The Convention Hall Lobby is located at the
Secret Tropical Island Volcano Lair and ...
A primary stat of 140 is suggested. If your main stat isn't high enough, you'll see the following message:
- Nope
(It is recommended that you have at least 140 <mainstat> to adventure here.)
On First Visit:
- You step into the building's lobby, and are confronted with the sight of a huge crowd of slimes, of every type and composition imaginable: oozes, gravies, colorful wobbling blobs. They stand (if that's the right word) around in small groups talking (see previous parenthesis) with each other. Some of the slimes appear to be selling things to other slimes; there is also a queue of them waiting to get through the large double-doors into what must be the building's main hall.
- The carpets are an ungodly mess.
- As you look around, several of the slimes take notice of you and begin to quiver agitatedly. It looks like you aren't exactly welcome here.
After defeating Lumpy:
- A sign on the door of the convention hall reads: "Closed for carpet shampooing. Come back in a year. --E."
Combat Adventures
vendor slime -- (edit metadata)
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- Item Drops: vial of red slime
- Meat Drop: None
- Monster Level: 145 • Substat Gain: 36.25 • Moxie for No Hit*: 155
- Monster Defense: 130
- Hit Points: 160
- Initiative: 75
- Elemental Alignment: None
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booth slime -- (edit metadata)
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- Item Drops: vial of blue slime
- Meat Drop: None
- Monster Level: 140 • Substat Gain: 35 • Moxie for No Hit*: 150
- Monster Defense: 126
- Hit Points: 150
- Initiative: 50
- Elemental Alignment: None
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fan slime -- (edit metadata)
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- Item Drops: vial of yellow slime
- Meat Drop: None
- Monster Level: 140 • Substat Gain: 35 • Moxie for No Hit*: 150
- Monster Defense: 126
- Hit Points: 150
- Initiative: 50
- Elemental Alignment: None
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Non-combat Adventures
Notes