Trophyfish
Trophyfish | |
---|---|
Monster ID | 774 |
Locations | The Brinier Deepers |
Hit Points | 15000 |
Attack | 5000 |
Defense | 4500 |
No-Hit | 5010 |
Initiative | 200 |
Meat | None |
Phylum | fish |
Elements | None |
Resistance | 25%, Soft damage cap:500 |
Monster Parts | fin, head, tail |
| |
Manuel Entry | |
refreshedit data |
The Greater Loathingian Trophyfish has long been a great source of puzzlement for marine biologists -- what, they ask, is the evolutionary advantage of looking like something a competitive fisherman would want to catch, stuff, and put on his shelf?
Once it became clear that the fish's primary prey is, in fact, competitive fishermen, things became much clearer.
Hit Message(s):
The trophyfish demonstrates one of its award-winning feeding frenzies. Ouch! Ooh! Ouch!
The trophyfish violently mauls your <lower back>. Man, why couldn't it have been a brass plaquefish instead? Ow! Ooh! Ugh!
The trophyfish attacks you, tearing large chunks out of your <throat>. You hold up a little card that says "10". Oof! Eek! Ouch!
The trophyfish's jaws clang shut on your <nipple>. You don't particularly feel like a winner. Argh! Ugh! Ow!
Oh hey, guess what? This fish can fit your entire head in its mouth! Neat! Eek! Eek! Argh! Eek! Argh! Ooh! Oof! Eek! Ow! Ouch!
The trophyfish attack you, but misses. You hold up a little card that says "2".
The trophyfish pauses for a moment to polish itself.
The trophyfish's jaws clang shut, narrowly missing you. Congratulations!
The trophyfish starts to attack you, but you tell it sternly, "Winners don't use drugs." It gets confused.
In its fury, the trophyfish hallucinates a tiny golden bowler, and gets distracted. (FUMBLE!)
You gain 1250 <substat>. |
Found in The Brinier Deepers after asking Grandpa about "trophyfish".
Notes
- Defeating this monster unlocks the The One That Didn't Get Away trophy.
- This monster counts as a boss, and is also immune to insta-kills, stuns, staggers, CLEESH, pigification, and most other forms of cheese.
- Once defeated, this monster will not appear in this area any longer until you ascend again.
- A successful attack by this monster has a chance to poison you:
- You are poisoned by the attack...
You acquire an effect: Really Quite Poisoned
(duration: 10 Adventures)
- You are poisoned by the attack...
- This monster has a special form of scaling damage reduction against all types of damage. First, a 25% reduction is applied to the base damage of any attack. If the remaining damage is no more than 500, then no further reduction is applied. Otherwise, the amount of damage done by a base damage of x (before the 25% reduction) is 500+floor((ceiling(0.75*x)-500)^0.80).
- This monster has a fairly high chance to automatically hit you even when your Moxie far exceeds its Attack.
- This monster cannot be tracked.
- This monster cannot be copied.
Strategy
- Make sure you beef up your stats, first so you can survive multiple hits, and second to reduce the effectiveness of its poison.
- You want to beef up your Combat Initiative to 250% (200% +50% pressure penalty) so you can get the jump on the trophyfish. Having tamed a seahorse will give you a boost on your initiative.
- You can avoid the first hit by using a S.A.V.E. flyer before entering combat. First hit absorbers such as Blood Bubble (effect) or Abyssal Sweat can also be helpful.
- The first round, funksling two heavy percentage-based delevelers: the jam band bootleg offers 50% stat reduction for each one used, and crayon shavings delevel by 30%. A dark porquoise ring will double their effectiveness. Be aware that the bootleg's stagger will not work against the trophyfish.
- If you need to, alternate your delevelers with a soggy used band-aid or scented massage oil or New Age healing crystal until its damage is low enough to survive for several rounds without healing. Anti-anti-antidote is not as great as it appears, because the fish will poison you any time it hits you.
- You can deal damage with spells, attacks, or combat items. Use more band-aids, massage oils, or delevelers as needed.
- If you're able to stay alive but can't deal damage fast enough to win the fight before you run out of rounds, a pufferfish spine can help, but only if you use it early enough and survive long enough.
- Something to deal with the poison is recommended.
- crusty hula hoop gives 75% chance to nullify negative effects and also boosts myst and spell damage.
- Giant pinky ring gives 75% chance to nullify negative effects
- bezoar ring gives 100% immunity to poison.
References
- The fumble message referring to the bowler is about another trophy gained through a "text adventure" scenario.
History
- The single-round stunner immunity is believed to have been added on April 8, 2013, as part of the trivial update which gave "stagger" immunity to many Sea creatures.