Tavern Cellar

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Exactly how does ML affect which rats you fight?
Ratfaucet.gif CellarTavern4.gif CellarTavern1.gif CellarTavern6.gif Stairsup.gif
CellarTavern8.gif CellarTavern3.gif CellarTavern6.gif CellarTavern3.gif CellarTavern3.gif
CellarTavern8.gif CellarTavern7.gif CellarTavern1.gif CellarTavern1.gif CellarTavern5.gif
CellarTavern3.gif CellarTavern6.gif CellarTavern4.gif CellarTavern1.gif CellarTavern8.gif
CellarTavern1.gif Mansion1.gif CellarTavern2.gif CellarTavern5.gif CellarTavern7.gif

The Tavern Cellar can be found in The Typical Tavern by visiting the Tavern Cellar in the corner of the tavern.

Attempting to enter prior to talking to Bart Ender results in the text:

"You should probably talk to the bartender before you go poking around in the cellar."

The cellar consists of 24 squares of "darkness" and one square containing the stairs up. The player may proceed one square horizontally or vertically from any square already uncovered for 1 adventure, uncovering that square.

The combats you encounter are influenced by how much you have increased Monster Level. With no monster level increasers you will fight only drunken rats, while with an extremely high level only rat kings will appear.


About square distribution

Three squares are considered special: the corpse, the Faucet, and the Baron's mansion. There are three regions of note, labeled A, B, and C below.

A x x x x
A x x x x
A x x x x
B B x x x
B B C C C

One square in each region is one of the special squares. The first special square you encounter will be the corpse, the second the Faucet, and the third the mansion. [1]

Combat Adventures


drunken rat This monster is a Beast -- (edit metadata)
Rat.gif
  • Item Drops: rat appendix, furry pill, rat whiskerq
  • Meat Drop: 8-12
  • Monster Level: 10 • Substat Gain: 2.5 • Moxie for No Hit*: 20
  • Monster Defense: 9
  • Hit Points: 8
  • Initiative: 60
  • Elemental Alignment: None

bunch of drunken rats This monster is a Beast -- (edit metadata)
Ratbunch.gif

drunken rat king This monster is a Beast -- (edit metadata)
Ratking.gif

|note1=Encounter chance is dependent on Monster Level/300, all combat adventures at 300+ ML will be drunken rat kings.

Non-combat Adventures


1984 Had Nothing on This Cellar
1984 Had Nothing on This Cellar

A Rat's Home...
A Rat's Home...

Crate Expectations
Crate Expectations

Staring Down the Barrel
Staring Down the Barrel

Those Who Came Before You
Those Who Came Before You
  • Search the body: shiny ring and class specific rewards.

Of Course!
Of Course!
  • Turn off the faucet: Turns off the Rat Faucet and completes the quest.

Everything in Moderation
Everything in Moderation
  • Turn on the faucet: Turns on the Rat Faucet and completes the quest.
  • Note: Replaces Of Course! in an Actually Ed the Undying run.

If it's Tiny, is it Still a Mansion?
If it's Tiny, is it Still a Mansion?

Hot and Cold Running Rats
Hot and Cold Running Rats
  • Do it: Fight a drunken rat.
  • Leave it alone: Leave
  • Note: This adventure will only appear after completing the quest by clicking on the Faucet.

Hot and Cold Dripping Rats
Hot and Cold Dripping Rats
  • Do it: Fight a drunken rat.
  • Leave it alone: Leave
  • Note: This adventure will only appear after completing the quest by clicking on the Faucet.
  • Note: Replaces Hot and Cold Running Rats in an Actually Ed the Undying run.

Notes

  • Although not an adv.php zone, combat adventures occur at a rate of 80%, and +20% Combat Frequency will prevent the regular noncombats from occurring.
  • Clicking on any spot (even the uncovered Rat Faucet and Tiny Mansion) with no adventures left gives this message:
    You don't have time to fumble in the dark.
  • Similarly, clicking on any spot while being falling-down drunk gives this message:
    You're too drunk for darkness right now.
    • Equipping Drunkula's wineglass won't allow adventuring here while drunk, either. You get the same message.

References

  • The rats in the cellar may come from the song "Rats in the Cellar" on Aerosmith's "Rocks" album.