The Old Man's Bathtime Adventures
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(Redirected from The Old Man's Bathtime Adventure)
The Old Man's Bathtime Adventures | |
Zone Num | 318 |
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Location | The Old Man's Past |
Unlocks | using a jar of psychoses (The Old Man) |
Recom Stat | 130 |
Combat % | ? |
ML | 120 - 140 |
Terrain | outdoor |
Special Adventures | |
Lucky | none |
refreshedit data |
The Old Man's Bathtime Adventure is the only zone in The Old Man's Past. Your objective here is to guide your steadfast crew of action figures through the tumultuous sea of the young man's bath; battling fierce monsters who live on a diet of sailors whilst your supplies of crayons and bubbles are whittled away.
A primary stat of 130 is suggested. If your main stat isn't high enough, you'll see the following message:
- The young man's tub has drowned an entire toy store's worth of action figures. No one would think less of you if you came back later.
Combat Adventures
fearsome giant squid ![]() | |
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ferocious roc ![]() | |
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giant man-eating shark ![]() | |
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Bristled Man-O-War ![]() | |
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The Cray-Kin ![]() | |
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Deadly Hydra ![]() | |
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Non-combat Adventures
Choices for each Log Entry are one of four possible sets. (See First Mate's Log.)
The Old Man's Bathtime Adventure (1) | |
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First Mate's Log Entry One | |
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First Mate's Log Entry Two: Electric Boogaloo | |
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First Mate's Log Entry Three: The Revenge | |
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First Mate's Log Entry Four: A New Hope | |
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First Mate's Log Entry Five: The Final Frontier | |
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First Mate's Log Entry Six: City Under Siege | |
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First Mate's Log Entry Seven: Diamonds are Forever | |
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First Mate's Log Entry Eight: Resurrection | |
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First Mate's Log Entry Eight: Insurrection | |
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First Mate's Log Entry Nine: The Final Friday | |
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Journey's End | |
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The Old Man's Bathtime Adventure (Crew) | |
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The Old Man's Bathtime Adventure (2) | |
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Notes
- You begin the journey with 37 crew, 11 crayon, and 69 bubbles.
- The noncombat adventures are all scheduled, and not influenced by Combat Frequency modifiers. They occur 5 turns apart, unless you select the "Pull the Drain Plug" choice in one of the noncombats; then they occur 4 turns apart.
- The monsters will try to eat your crew. The rewards received at Journey's End depend on the number of crew still alive after finishing the zone.
- If your number of crewmembers decreases to 0, you will become unable to adventure further in the zone.
- The fearsome giant squid eats 1 additional crewmember in the process of being described, before combat even begins. The squid cannot be banished, but you can olfact a different monster to decrease its frequency of appearance. This intro crew loss can also be blocked some of the time by choosing the "Cover the Ship in Bubbles" option in one of the noncombats.
- All monsters have high initiative and their attacks eat crew. You can stop them from eating crew via blocking their first action and killing them in 1 round. Blockers:
- Wearing Mesmereyes™ contact lenses prevents most of them from eating crewmembers on the first round
- Pastamancer with a level 5+ Spaghetti Elemental Pasta Thrall prevents first round crew eating.
- Attorney's badge sometimes blocks the monsters from eating your crew. This works if you do not have enough Mysticality to equip the contact lenses.
- Sufficiently large combat initiative has been reported to allow getting the jump on the monsters, which should allow killing them before they can eat crew members. The amount of initiative required for this is not known.
- Blood Bubble does not stop monsters from eating your crew.
History
- On January 7, 2013, Jick fixed a bug which allowed banishing of the fearsome giant squid.