The Boss Bat's Lair
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There are some vague or non-exact figures and information on this page. Some spading is required.
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The Boss Bat's Lair | |
Zone Num | 34 |
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Location | The Bat Hole |
Unlocks | After using a third sonar-in-a-biscuit and/or third Screambat fight |
Recom Stat | 13 |
Combat % | 100 |
ML | 25 - 33 |
Terrain | underground |
Special Adventures | |
Lucky | none |
refreshedit data |
You reach The Boss Bat's Lair by entering The Bat Hole from The Nearby Plains. The Bat Hole becomes available through The Council of Loathing. Check out the Boss Bat Quest for more information.
To unlock this area you must knock down three walls, by any combination of Screambat fights and using sonars-in-a-biscuit, obtainable in any other area in The Bat Hole apart from the Entrance.
The exact mechanism behind the Boss Bat encounter is unknown, but it is known that the current minimum number of bodyguards is 4 (disputed: see talk page), and that the bodyguards and the bat both act as normal monsters (that is, obeying the queue).
A primary stat of 13 is suggested. If your main stat isn't high enough, you'll see the following message:
- You should not be here.
beefy bodyguard bat ![]() | |
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Boss Bat ![]() | |
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During a Heavy Rains run, you will instead encounter:
Aquabat ![]() | |
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During an Actually Ed the Undying run, you will instead encounter:
Boss Bat? ![]() | |
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During a Pocket Familiars run, you will instead encounter:
Jerry Bradford ![]() | |
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During a Dark Gyffte run, you will instead encounter:
Steve %belmont% ![]() | |
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During a Path of the Plumber run, you will instead encounter:
Koopa Paratroopa ![]() | |
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During a You, Robot run, you will instead encounter:
Boss Bot ![]() | |
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During a Wildfire run, you will instead encounter:
Blaze Bat ![]() | |
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During a Fall of the Dinosaurs run, you will instead encounter:
two-headed pteranodon with a two-headed bat inside it ![]() | |
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During an Avatar of Shadows Over Loathing run, you will instead encounter:
two-headed shadow bat ![]() | |
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During a Legacy of Loathing run, you will instead encounter:
Classic Boss Bat ![]() | |
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Notes
- The Boss Bat can appear after 4, 5 or 6 adventures (assigned randomly each turn) have been spent in the zone.
- The Boss Bat is treated as a normal encounter, meaning that its appearance respects Adventure Queue, and that it is possible to Macrometeorite a bodyguard into the Boss Bat.
- Because of the variable delay, attempting to Macrometeorite into a Boss Bat can fail, and then aborting the combat (through Rollover runaway or Using the Force) can cause it to succeed on the next attempt, without any additional delay burn.
- After defeating the Boss Bat, this area can no longer be adventured in. Attempting to do so yields the message:
- Using the Last Adventure link after defeating the Boss Bat yields the message:
- You do NOT need Stench Resistance to adventure here.