Turtle Blessings

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Some blessing related mechanics are still not fully understood. Please fill in missing details if you become aware of them.

Adventurers may call upon the powers of Great Turtle Spirits and can receive a blessing of their choice. Turtle Tamers are able to better commune with these spirits and have the effects strengthened.

Basics

Blessings are intrinsic effects granted to Turtle Tamers when they use one of three non-combat skills. These blessings are mutually exclusive and obtaining a new blessing will remove any other present.

Blessings are reset upon ascension, but not at rollover.

Upon using the skill, the Turtle Tamer initially receives a basic (rank 1) blessing. After winning 30(*) combats, the blessing is strengthened into a grand blessing, which is twice as strong. After another 70(*) combats, the grand blessing is upgraded to a glorious blessing, which is thrice as strong.

Blessing rank # of combats req. Blessing of the War Snapper Blessing of She-Who-Was Blessing of the Storm Tortoise
Blessing 0 Blessing of the War Snapper
(Muscle +5
Weapon Damage +5)
Blessing of She-Who-Was
(Mysticality +5
+5 Spooky Damage)
Blessing of the Storm Tortoise
(+5% Combat Initiative
Maximum MP +10)
Grand Blessing 30 (20/15*) Grand Blessing of the War Snapper
(Muscle +10
Weapon Damage +10)
Grand Blessing of She-Who-Was
(Mysticality +10
+10 Spooky Damage)
Grand Blessing of the Storm Tortoise
(+10% Combat Initiative
Maximum MP +20)
Glorious Blessing 70 (40/35*) Glorious Blessing of the War Snapper
(Muscle +15
Weapon Damage +15)
Glorious Blessing of She-Who-Was
(Mysticality +15
+15 Spooky Damage)
Glorious Blessing of the Storm Tortoise
(+15% Combat Initiative
Maximum MP +30)

* Equipping a bakelite badge, Ouija Board, Ouija Board, or spirit bell reduces the number of combats required to upgrade the blessing. Equipping multiple of these items reduces the combats required further.

Thus, it takes 50 to 100 combats before the (final) Glorious Blessing intrinsic is achieved.

If a non-Turtle Tamer casts a Blessing skill, they instead get 10 Adventures of a "Disdain" effect. Each effect gives bonuses equivalent to a rank 1 blessing but does not activate further Turtle Tamer skill effects.

Combat Skill Effects

Blessings augment or change the functionality of several Turtle Tamer combat skills.

Note: Mus in the following table refers to the player's buffed Muscle stat.

No blessing The War Snapper She-Who-Was The Storm Tortoise
Blessing Grand Blessing Glorious Blessing Blessing Grand Blessing Glorious Blessing Blessing Grand Blessing Glorious Blessing
Headbutt Damage Increased damage Increased damage Increased damage Spooky Damage Spooky Damage Spooky Damage Attack Twice Attack Twice Attack Twice
Shell Up Damage: 10% Mus Damage: 15% Mus Damage: 20% Mus Damage: 25% Mus Restore 4-5 HP Restore 8-10 HP Restore 18-20 HP Stuns for 3 rounds Stuns for 4 rounds Stuns for 5 rounds
Spirit Snap Damage: 10% Mus Damage: 30% Mus Damage: 40% Mus Damage: 50% Mus Spooky Damage: 25% Mus Spooky Damage: 30% Mus Spooky Damage: 35% Mus Passive storm damage: 15% Mus Passive storm damage: 20% Mus Passive storm damage: 25% Mus
Kneebutt Damage Damage, delevel defense 5-6 Damage, delevel defense 10-12 Damage, delevel defense 18-20 Spooky Damage, delevel attack Spooky Damage, delevel attack Spooky Damage, delevel attack Damage Damage Damage
Shieldbutt Damage Damage,
Chance to stagger
Damage+10,
Chance to stagger
Damage+20,
Chance to stagger
Spooky Damage,
Restore 6-8 HP
Spooky Damage,
Restore 10-12 HP
Spooky Damage,
Restore 18-20 HP
Passive storm damage Passive storm damage Passive storm damage
  • Passive "storm damage" recurs in every round. The storm damage from Spirit Snap and each use of Shieldbutt stacks.

Boons

By casting Spirit Boon (30 MP), you may call upon the Turtle Spirits for a beneficial effect. You get 5 Adventures of the effect per blessing rank, up to 15 for a Glorious Blessing.

Spirit Incarnate

By casting Turtle Power (100 MP, usable once per day) you may forgo your Glorious Blessing and become an Spirit Incarnate for 10 turns. Doing so also gives 60 Adventures of an unremoveable effect Spirit Pariah which prevents you from obtaining any blessing.

The War Snapper She-Who-Was The Storm Tortoise
Avatar of the War Snapper Avatar of She-Who-Was Avatar of the Storm Tortoise
Warsnapper-avatar.gif You take very little damage in combat
Your regular attacks always hit
You can unleash the Rage of the War Snapper
Shewhowas-avatar.gif Superhuman Hot Resistance (+5)
Superhuman Cold Resistance (+5)
Superhuman Spooky Resistance (+5)
Superhuman Stench Resistance (+5)
Superhuman Sleaze Resistance (+5)
Spell Damage +100%
You can unleash the Voice of She-Who-Was
Stormtortoise-avatar.gif +100% Combat Initiative
Maximum MP +200
Regenerate 30-40 MP per Adventure
You can unleash the Will of the Storm Tortoise

Items interacting with Turtle Blessings

Currently, three items have an enchantment which lets its wearer gain the favor of the Turtle Spirits more quickly. Normal blessings upgrade to grand blessings at 20 combats (instead of 30) and grand blessings upgrade to glorious blessings at 40 combats (instead of 70). Wearing two of these items will reduce this time to 15 and 35 adventures, respectively. Wearing three of these items might reduce this time further, but that is not currently known. Additionally, wearing these items for only part of the blessing upgrade process will partially reduce the number of combats required to upgrade your blessing. The exact mechanics for this behavior are not yet known.