The Crimbo 11 Table

From TheKolWiki
Jump to: navigation, search
Pengthug.gif

The penguin behind the table greets you with typical penguin cordiality: "Welcome to the 11 tables, ya mook. What're you staring at? Don't you know how to play?"

"If you know how to play, then place your bets or move along. I ain't standing here for my health! Pasta Fazool!"

You step up to the table, ready to play a game of 11.

The dealer looks at you expectantly, and you realize you need to make your bet.


The Crimbo 11 Table is located in the The Crimbo Casino.

Rules

Rules of 11:

The object is to get as close as you can to 11 points without going over, and be closer to 11 than the dealer.

Aces are worth 1 or 6 points. Kings are worth 5. Two-card combinations that equal 11 are called 11!s, and pay at a higher rate.

The dealer must hit on 8 or less and stand on 9 or above.

The payouts are:

5:1 for 11!, 2:1 for winning, and 1:1 for tying with the dealer. Ties are known as "pushes."

Cards

Aa.gifAb.gifAc.gifAd.gifBack.gif
2a.gif2b.gif2c.gif2d.gif
3a.gif3b.gif3c.gif3d.gif
4a.gif4b.gif4c.gif4d.gif
5a.gif5b.gif5c.gif5d.gif
Ka.gifKb.gifKc.gifKd.gif

Optimal Play

Your hand Dealer's face-up card Your hand Dealer's face-up card Your hand Dealer's face-up card
A 2 3 4 5 A 2 3 4 5 A 2 3 4 5
7 A A H H H H H 8 A A A H H H H H 9 A A A A I H H H H
8 A 2 H H H H H 9 A A 2 H H H H H 10 A A A 2 H H H H H
9 A 3 H H H H H 10 A A 3 H S S S S 11 A A A 3 H H H H H
10 A 4 S S S S S A 2 2 H S S S S A A 2 2 H H H H H
4 2 2 H H H H H 11 A A 4 S S S S S 7 A A A 4 H H H H H
5 2 3 H D D D H A 2 3 S S S S S A A 2 3 H H H H H
6 2 4 H D D H H 6 2 2 2 H H H H H A 2 2 2 H H H H H
3 3 H D D D H 7 A A 5 H H H H H 8 A A A 5 H H H H H
7 2 5 H H H H H A 2 4 H H H H H A A 2 4 H H H H H
3 4 H H H H H A 3 3 H H H H H A A 3 3 H H S H H
8 3 5 H H H H H 2 2 3 H H H H H A 2 2 3 H H S H H
4 4 H H H H H 8 A 2 5 H H S H H 2 2 2 2 H I S H H
9 4 5 H S S S H A 3 4 H S S H H 9 A A 2 5 H S S S S
10 5 5 S S S S S 2 2 4 H S S H H A A 3 4 H S S S H
2 3 3 H S S H H A 2 2 4 H S S S S
9 A 3 5 H S S S S A 2 3 3 H S S S H
A 4 4 S S S S H 2 2 2 3 H S S S H
2 2 5 S S S S S 10 A A 3 5 S S S S S
2 3 4 S S S S S A A 4 4 S S S S S
3 3 3 H S S S H A 2 2 5 S S S S S
10 A 4 5 S S S S S A 2 3 4 S S S S S
2 3 5 S S S S S A 3 3 3 S S S S S
2 4 4 S S S S S 2 2 2 4 S S S S S
3 3 4 S S S S S 2 2 3 3 S S S S S

Key:

S = Stand
H = Hit
D = Double
I = Impossible hand (More than 4 cards of one type)
# = Soft total (Includes an ace worth 6)
# = Hard total (No ace worth 6)

Notes

  • Optimal play for 11 while always betting 11 Crimbux will give a net gain of approximately 4.134 Crimbux/adventure spent.
  • You may spend adventures here even whilst falling-down drunk.
  • If you receive 5 cards without busting, you get the message "5 cards without busting, you win!" which gives the normal 2:1 win payout.
  • You can Double Down on a 5 or 6, which doubles your bet, but you get only one more card.
  • Deck composition is four suits composed of 2 through 5, King, and Ace.
  • The dealer doesn't instantly win if he has 11! If you get 11! or draw 5 cards you always win (he won't check his down card).
  • Due to the additional payout on "11!"s, this game is biased in your favor. The expected average return with optimal play is 37.58% above your initial wager.
  • The maximum bet is 11 Crimbux, unless you double down.
  • The dealer will always hit on 8, even if already showing 5 cards. There are two sequences where this will occur: 222AA, AAA4A
  • Trying to play with no adventures remaining gets you the message "And then realize that you don't have any time left for a game!"

References

  • "Pasta Fazool!" is a common pronunciation of the Italian dish Pasta fagioli
  • The design on the back of the cards has a unicycle, which is a reference to Bicycle brand playing cards.
  • The game is similar to Blackjack (a.k.a. 21). Being KoL, this game only goes up to eleven.