The Spooky Forest

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The Spooky Forest
The Spooky Forest
Zone Num 15
Location The Distant Woods
Unlocks Receiving Spooky Forest Quest
Recom Stat 0
Combat % 85
Quests Spooky Forest Quest
ML 3 - 5
Terrain outdoor
Special Adventures
Lucky Lucky, Lucky!
Turtle O Turtle Were Art Thou
Ultra Rare Baiowulf
Bad Moon This Doesn't Look Like Candy Mountain and That's My Favorite Kind of Contraption
refreshedit data
The Spooky Forest is located in The Distant Woods. It's called the spooky forest because it's spooky and a forest.

Combat Adventures


bar This monster is a Beast -- (edit metadata)
Bar.gif
  • Item Drops: bar skin, baritone accordiona
  • Meat Drop: 12-18
  • Monster Level: 3 • Substat Gain: 1 • Moxie for No Hit*: 13
  • Monster Defense: 2
  • Hit Points: 5
  • Initiative: 50
  • Elemental Alignment: None

spooky mummy This monster is Undead -- (edit metadata)
Mummy.gif

spooky vampire This monster is Undead -- (edit metadata)
Vampire.gif
  • Item Drops: vampire collar, vampire heartq
  • Meat Drop: 4-6
  • Monster Level: 3 • Substat Gain: 1 • Moxie for No Hit*: 13
  • Monster Defense: 3
  • Hit Points: 2
  • Initiative: 50
  • Elemental Alignment: spooky, weak against hot and stench
  • Note: The vampire heart only drops if you have wooden stakes equipped.

triffid This monster is a Plant -- (edit metadata)
Triffid.gif
  • Item Drops: moxie weed, spooky stick, triffid barkb
  • Meat Drop: None
  • Monster Level: 5 • Substat Gain: 1.25 • Moxie for No Hit*: 15
  • Monster Defense: 4
  • Hit Points: 6
  • Initiative: 70
  • Elemental Alignment: None

warwelf This monster is a Dude -- (edit metadata)
Werewolf.gif
  • Item Drops: None
  • Meat Drop: 10-14
  • Monster Level: 4 • Substat Gain: 1 • Moxie for No Hit*: 14
  • Monster Defense: 2
  • Hit Points: 2
  • Initiative: 50
  • Elemental Alignment: None

wolfman This monster is a Dude -- (edit metadata)
Werewolf.gif
  • Item Drops: None
  • Meat Drop: 8-12
  • Monster Level: 3 • Substat Gain: 1 • Moxie for No Hit*: 13
  • Monster Defense: 2
  • Hit Points: 2
  • Initiative: 50
  • Elemental Alignment: None

Non-combat Adventures


Arboreal Respite
Arboreal Respite

Superlikely Adventures


Exclam.gif Arboreal Respite
Arboreal Respite
  • Follow the old road: The Road Less Traveled
  • Explore the stream: Consciousness of a Stream
  • Brave the dark thicket: Through Thicket and Thinnet
  • Note: The choices in this adventure lead to other choice adventures which lead to other choice adventures. See the spooky forest table to get a tree-type overview of this adventure.
  • Note: This is a superlikely occurring only when at least 7 or 8 turns been have spent in the zone since the previous occurrence of Arboreal Respite.
  • Note: Whether 7 or 8 turns will be required is randomly chosen each time it is checked. The turns are counted since the last occurrence, whether that was the noncombat or the superlikely version.
  • Note: A superlikely adventure.

Eartrumpet.gif Hoom Hah
Tree.gif

Paperclip.gif Cindy, the Vampire Slayer
Vhunter.gif

Paperclip.gif Cindy, the Vampire Slayer
Vhunter.gif

Badmoon.gif This Doesn't Look Like Candy Mountain
Bathtub.gif

Badmoon.gif That's My Favorite Kind of Contraption
Gnome.gif

Other Adventures


Turtle.gif O Turtle Were Art Thou
Turtlebush.gif

11leafclover.gif Lucky, Lucky!
Leprechaun.gif

Familiar39.gif hypodermic bugbear This monster is a Beast -- (edit metadata)
Bb vamp.gif
  • Item Drops: BURT
  • Meat Drop: None
  • Monster Level: 8 • Substat Gain: 2 • Moxie for No Hit*: 18
  • Monster Defense: 7
  • Hit Points: 8
  • Initiative: 100
  • Elemental Alignment: None
  • Damage Resistance:
  • Note: Only encountered when in the Bugbear Invasion path

Baiotal.gif Baiowulf This monster is a Dude -- (edit metadata)
Baiowulf.gif
  • Item Drops: Talisman of Baio
  • Meat Drop: None
  • Monster Level: 15 • Substat Gain: 3.75 • Moxie for No Hit*: 25
  • Monster Defense: 13
  • Hit Points: 20
  • Initiative: always
  • Elemental Alignment: None
  • Note: An ultra rare adventure.

Retired Adventures


Blaaargh! Blaaargh!
Vampire.gif

Notes

  • Arboreal Respite's special mechanics make the Combat Frequency number misleading. Jick has stated that the combat frequency is 85%, but Arboreal Respite has a superlikely version to guarantee that it appears every 7-8 turns, ignoring combat frequency, so it can't be completely eliminated with +15% additional combat frequency.
  • For a guide through the choices of Arboreal Respite see the Spooky forest table.

History

This area underwent major revisions on August 24, 2010 and April 11, 2006. You can see retired adventures here.