TheKolWiki:Established Standards/Adventure Pages

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Adventure pages can be broken down into Combat Adventure Pages and Non-Combat Adventure Pages. The standards are slightly different. Note that Bad Moon adventures, while non-combat, are treated slightly differently. Note also, since the adventure templates autocategorize into appropriate categories, there is usually no need to tag the end of the article with categories. The exception would be obsolete adventures.

Follow the link for information on coding and contents for each element.

Combat Adventure Pages

Combat adventure pages should contain the following elements in the order shown here.

Header

Begin with the following template:

{{battle
   |image=biglime.gif
   |a=a
   |name=Sabre-toothed lime
   |text=This room is guarded by a lime ... won't get scurvy.
   |hit=It licks some salt ... in the {{part}}. Irony! {{ouch|2}}
   |miss=It tries to bite you, but you bite it first. Limey!
   |critical=It uses its sabre-teeth .... {{ouch|3}}
   |fumble=It snaps at you ... You stand back and laugh.
   |special=It tosses a lime but you think fast and catch it.{{acquire|item=lime}}}}
  • Image is the monster's image, uploaded to the wiki with the same filename as in the Kingdom.
  • A is the monster's article - are you fighting a monster or an annoying monster?
  • Name is the monster's name.
  • Text is the monster's description, as it appears in the Kingdom.
  • Hit is a list of messages that appear when the monster successfully attacks you.
  • Miss is a list of messages for when the monster fails to attack you.
  • Critical is the monster's critical hit message.
  • Fumble is the monster's fumble message.
  • Special is a function used for enemy special moves (not applicable for all enemies).

Our above example would yield:


Create metadata
Sabre-toothed lime You're fighting a Sabre-toothed lime

This room is guarded by a lime with nasty pointy teeth. Look on the bright side - if it bites you, at least you won't get scurvy.

Hit Message(s):

It licks some salt, swigs some tequila, and bites you in the <kidney>. Irony! Ow! Ooh!

Critical Hit Message:

It uses its sabre-teeth to open a can on you. Unfortunately for you, it's not a can of tomato juice, but of whup-ass. Your head explodes like a atom bomb from the beating. Eek! Ooh! Ouch!

Miss Message(s):

It tries to bite you, but you bite it first. Limey!

Fumble Message:

It snaps at you with its fearsome sabre-teeth, but accidentally lodges one in the floor. It wiggles back and forth, doing a sabre-dance. You stand back and laugh. (FUMBLE!)

Special Move(s):
It tosses a lime in your direction but you think fast and catch it.
Lime.gifYou acquire an item: lime

After Combat

Attack Messages

  • If a monster hits you or tries to hit you in a body part, use the following syntax:
{{part}}

Which yields:

  • Follow successful attack messages with the following syntax:
{{ouch|3}}

Which yields:

Ow! Ouch! Oof!

You may replace the number '3' with approximately however many exclamations typically appear during each attack (the actual number varies depending on how much damage you take).

  • If the monster's attack deals Elemental Damage then use the following syntax (where element is equal to the element that the attack deals damage with) after the damage actions:
{{element|spooky}}

Which yields:

The element name must be in lowercase!

Spoils of War

  • List the rewards in the order in which they appear in the Kingdom (meat, drops, stat gain). Alpha sort the item drops.
  • Center the rewards
    • If you gain multiple copies of an item, list multiple copies of the item.
    • Link items to their wiki pages.
  • Give the total substats gained from the fight, added up, instead of separating them into Muscle, Mysticality, and Moxie.
  • Leave two blank lines between the failed hit messages and the rewards.
{{meat|amount=160-240}}
{{acquire|item=lime|chance=50%}}
{{acquire|item=lime|chance=25%}}
{{stat|18-21}}

Yields:

Meat.gifYou gain 160-240 Meat.
Lime.gifYou acquire an item: lime (50% chance)*
Lime.gifYou acquire an item: lime (25% chance)*
You gain 18-21 <substat>.

Other Information

  • Add a line (Wikicode is four hyphens like this: ----) after the Spoils, then add a link back to the location where the adventure occurs, using the format "Occurs at [location]."

Non-Combat Adventure Pages

Please adhere to the following guidelines:

Header

Begin with the following template:

{{adventuretop|image=biglime.gif|name=Limetastic!}}
  • Image is the adventure's image, uploaded to the wiki with the same filename as in the Kingdom.
  • Name is the adventure's title.
  • Bad Moon non-combats are treated exactly the same, except {{badmoontop}} is used.

Content

  • If the adventure allows for choices, include a line (Wikicode: ----) after the initial description, and then:
    • Put the text of the choice, as it appears on the {{button}} in the Kingdom, centered, in bold, below the line.
    • Include any results of that choice below, formatted as they appear in the Kingdom.
    • Include another line before the next choice.
  • If the adventure does not allow for choices, copy out the rest of the text in exactly the same format as is in the Kingdom.
  • If the adventure gives stats, use {{stat}} to indicate the stats gained (or lost).
You manage to steal some limes. Moxious!

{{acquire|item=lime}}
{{acquire|item=lime}}
{{acquire|item=lime}}
{{stat|mox=gain 15}}

This example would yield the following:

Limetastic!
Limetastic!


You manage to steal some limes. Moxious!

Lime.gifYou acquire an item: lime
Lime.gifYou acquire an item: lime
Lime.gifYou acquire an item: lime
You gain 15 Chutzpah.

Other Information

  • Add a line (Wikicode: ----) after the Content, then add a link back to the location where the adventure occurs, using the format "Occurs at [location]".
Established Standards
Adventures | Effects | Familiars | Items | Locations | Outfits | Skills | Tattoos | Trophies | Data