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This content has been retired and is no longer available in game.
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The Road to White Citadel is an adventure location in The Distant Woods. It is unlocked after an It's A Sign! adventure in Whitey's Grove points you in the right direction, and is part of the White Citadel Quest. Once the quest is completed, the Road to White Citadel is replaced by The White Citadel.
A primary stat of 35 is suggested. If your main stat isn't high enough, you'll see the following message:
- You can see the spires of the White Citadel gleaming in the distance, but the road ahead looks fraught with peril. A particularly rabid-looking raccoon puppet snarls at you and snaps at your ankles. This may be an adventure you're not ready to take.
(It is recommended that you have at least 35 <mainstat> to adventure here.)
If you've already gained access to the The White Citadel, going to the "adventure again" link brings this up:
- You've already found the White Citadel
Combat Adventures
Non-combat Adventures
References
- This area, every enemy found here, all the non-combat adventures, many items obtained in this area, and the entire quest which opens this area are all based on the movie Harold & Kumar Go to White Castle.
History