The Lower Chambers
The Lower Chambers are located in A Small Pyramid. They are the last step of the Quest for the Holy MacGuffin.
Contents
Before opening the secret chamber
The Lower Chambers can take the following forms, which are changed by your actions in Control Freak in the Control Room. You may access it either directly or via Control Freak.
Without the ancient bomb in your inventory (regardless of the ancient bronze token):
You move through the first chamber into the second, where a stairway is almost completely concealed under a pile of rubble. Huh.
With the ancient bomb in your inventory:
You make your way to the rubble-covered stairway, light your bomb, put your fingers in your ears and run away. When you come back, the rubble is gone, and the stairs lead up into a dark hole in the ceiling of the chamber!
- Opens up the secret chamber.
Without the ancient bronze token in inventory (regardless of the ancient bomb):
You enter the first chamber -- the walls are riddled with small holes, and you hear rustlings and twitterings from within them. Nervously, you proceed down a damp, curved corridor to the second room, where you find a stone basket suspended from the ceiling by a rusty chain.
You look into the basket, and see that it's filled with bronze coins! You help yourself to one, but no sooner have you grasped it than a rat runs in from the other chamber, knocks you out, and steals it from you. Dangit!
![]() | You lose 30-35 hit points. |
With the ancient bronze token in inventory:
You probably shouldn't -- you don't trust those rats not to steal your token!
With the ancient bronze token in inventory, prior to the June 2, 2014 revamp:
As soon as you enter the first chamber, a rat runs out of one of the small holes in the wall, knocks you out, and steals your bronze token. Damn those rats!
![]() | You lose 30-35 hit points. |
Without the ancient bronze token in inventory (regardless of the ancient bomb):
You enter the first chamber, and find it empty save for a pile of rubble reaching all the way to the ceiling. You skirt the pile, and head down a damp, curving corridor into the second chamber. It contains what appears to be a vending machine full of bombs. It only takes tokens, though, and you don't have any. Tough luck.
With the ancient bronze token in inventory:
You enter the first chamber, and find it empty save for a pile of rubble reaching all the way to the ceiling. You skirt the pile, and head down a damp, curving corridor into the second chamber. It contains what appears to be a vending machine full of bombs.
You fish out your bronze token, drop it into the slot, and collect your bomb. Score!
![]() | You acquire an item: ancient bomb |
With the ancient bomb in inventory (prior to the June 2, 2014 revamp):
You enter the first chamber, and find it empty save for a pile of rubble reaching all the way to the ceiling. You take the ancient bomb, light it, and place it at the bottom of the pile.
You run into the second chamber and hide behind the vending machine until the bomb goes off. When you return to the first chamber, however, the pile of rubble is just as big as it always was. More rubble must've poured in from the ceiling after you blew up the first pile.
With neither the ancient bomb nor the ancient bronze token in inventory:
You enter the first chamber, and find a stone basket of tokens hanging from the ceiling. You reach in and grab yourself a token. Huzzah!
![]() | You acquire an item: ancient bronze token |
With the ancient bronze token in inventory:
You enter the first chamber, and find a stone basket of tokens hanging from the ceiling. You've already got a bronze token, though, so there's no need to mess around in here any more right now.
With the ancient bomb in inventory:
You enter the first chamber, and find a stone basket of tokens hanging from the ceiling. You've already got a bomb, though, so you don't really need another token. You wander back upstairs.
With neither the ancient bomb nor the ancient bronze token in inventory:
You enter the first chamber, and see what appears to be a vending machine full of bombs. Unfortunately, it looks like it only accepts tokens, and you don't have any, so you can't buy a bomb. You wander off.
With the ancient bronze token in inventory:
You enter the first chamber, and see what appears to be a vending machine full of bombs. You start to pull out a token to buy one, but then you see the glint of beady little rat eyes in the next room and change your mind.
With the ancient bomb in inventory:
You probably shouldn't go in there -- you wouldn't want those rats to steal your bomb. They'd probably use it to rob a cheese bank or something.
With the ancient bronze token in inventory (prior to the June 2, 2014 revamp):
You enter the first chamber, and see what appears to be a vending machine full of bombs. You fish your bronze token out of your pocket, and drop it into the slot.
There's a rattle from the machine, and a bomb falls out into the bottom slot. Before you can grab it, though, a rat rushes in from the second chamber, steals it, and disappears down the corridor. Dag nabbit!
![]() | You lose 30-35 hit points. |
With the ancient bomb in inventory (prior to the June 2, 2014 revamp):
As soon as you enter the first chamber, a rat runs out of one of the small holes in the wall, knocks you out, and steals your bomb. Damn those rats!
![]() | You lose 30-35 hit points. |
After successfully using the ancient bomb
Ed the Undying ![]() | |
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During the Heavy Rains challenge path, Ed's normal intro is changed:
Ed the Undrowning | |
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- Doesn't occur once defeated, attempting to adventure there again instead gives
- "The chamber is empty now. Ed the Undying sleeps once again."
Notes
- To complete this quest, you must go through at least 10 rotations or 2 complete cycles overall in Control Freak:
- 3 to get the token
- 4 to get the bomb
- 3 to get to the pile of stones again
- If you blow up the rubble, then turn the wheel again, the rubble reappears and you must go through the entire process again.
- If you continue turning the wheel after completing the quest, the rubble reappears and the way to Ed's chamber becomes blocked once more. If you blow up the rubble again, it only reveals Ed's already emptied chamber.
- You can't go down here while falling-down drunk:
- You're too drunk to screw around in here.
History
- Prior to the Pyramid revamp on June 2, 2014, this location had different images. In the same order as used above, they were:
- Also prior to that revamp, much of the text was different:
- Without the ancient bomb in your inventory (regardless of the ancient bronze token):
- You enter the first chamber, and find it empty. You continue down a damp, slightly curved corridor, and find rubble piled all the way ito the ceiling in the second chamber. You spend some time trying to clear it away, but you don't really make any progress.
- With the ancient bomb in your inventory (opened lower chamber):
- You head through the first chamber, down the curved corridor, to the pile of rubble. You take the ancient bomb, light it, and place it at the bottom of the pile.
You run back to the first chamber, fingers in your ears, and wait until the bomb goes off.
When you return to the far chamber, you see an opening in the ceiling that looks just low enough for you to reach.
- You head through the first chamber, down the curved corridor, to the pile of rubble. You take the ancient bomb, light it, and place it at the bottom of the pile.
- Without the ancient bomb in your inventory (regardless of the ancient bronze token):