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There are some vague or non-exact figures and information on this page. Some spading is required.
Monster item drop rates. How are the droppable items selected?
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The GameInformPowerDailyPro Dungeon is found in The Dungeoneers' Association. It is accessed by reading a GameInformPowerDailyPro magazine.
The contents of the dungeon are randomized based on the contents of your walkthru.
Adventures
bat minion -- (edit metadata)
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- Item Drops: 2 GIPDP items
- Meat Drop: None
- Monster Level: Scales with player's Moxie • Substat Gain: unknown • Moxie for No Hit*: Scales with player's Moxie
- Monster Defense: Scales with player's Muscle
- Hit Points: 75% of Defense
- Initiative: 0
- Elemental Alignment: None
- Note: Stats and drops based on dungeon level.
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blob minion -- (edit metadata)
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- Item Drops: 2 GIPDP items
- Meat Drop: None
- Monster Level: Scales with player's Moxie • Substat Gain: unknown • Moxie for No Hit*: Scales with player's Moxie
- Monster Defense: Scales with player's Muscle
- Hit Points: 75% of Defense
- Initiative: 0
- Elemental Alignment: None
- Note: Stats and drops based on dungeon level.
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clown minion -- (edit metadata)
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- Item Drops: 2 GIPDP items
- Meat Drop: None
- Monster Level: Scales with player's Moxie • Substat Gain: unknown • Moxie for No Hit*: Scales with player's Moxie
- Monster Defense: Scales with player's Muscle
- Hit Points: 75% of Defense
- Initiative: 0
- Elemental Alignment: None
- Note: Stats and drops based on dungeon level.
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demon minion -- (edit metadata)
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- Item Drops: 2 GIPDP items
- Meat Drop: None
- Monster Level: Scales with player's Moxie • Substat Gain: unknown • Moxie for No Hit*: Scales with player's Moxie
- Monster Defense: Scales with player's Muscle
- Hit Points: 75% of Defense
- Initiative: 0
- Elemental Alignment: None
- Note: Stats and drops based on dungeon level.
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ghost minion -- (edit metadata)
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- Item Drops: 2 GIPDP items
- Meat Drop: None
- Monster Level: Scales with player's Moxie • Substat Gain: unknown • Moxie for No Hit*: Scales with player's Moxie
- Monster Defense: Scales with player's Muscle
- Hit Points: 75% of Defense
- Initiative: 0
- Elemental Alignment: None
- Note: Stats and drops based on dungeon level.
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goblin minion -- (edit metadata)
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- Item Drops: 2 GIPDP items
- Meat Drop: None
- Monster Level: Scales with player's Moxie • Substat Gain: unknown • Moxie for No Hit*: Scales with player's Moxie
- Monster Defense: Scales with player's Muscle
- Hit Points: 75% of Defense
- Initiative: 0
- Elemental Alignment: None
- Note: Stats and drops based on dungeon level.
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gopher minion -- (edit metadata)
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- Item Drops: 2 GIPDP items
- Meat Drop: None
- Monster Level: Scales with player's Moxie • Substat Gain: unknown • Moxie for No Hit*: Scales with player's Moxie
- Monster Defense: Scales with player's Muscle
- Hit Points: 75% of Defense
- Initiative: 0
- Elemental Alignment: None
- Note: Stats and drops based on dungeon level.
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knight minion -- (edit metadata)
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- Item Drops: 2 GIPDP items
- Meat Drop: None
- Monster Level: Scales with player's Moxie • Substat Gain: unknown • Moxie for No Hit*: Scales with player's Moxie
- Monster Defense: Scales with player's Muscle
- Hit Points: 75% of Defense
- Initiative: 0
- Elemental Alignment: None
- Note: Stats and drops based on dungeon level.
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ninja minion -- (edit metadata)
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- Item Drops: 2 GIPDP items
- Meat Drop: None
- Monster Level: Scales with player's Moxie • Substat Gain: unknown • Moxie for No Hit*: Scales with player's Moxie
- Monster Defense: Scales with player's Muscle
- Hit Points: 75% of Defense
- Initiative: 0
- Elemental Alignment: None
- Note: Stats and drops based on dungeon level.
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mushroom minion -- (edit metadata)
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- Item Drops: 2 GIPDP items
- Meat Drop: None
- Monster Level: Scales with player's Moxie • Substat Gain: unknown • Moxie for No Hit*: Scales with player's Moxie
- Monster Defense: Scales with player's Muscle
- Hit Points: 75% of Defense
- Initiative: 0
- Elemental Alignment: None
- Note: Stats and drops based on dungeon level.
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skateboarder minion -- (edit metadata)
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- Item Drops: 2 GIPDP items
- Meat Drop: None
- Monster Level: Scales with player's Moxie • Substat Gain: unknown • Moxie for No Hit*: Scales with player's Moxie
- Monster Defense: Scales with player's Muscle
- Hit Points: 75% of Defense
- Initiative: 0
- Elemental Alignment: None
- Note: Stats and drops based on dungeon level.
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skeleton minion -- (edit metadata)
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- Item Drops: 2 GIPDP items
- Meat Drop: None
- Monster Level: Scales with player's Moxie • Substat Gain: unknown • Moxie for No Hit*: Scales with player's Moxie
- Monster Defense: Scales with player's Muscle
- Hit Points: 75% of Defense
- Initiative: 0
- Elemental Alignment: None
- Note: Stats and drops based on dungeon level.
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troll minion -- (edit metadata)
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- Item Drops: 2 GIPDP items
- Meat Drop: None
- Monster Level: Scales with player's Moxie • Substat Gain: unknown • Moxie for No Hit*: Scales with player's Moxie
- Monster Defense: Scales with player's Muscle
- Hit Points: 75% of Defense
- Initiative: 0
- Elemental Alignment: None
- Note: Stats and drops based on dungeon level.
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turtle minion -- (edit metadata)
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- Item Drops: 2 GIPDP items
- Meat Drop: None
- Monster Level: Scales with player's Moxie • Substat Gain: unknown • Moxie for No Hit*: Scales with player's Moxie
- Monster Defense: Scales with player's Muscle
- Hit Points: 75% of Defense
- Initiative: 0
- Elemental Alignment: None
- Note: Stats and drops based on dungeon level.
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warlock minion -- (edit metadata)
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- Item Drops: 2 GIPDP items
- Meat Drop: None
- Monster Level: Scales with player's Moxie • Substat Gain: unknown • Moxie for No Hit*: Scales with player's Moxie
- Monster Defense: Scales with player's Muscle
- Hit Points: 75% of Defense
- Initiative: 0
- Elemental Alignment: None
- Note: Stats and drops based on dungeon level.
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zombie minion -- (edit metadata)
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- Item Drops: 2 GIPDP items
- Meat Drop: None
- Monster Level: Scales with player's Moxie • Substat Gain: unknown • Moxie for No Hit*: Scales with player's Moxie
- Monster Defense: Scales with player's Muscle
- Hit Points: 75% of Defense
- Initiative: 0
- Elemental Alignment: None
- Note: Stats and drops based on dungeon level.
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Video Game Miniboss -- (edit metadata)
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- Item Drops: 4 GIPDP items
- Meat Drop: None
- Monster Level: Player's Moxie+3 • Substat Gain: unknown • Moxie for No Hit*: Player's Moxie+3
- Monster Defense: Player's Muscle+3
- Hit Points: 75% of Monster Defense
- Initiative: 0
- Elemental Alignment: None
- Note: Occurs on either level 2 or 3. It replaces all combat encounters on a level.
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Video Game Boss -- (edit metadata)
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- Item Drops: fat loot token, piece of Raiments of the Final Boss
- Meat Drop: None
- Monster Level: Player's Moxie+5 • Substat Gain: unknown • Moxie for No Hit*: Player's Moxie+5
- Monster Defense: Player's Moxie+5
- Hit Points: 75% of Monster's Defense
- Initiative: 0
- Elemental Alignment: None
- Note: Occurs at the end of Level 3
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Non-combat Adventures
The Journey Continues
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- Note: Occurs as the last adventure of Level 1 or Level 2, if that level does not end with a puzzle.
- Note: Does not cost an adventure.
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Think or Thwim
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- "Swim across"
- "Make a raft"
- "Throw your <game weapon> into the water"
- Note: Does not cost an adventure.
- Note: Correct choice is given in walkthru.
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When You're a Stranger
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- Unlock the first door
- Unlock the second door
- Unlock the third door
- Note: Does not cost an adventure.
- Note: Correct choice is given in walkthru.
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How Does a Floating Platform Even Work?
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- Jump when the first platform is high and the second is moving away
- Jump when the first platform is low and the second is approaching
- Jump when the first platform is at the same height as the second
- Note: Does not cost an adventure.
- Note: Correct choice is given in walkthru.
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A Gracious Maze
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- Go left
- Go forward
- Go right
- Note: Does not cost an adventure.
- Note: Correct choices are given in walkthru.
- Note: Occurs on Level 2 or 3 only???
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Levels
Each level will have 3 random types of minion. There may or may not be a challenge non-combat in the level (usually at the end but not always). After level 3's minions (or miniboss) and challenge (if present) are completed you face a Video Game Boss.
Only one gate is open at a time, completing a level locks it and opens the next level.
Level names and themes are randomly generated, when a level is open the gate will be one of the following:





Items
The items that the monsters drop are determined by your walkthru which selects 6 from the following list. There are 2 items per level. A minion may drop 1 of each, and a miniboss 2 of each.
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GameInformPowerDailyPro Minion Drops
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Notes
- All monsters are of the Constructs phylum.
- All of the monsters are scaled to your level.
- There are three separate zones, only one of which may be open at a time. Completing a zone (level) closes it, and opens the next one.
- Completing a level of the dungeon may involve solving a puzzle, the solution to which is written in your walkthru. If you need to re-access your walkthru, you can use the following quest item which appears in your inventory while a dungeon is ongoing:
GameInformPowerDailyPro walkthru
- Attempting to adventure in a level after you have completed will result in the following message:
- You already cleared out this area.
- The puzzles can be solved by pasting the walkthru text into this parser.
- Once the final boss is defeated, the dungeon will disappear. You can generate a new one by reading another magazine.
- There is no limit to the number you can open and complete in a day (Adventures permitting).
- These dungeons run 20 to 30 Adventures: 7-14 (?) in level 1, 1-12 (?) in level 2, 2-12 (?) in level 3.
- CLEESH will not advance the counter of defeated monsters.
- Attempting to access the dungeon after it has disappeared will result in the following message:
- This area is closed.
- If a miniboss appears in level 2 or 3, the level it is in will not contain any puzzles or minions, but the other two levels will have more minions to balance that.
- The items dropped will always include one food, one drink, and one weapon or helm, and these three categories will always appear in different levels. The equipment piece is chosen based on the character's level (1-4 (?) for level 1 equipment, 5-9 (?) for level 2, 10+ for level 3), so the upper level food and drink only drops in dungeons opened by a low level character.