The Typical Tavern Rats

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This is the page for the old version of the Tavern Cellar. For the new one, please see the Tavern Cellar.

Hammockbrogre.gif This content has been retired and is no longer available in game.


The Typical Tavern Rats
The Typical Tavern Rats
Zone Num 24
Location The Distant Woods
Unlocks Receive Typical Tavern Quest
Recom Stat 0
Combat %  ?
ML 10
Terrain indeterminate
Special Adventures
Lucky None
refreshedit data

So The Council of Loathing sent you on a bit of a quest, eh? Well we here at The Typical Tavern in The Distant Woods are more than happy to let the Council's workers to do our dirty work...

The Quest

When you first enter the cellar of the Typical Tavern for this quest, this message appears:

You approach the Typical Tavern, and the bartender runs out the front door to greet you.
"You've gotta help us, Adventurer. The cellar is so full of rats that we can't get down there to restock the bar!"
The bartender shows you where the cellar door is (you pause a moment to admire the phrase) and you descend into the darkness.
Man. It's really dark down here.

You are presented with a matrix of 5x5 dark squares. There are 3 types of squares in the darkness:

Each square's type remains the same within an ascension, but can rotate through possible adventures of that type. For example, a given square might be Raternal Bonds one turn and Gleaming the Cube the next, but never drunken rat or Baron von Ratsworth.

The first "special" square the player encounters will always contain the Rat Faucet, while the second one will always contain Baron von Ratsworth. The only way to actually locate and fight the Baron is to leave the faucet alone and continue searching.

Combat Adventures


Baron von Ratsworth This monster is a Beast -- (edit metadata)
Ratsworth.gif

drunken rat This monster is a Beast -- (edit metadata)
Rat.gif
  • Item Drops: rat appendix, furry pill, rat whiskerq
  • Meat Drop: 8-12
  • Monster Level: 10 • Substat Gain: 2.5 • Moxie for No Hit*: 20
  • Monster Defense: 9
  • Hit Points: 8
  • Initiative: 60
  • Elemental Alignment: None

Non-combat Adventures


Rat Faucet
Rat Faucet

Getting the Spins
Rat.gif

Gleaming the Cube
Rat.gif

Man'sh Besht Friend
Rat.gif

Raternal Bonds
Rat.gif

The Cask at Hand
Rat.gif

This Song is for the Rats
Rat.gif

Tucking in the Friar
Rat.gif

Yaaaaay, beer!
Rat.gif

Notes

  • Once you have completed the Tavern quest, this version of the tavern becomes unavailable and is replaced by the subsequent version.
  • If you are falling-down drunk, you get this message:
    You never thought this would happen, but you're too drunk to screw around in the cellar of a bar.
  • Attempting to adventure in the cellar after the quest has been completed (e.g., via the "last adventure" link) yields the following message:
    All of the rats are gone. There's nothing to do down here anymore.
  • It does not take an adventure to turn off the Rat Faucet or to leave it alone. However, you cannot turn off the Rat Faucet if you have 0 adventures remaining.

References

  • The "cellar full of rats" may be a reference to All You Need Is Cash, a Beatles spoof created by performers from Monty Python's Flying Circus and Saturday Night Live, in which the narrator, telling of the Rutles' early years abroad in Hamburg, Germany, says they used to play the "Rat Keller," meaning "a cellar full of rats."
  • "Ratskeller" is also the term used for the basement of the city hall (rathaus) in German. Often bars are found there.
  • Pausing to admire the phrase "cellar door" is a reference to a quotation by J.R.R. Tolkien, "Most English-speaking people, for instance, will admit that (the phrase) 'cellar door' is beautiful," alluded to in the film Donnie Darko.