The Copperhead Club

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What is the chance of the ice cubes affecting either you or your opponent? The lanterns? Of finding a diamond? How much damage do the lanterns deal?


The Copperhead Club
The Copperhead Club
Zone Num 383
Location The Wrong Side of the Tracks
Unlocks After reading your father's MacGuffin diary
Recom Stat 135
Combat % 100
ML 140 - 155
Terrain indoor
Special Adventures
Lucky Where There's Smoke... (Lucky)
Turtle Armchair Quarterback, Close, but Yes Cigar
refreshedit data


A primary stat of 135 is suggested. If your main stat isn't high enough, you'll see the following message:

This zone might be too tough for you.
(It is recommended that you have at least 135 <mainstat> to adventure here.)

The Copperhead Club is located in Seaside Town on the Wrong Side of the Tracks, after reading your father's MacGuffin diary.

Combat Adventures


Copperhead Club bartender This monster is a Dude -- (edit metadata)
Coppertender.gif

fan dancer This monster is a Dude -- (edit metadata)
Fandancer.gif
  • Item Drops: combat fan, blowdart, red silk skirt, dancing fanm
  • Meat Drop: 80-120
  • Monster Level: 145 • Substat Gain: 36.25 • Moxie for No Hit*: 155
  • Monster Defense: 140
  • Hit Points: 145
  • Initiative: 150
  • Elemental Alignment: None

Mob Penguin Capo This monster is a Penguin -- (edit metadata)
Mobcapo.gif

ninja dressed as a waiter This monster is a Dude -- (edit metadata)
Ninjawaiter.gif

waiter dressed as a ninja This monster is a Dude -- (edit metadata)
Waiterninja.gif

Non-combat Adventures


Welcome to the Copperhead Club
Welcome to the Copperhead Club
Shen Copperhead, Nightclub Owner
Shen.gif
  • Leave the club: Nothing. (Does not cost an adventure)
  • Note: Occurs on first visit to the zone, and until choosing "Approach Shen's table".

Exclam.gif Shen Copperhead, Jerk
Shen.gif
  • Note: Only occurs if you have the first requested item.
  • Note: Only occurs after 5? turns have been spent in the zone.
  • Note: A one-time superlikely adventure.

Exclam.gif Shen Copperhead, Huge Jerk
Shen.gif
  • Note: Only occurs if you have the second requested item.
  • Note: Only occurs after 10? turns have been spent in the zone.
  • Note: A one-time superlikely adventure.

Exclam.gif Shen Copperhead, World's Biggest Jerk
Shen.gif
  • Item Drops: Copperhead Charm
  • Note: Only occurs if you have the third requested item.
  • Note: Has a 50% chance of occurring after 14 turns have been spent in the zone.
  • Note: Has a 100% chance of occurring after at least 15 turns have been spent in the zone.
  • Note: A one-time superlikely adventure.

Exclam.gif Behind the 'Stache
Behind the 'Stache
  • Cut loose the gong
  • Knock over an ice bucket
  • Set the lanterns on fire
  • Head to the back and steal some stuff: Gain 4-5 random Copperhead Club monster drops
  • Note: Only occurs when adventuring with the Crappily Disguised as a Waiter effect.
  • Note: Does not consume an adventure.
  • Note: A superlikely adventure.

11leafclover.gif Where There's Smoke... (Lucky)
Fridge.gif

Retired Adventures


Where There's Smoke... (Clover)
Fridge.gif

Notes

  • At the beginning of each combat in this zone, you will take damage (unless the gong is loose; see below):
    You get caught in the hail of bullets -- a hailstone-sized bullet hits you right in the <arm>
    HPYou lose some hit points.
  • By choosing different options in the Behind the 'Stache adventure, you can change the environmental effects you experience during combat. Only one of these options can be active at a time.
    • If you cut loose the gong, you won't get hit by bullets:
    You manage to maneuver behind the massive rolling gong and avoid getting caught in the perpetual hail of bullets.
    • If you spill ice on the floor, then each round, one of two messages will be displayed. The first acts a single-round stun; the second seems to give the monster a guaranteed hit, as well as guaranteeing your next melee attack will fumble.
    Your opponent slips on one of the ice cubes on the floor and falls ass-over-teakettle.
    or
    You slip on one of the ice cubes on the floor, and it leaves you wobbling to and fro.
    • Additionally, after combat, if ice is on the floor, rarely:
    Sliding around amidst the ice cubes on the floor, you find a priceless diamond! Score!
Baconstone.gifYou acquire an item: priceless diamond
    • If you set the lanterns ablaze, then each round, flaming debris will deal hot damage to either you or your foe:
    A flaming paper lantern falls from the ceiling onto her head, dealing X damage and making her look very, very silly.
    or
    A flaming paper lantern falls from the ceiling onto your head. For a moment, you can only see fire. Then you can see fire and pain. Then the lantern burns away and you can only see pain.
    HPYou lose some hit points. (hot damage)
    • Additionally, after combat, if the lanterns are ablaze and you have an unnamed cocktail in your inventory:
    A bit of flaming paper drifts into your unnamed cocktail and sets it ablaze. Whoah!
    Rocks f.gifYou acquire an item: Flamin' Whatshisname
  • Each of the environmental effects in the Copperhead Club are exclusive to monsters native to the zone. Wanderers will not trigger any of these effects.

References