|Locations||The Brinier Deepers|
|Resistance||25%, Soft damage cap:500|
|Monster Parts||fin, head, tail|
The Greater Loathingian Trophyfish has long been a great source of puzzlement for marine biologists -- what, they ask, is the evolutionary advantage of looking like something a competitive fisherman would want to catch, stuff, and put on his shelf?
Once it became clear that the fish's primary prey is, in fact, competitive fishermen, things became much clearer.
The trophyfish demonstrates one of its award-winning feeding frenzies. Ow! Oof! Eek!
The trophyfish violently mauls your <elbow>. Man, why couldn't it have been a brass plaquefish instead? Ooh! Ouch! Ow!
The trophyfish attacks you, tearing large chunks out of your <bung>. You hold up a little card that says "10". Ouch! Eek! Ow!
The trophyfish's jaws clang shut on your <ankle>. You don't particularly feel like a winner. Ugh! Ow! Oof!
Oh hey, guess what? This fish can fit your entire head in its mouth! Neat! Eek! Ugh! Ooh! Eek! Argh! Oof! Ouch! Ow! Ow! Ow!
The trophyfish attack you, but misses. You hold up a little card that says "2".
The trophyfish pauses for a moment to polish itself.
The trophyfish's jaws clang shut, narrowly missing you. Congratulations!
The trophyfish starts to attack you, but you tell it sternly, "Winners don't use drugs." It gets confused.
In its fury, the trophyfish hallucinates a tiny golden bowler, and gets distracted. (FUMBLE!)
|You gain 1250 <substat>.|
- Defeating this monster unlocks the The One That Didn't Get Away trophy.
- Once defeated, this monster will not appear in this area any longer until you ascend again.
- A successful attack by this monster has a chance to poison you:
- The trophyfish is immune to all stunning attacks, including single-round staggers.
- The trophyfish is immune to the wand of pigification, which will just glow then fizzle out.
- This monster has a special form of scaling damage reduction against all types of damage. First, a 25% reduction is applied to the base damage of any attack. If the remaining damage is no more than 500, then no further reduction is applied. Otherwise, the amount of damage done by a base damage of x (before the 25% reduction) is 500+floor((ceiling(0.75*x)-500)^0.80).
- This monster can hit you for significant amounts of damage even when it is far deleveled below your defenses. Plan accordingly.
- You can avoid the first hit by using a S.A.V.E. flyer before entering combat.
- This monster cannot be tracked.
- The pulled yellow taffy cannot be used. Other items that typically instakill or obliterate monsters will not instantly kill this fish.
- This monster cannot be copied.
- Make sure you beef up your HP to close to 1000 points so that you can take a few hits.
- You want to beef up your Combat Initiative to 250% (200% +50% pressure penalty) so you can get the jump on the trophyfish. Having tamed a seahorse will give you a boost on your initiative.
- The first round, funksling two heavy percentage-based delevellers: the jam band bootleg offers 50% stat reduction for each one used, and crayon shavings delevel by 30%. Be aware that the bootleg's stagger will not work against the trophyfish.
- If you need to, alternate your delevellers with a soggy used band-aid or scented massage oil or Anti-anti-antidote until its damage is low enough to survive for several rounds without healing.
- You can deal damage with spells, attacks, or combat items. Use more band-aids, massage oils, or delevellers as needed.
- If you're able to stay alive but can't deal damage fast enough to win the fight before you run out of rounds, a pufferfish spine can help, but only if you use it early enough and survive long enough.
- Something to deal with the poison is recommended.
- The fumble message referring to the bowler is about another trophy gained through a "text adventure" scenario.
- The single-round stunner immunity is believed to have been added on April 8, 2013, as part of the trivial update which gave "stagger" immunity to many Sea creatures.