The Tinker's. Damn.
Given the preponderance of clockwork craziness bedecking the walls of this shed, you'd have to say it was the home of some sort of mad tinker.
There's a crazy assortment of tools and workbenches and shelves in here. There's even one of those old rock-polishing machines. You don't even know where to start.
|| Rummage through the shelves
You pore through a dozen dusty toolboxes, half a dozen crates of scrap metal, a quarter of a dozen piles of junk and an eighth of a dozen old coffee cans. You find nothing useful except for a little bit of loose change.
With a complicated lock impression and an intricate music box parts
|| Make a key using the wax lock impression
Using the parts you found in that old music box, you make a key that matches the wax impression of that super-complicated lock.
With a moon-amber
You toss the moon-amber into the rock polisher and turn it on. Then you let it run for 12 hours. Seriously, can't they make these things any faster?
With three handfuls of intricate music box parts and one Dreadsylvanian clockwork key
|| Assemble a clockwork bird
You use the delicate clockwork key and a bunch of music box parts to assemble a delightful little wind-up bird.
You dig through the boxes on the floor to see what you can find. What you can find is three lengths of still-viable cannon fuse, and that is in fact what you do find.
This shed is for nerds. You leave.
Occurs at The Even More Dreadful Part of Town in Dreadsylvanian Village.