HP
Shadow Noodles
combat skill, 30 MP, 3-5 round stun + 8-10 delevel
Spaghetti Breakfast
1/day summoning skill, 30 MP
obtain Spaghetti breakfast
(???-quality food)
   
Sauceror Song of Sauce
10 Adv, 100 MP
+100% spell dmg, +50 hot dmg, +50 dmg to hot spells
Splashdance
combat skill, 30 MP
heals ~55 dmg
does not cost combat round
   
Disco Bandit Song of Bravado
10 Adv, 100 MP
+15% all attributes