The Dripping Guide
The Drip is hostile, horrible, and hard to navigate. Fortunately, it's not impossible to navigate, as veteran dripnauts have discovered. Talk to Jeremy Science, the Boss, to start.
Contents
Access
You need 2 things to enter The Drip: a drip harness, and Drippy Juice.
Drip harness
- Costs 50,000 meat.
- Back item that limits base stats to 100.
Drippy Juice, generated by the following items that are universally terrible for turngen:
- glass of drippy wine: size 5 booze, allows 5 adventures in The Drip, costs 10,000 meat
- drippy nugget: size 5 food, allows 5 adventures in The Drip, costs 10,000 meat
- drippy caviar: size 5 food, allows 5 adventures in The Drip, costs 1,000,000 meat
- The following items can be found in deeper areas of The Drip and exist as further ways for people to turn meat into more adventures in The Drip:
- drippy plum(?): size 5 food, allows 5 adventures in The Drip, 1/day from Drippy House on the Prairie
- drippy pilsner: size 5 booze, allows 5 adventures in The Drip, 1/day from The Hall in the Hall
Survival
Furthermore, Drippy monsters take a single point of damage from nearly all sources, which is why the following is highly advised in order to fight Drippy monsters:
- drippy truncheon: 1-handed club, 20,000 meat, deals 30 damage to Drippy monsters. Without it, drippy monsters become extremely tedious to kill, if even possible.
- The following optional weaponry can be found in deeper areas of The Drip:
- drippy stake: 1-handed knife, deals 40 damage to Drippy monsters
- drippy staff: 1-handed staff, deals Mys/10 damage to Drippy monsters, capped at 50.
In order to last additional rounds against Drippy monsters without needing to heal as often, the following extremely optional items are also available:
- drippy khakis: Drip monsters deal 5% less damage to maximum HP
- drippy shield: Drip monsters deal 10% less damage to maximum HP, unlocked by giving Jeremy the drippy snail shell from the Drippy House
- annealed drippy orb: Drip monsters deal 5% less damage to maximum HP, drippy science creation
- drippy diadem: Drip monsters deal 20% less damage to maximum HP, lathed from a dripwood slab
Regular Drippy monsters have an environmental effect that deals about 30% of your maximum HP in damage every round, which means they cannot be stunned or staggered, and this damage cannot be avoided. Drippy monsters will also never trigger stinging damage, although regular Passive Damage is still allowed. Because your base stats are limited by the drip harness, this also means your HP will be low enough that a bit of stat boosting will allow you to hit Drippy monsters and survive hits, while still being able to use New Age healing crystals as your primary source of healing in between rounds of dealing damage. While the drippy truncheon can be used for every fight, the stake and the staff deal more damage per round and allow finishing fights with fewer healing crystals.
- drippy tree: 100 HP, 150 atk/def
- drippy bat: 120 HP, 200 atk/def
- drippy reveler: 150 HP, 200 atk/def
- The Thing in the Basement: 320 HP, 300 atk/def, boss, deals 65% of maximum HP every round instead of 30%
The Dripping Trees
- Build up a total of 106 µg of Drippy Juice. This will take a few days, and should preferably be completed in one ascension.
- Adventure in The Dripping Trees until you encounter Drippy House on the Prairie (occurs on the 16th turn and every 15th turn thereafter).
- Explore it, and then take whatever new option is unlocked.
- Repeat this and explore the house a total of 6 times.
Rewards (at minimum):
- 20+ driplets
- drippy snail shell (you must turn this in to Jeremy to progress, unlocks drippy shield)
- drippy plum(?)
- drippy stake (consumes 1 drippy truncheon); 1-handed knife, deals 40 damage to Drippy monsters, kills most Drippy monsters fast enough to save at least 1 round.
The Thing in the Basement
Before exploring the Drippy House for the 7th time, you should buff up in order to fight the boss. You will likely also need the following items:
- Imitation Crab or Warbear Drone equipped with:
- paint bomb
- beard incense
- half-digested coal
- spooky sound effects record
- (or any other 3 sources of Passive Damage NOT stinging damage)
- 30 New Age healing crystals
Refill HP to full (while keeping your maximum below 700), fight the Thing in the Basement.
- use the paint bomb on the first round
- use a healing crystal every round afterwards
- repeat for 30 rounds until it dies
Alternatively, Seal Clubbers can trivialize the fight by equipping a drippy truncheon in the mainhand and a drippy stake in the offhand, and getting really angry:
- Wrath of the Wolverine + Ire of the Orca grants you 5 Fury as long as you do not get defeated in combat
- Double-Fisted Skull Smashing allows you to dual-wield drippy weapons
- Cavalcade of Fury attacks 5 times in one round, dealing 350 damage
Once defeated, the Thing will drop an eyeball that grants one of 3 skills, and a fingernail. You must turn in the Fingernail to Jeremy in order to unlock the next zone.
The Dripping Hall
Build up a total of ??? µg of Drippy Juice.
- Adventure in The Dripping Hall until you find The Hall in the Hall (occurs on the 12th turn and every 12th turn thereafter).
Unlike the Dripping House, all 5 options in the Dripping Hall are immediately available.
- Acquire a drippy staff: 1-handed staff, deals Mys/10 (up to 50) damage to Drippy monsters.
- Also acquire a drippy orb with 20*X Pool Skill.
- Spend 10,000 meat to acquire a drippy candy bar
- Or acquire 3 driplets.
- Acquire a drippy grub, drippy bezoar, or a drippy seed, depending on your randomly-acquired Drippy Eye skill from the eyeball.
- Acquire nothing if you do not have a Drippy Eye skill.
- Spend 1 drippy stein acquired from drippy revelers to acquire a drippy pilsner
- Acquire nothing without a drippy stein.
- Acquire 3-5 driplets
The first 4 options can only be done once per day.
Drippy Science Crafting
Your drippy eye skill |
Item obtained when opening door #3 with said skill, in The Hall in the Hall |
Result | ||||
Drippy Eye-Stone |
Drippy bezoar |
Drippy salt |
↑↑ Drippy flux |
↑↑ Annealed drippy orb |
↑↑ Limited protection from damage in The Drip | |
Salty drippy candy bar | Potion Increases Driplet drops from monsters (10 adventures). | |||||
Drippy bromide |
Gory drippy orb |
Accessory +5 Damage vs. creatures of The Drip | ||||
Drippy Eye-Sprout |
Drippy seed |
Drippy ichor | ||||
Writhing drippy candy bar | Potion +5 Damage against Drip creatures (10 adventures). | |||||
Drippy pigment |
Lustrous drippy orb |
Accessory Increases Driplet drops from monsters | ||||
Drippy Eye-Beetle |
Drippy grub |
Drippy enzyme | ||||
Gooey drippy candy bar | Potion Limited protection from damage in The Drip (10 adventures). | |||||
↓↓ |
↓↓ |
Accessory ↓↓ |
Because the drippy orb items require multiple petri dish items, enterprising dripnauts must trade with each other in order to acquire all of the parts.
The Drip Institute | |||
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Boss | Cafeteria | Armory | Enter The Drip |
Guide |