The Old Man's Bathtime Adventure

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The Old Man's Bathtime Adventure
The Old Man's Bathtime Adventure
Zone Num 318
Location The Old Man's Past
Unlocks using a jar of psychoses (The Old Man)
Recom Stat 130
Combat %  ?
ML 120 - 140
Terrain outdoor
Special Adventures
Clover none
refreshedit data

The Old Man's Bathtime Adventure is the only zone in The Old Man's Past. Your objective here is to guide your steadfast crew of action figures through the tumultuous sea of the young man's bath; battling fierce monsters who live on a diet of sailors whilst your supplies of crayons and bubbles are whittled away.

A primary stat of 130 is suggested. If your main stat isn't high enough, you'll see the following message:

The young man's tub has drowned an entire toy store's worth of action figures. No one would think less of you if you came back later.
(It is recommended that you have at least 130 <mainstat> to adventure here.)

Combat Adventures


fearsome giant squid This monster is a Fish -- (edit metadata)
Bath octopus.gif
  • Item Drops: old chum
  • Meat Drop: None
  • Monster Level: 125 • Substat Gain: 31.25 • Moxie for No Hit*: 135
  • Monster Defense: 125
  • Hit Points: 140
  • Initiative: 500
  • Elemental Alignment: None

ferocious roc This monster is a Beast -- (edit metadata)
Bath pelican.gif
  • Item Drops: old chum
  • Meat Drop: None
  • Monster Level: 120 • Substat Gain: 30 • Moxie for No Hit*: 130
  • Monster Defense: 130
  • Hit Points: 140
  • Initiative: 500
  • Elemental Alignment: None

giant man-eating shark This monster is a Fish -- (edit metadata)
Bath whale.gif
  • Item Drops: old chum
  • Meat Drop: None
  • Monster Level: 130 • Substat Gain: 32.5 • Moxie for No Hit*: 140
  • Monster Defense: 120
  • Hit Points: 140
  • Initiative: 500
  • Elemental Alignment: None

Bristled Man-O-War This monster is a Fish -- (edit metadata)
Bath bubble.gif
  • Item Drops: old chum
  • Meat Drop: None
  • Monster Level: 135 • Substat Gain: 33.75 • Moxie for No Hit*: 145
  • Monster Defense: 135
  • Hit Points: 160
  • Initiative: 500
  • Elemental Alignment: None

The Cray-Kin This monster is a Fish -- (edit metadata)
Bath craykin.gif
  • Item Drops: old chum
  • Meat Drop: None
  • Monster Level: 135 • Substat Gain: 33.75 • Moxie for No Hit*: 145
  • Monster Defense: 135
  • Hit Points: 160
  • Initiative: 500
  • Elemental Alignment: None
  • Damage Resistance: ?

Deadly Hydra This monster is a Beast -- (edit metadata)
Bath showerhead.gif
  • Item Drops: Hundred Headed IPA
  • Meat Drop: None
  • Monster Level: 140 • Substat Gain: 35 • Moxie for No Hit*: 150
  • Monster Defense: 140
  • Hit Points: 180
  • Initiative: 750
  • Elemental Alignment: None

Non-combat Adventures

Choices for each Log Entry are one of four possible sets. (See First Mate's Log.)


The Old Man's Bathtime Adventure (1)
Ship.gif
  • Note: Occurs on your first turn in The Old Man's Bathtime Adventure
  • Note: Does not consume an adventure

First Mate's Log Entry One
First Mate's Log Entry One
  • (Random set of four choices)
  • Note: Occurs on your 5th adventure in The Old Man's Bathtime Adventure

First Mate's Log Entry Two: Electric Boogaloo
First Mate's Log Entry Two: Electric Boogaloo
  • (Random set of four choices)
  • Note: Occurs on your 10th adventure in The Old Man's Bathtime Adventure

First Mate's Log Entry Three: The Revenge
First Mate's Log Entry Three: The Revenge
  • (Random set of four choices)
  • Note: Occurs on your 15th adventure in The Old Man's Bathtime Adventure

First Mate's Log Entry Four: A New Hope
First Mate's Log Entry Four: A New Hope
  • (Random set of four choices)
  • Note: Occurs on your 20th adventure in The Old Man's Bathtime Adventure

First Mate's Log Entry Five: The Final Frontier
First Mate's Log Entry Five: The Final Frontier
  • (Random set of four choices)
  • Note: Occurs on your 25th adventure in The Old Man's Bathtime Adventure

First Mate's Log Entry Six: City Under Siege
First Mate's Log Entry Six: City Under Siege
  • (Random set of four choices)
  • Note: Occurs on your 30th adventure in The Old Man's Bathtime Adventure

First Mate's Log Entry Seven: Diamonds are Forever
First Mate's Log Entry Seven: Diamonds are Forever
  • (Random set of four choices)
  • Note: Occurs on your 35th adventure in The Old Man's Bathtime Adventure

First Mate's Log Entry Eight: Resurrection
First Mate's Log Entry Eight: Resurrection
  • (Random set of four choices)
  • Note: Occurs on your 40th adventure in The Old Man's Bathtime Adventure

First Mate's Log Entry Eight: Insurrection
First Mate's Log Entry Eight: Insurrection
  • (Random set of four choices)
  • Note: Occurs on your 45th adventure in The Old Man's Bathtime Adventure

First Mate's Log Entry Nine: The Final Friday
First Mate's Log Entry Nine: The Final Friday
  • (Random set of four choices)
  • Note: Occurs on your 50th adventure in The Old Man's Bathtime Adventure

Journey's End
Journey's End
  • Gather Your Toys
  • Note: Occurs on your 51st adventure in The Old Man's Bathtime Adventure
  • Note: Can occur earlier if "Pull the Drain Plug" is chosen as an option during the prior noncombats.

The Old Man's Bathtime Adventure (Crew)
Ship.gif
  • Note: Occurs without any crew

The Old Man's Bathtime Adventure (2)
Ship.gif

Notes

  • You begin the journey with 37 crew, 11 crayon, and 69 bubbles.
  • The noncombat adventures are all scheduled, and not influenced by Combat Frequency modifiers. They occur 5 turns apart, unless you select the "Pull the Drain Plug" choice in one of the noncombats; then they occur 4 turns apart.
  • The monsters will try to eat your crew. The rewards received at Journey's End depend on the number of crew still alive after finishing the zone.
  • If your number of crewmembers decreases to 0, you will become unable to adventure further in the zone.
  • The fearsome giant squid eats 1 additional crewmember in the process of being described, before combat even begins. The squid cannot be banished, but you can olfact a different monster to decrease its frequency of appearance. This intro crew loss can also be blocked some of the time by choosing the "Cover the Ship in Bubbles" option in one of the noncombats.
  • All monsters have high initiative and their attacks eat crew. You can stop them from eating crew via blocking their first action and killing them in 1 round. Blockers:
    • Wearing Mesmereyes™ contact lenses prevents most of them from eating crewmembers on the first round
    • Pastamancer with a level 5+ Spaghetti Elemental Pasta Thrall prevents first round crew eating.
    • Attorney's badge sometimes blocks the monsters from eating your crew. This works if you do not have enough Mysticality to equip the contact lenses.
    • Sufficiently large combat initiative has been reported to allow getting the jump on the monsters, which should allow killing them before they can eat crew members. The amount of initiative required for this is not known.
    • Blood Bubble does not stop monsters from eating your crew.

History