Template talk:Acquire

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The more I think about this the less I like it, but we'll see what you people think. I got the idea from the help at the Wikimedia site. There's something about this buggin' me though. I guess it needs space for a range (X-X) on the multiple drops. So far it works as the following:

  • Removed old examples, since template has changed since then

I've only tried it on the Booze Giant page so far. --JRSiebz 15:20, 12 Jul 2005 (Central Daylight Time)

  • Maybe I'll try a num variable
{{acquire|1|image=bottle.gif|item=bottle of gin|num=}}
{{acquire|2|image=bottle.gif|item=bottle of gin|num=(2)}}
{{acquire|2|image=bottle.gif|item=bottle of gin|num=(1-4)}}

...but i don't really like the syntax of that, especially for single items. hmmm. --JRSiebz 15:26, 12 Jul 2005 (Central Daylight Time)

  • Hmm, or Acquire and AcquireMultiple/MultiAquire/Aquire2 could be two separate templates, removing the use of the odd P1...Pn templates. --JRSiebz 15:29, 12 Jul 2005 (Central Daylight Time)
  • I added the num variable, on single drops it is ignored, but must be supplied, else {{{num}}} will be undefined and mess up the template. Here's what it looks like now:
{{acquire|1|image=bottle.gif|item=bottle of gin|num=}}
{{acquire|1|image=bottle.gif|item=bottle of gin|num=1}}
{{acquire|1|image=bottle.gif|item=bottle of gin|num=anything}}
{{acquire|item=bottle of gin}}
Bottle.gifYou acquire an item: bottle of gin
{{acquire|2|image=bottle.gif|item=bottle of gin|num=2}}
{{acquire|item=bottle of gin|num=2}}
Bottle.gifYou acquire 2 bottles of gin
{{acquire|2|image=bottle.gif|item=bottle of gin|num=1-4}}
{{acquire|item=bottle of gin|num=1-4}}
Bottle.gifYou acquire 1-4 bottles of gin
Here's what happens when the num variable isn't supplied at during during a single drop:
{{acquire|1|image=bottle.gif|item=bottle of gin}}
Removed old formatted use of templates and replaced with current method. --Quietust 14:50, 21 August 2006 (CDT)
...and updated them again to drop the images --Quietust (t|c) 23:09, 9 November 2006 (CST)

Thoughts anyone? --JRSiebz 20:50, 12 Jul 2005 (Central Daylight Time)

  • Think we could spell it correctly? ACQUIRE. --jin 00:12, 13 Jul 2005 (Central Daylight Time)
  • Oh crap. I told ya something was buggin' me that I couldn't put my finger on. It's always the obvious one. *smacks himself around* Funny thing is, I spelt it right inside the template. --JRSiebz 01:26, 13 Jul 2005 (Central Daylight Time)
  • Aha, so there is a way to do some conditional processing in templates. Is there any way to use that sort of conditional processing to hide the lines in the food and booze templates for the stats you don't gain from a particular food/drink? That is, instead of having it say "You gain 0 Muscularity. You gain 0 Wizardliness. You gain 35 Sarcasm." for, say, a key lime pie, just have it say "You gain 35 Sarcasm." and omit the other two lines? I really hate seeing the zero lines, since they don't appear in the game. -- Old Ned 03:06, 6 Aug 2005 (Central Daylight Time)


After various useless edits, i managed to fix the bugginess. Now, what would be an interesting adjustment is allow for the form: You acquire 2 tureens of sleazy fairy gravy --Dehstil 14:56, 28 April 2006 (CDT)

p.s. what was fixed was that the semi colon was putting some weird formating tags making newlines and such instead. After putting some nowiki tags it made cariage return appear between item and the colon, translating to a space after item. putting the colons into the conditional thingy put weird pre tags and such afterwards, but removing the space after it made it go away and that carriage return became the space.--Dehstil 15:12, 28 April 2006 (CDT)

  • The problem was actually in the P1/P2/P3 templates, which had newlines between the template data and the 'noinclude' tags. This caused it to insert an extra space after all uses of said templates (unless there was already a space, in which case you'd never notice). I recall fixing the same thing in the 'substat' template a while ago as well. --Quietust 15:23, 28 April 2006 (CDT)
  • Ah, now I understand why I was putting nowikis after those p template dealies, nifty. Now one question: when, if ever, does kol say "You acquire some items: sleazy fairy gravy (2)" and when does it say "You acquire 2 tureens of sleazy fairy gravy"? Whatever the case, should I sandbox a bit and change and then change the template again? Or no, because that's just messy? --Dehstil 15:35, 28 April 2006 (CDT)
    • "You acquire some items: sleazy fairy gravy (2)" -- it used to. Items didn't get plurals until somewhat recently, Actually it may never do the above anymore, but it's require a homemade extension which would look up an item's plural form beiung integrated into the template and would be required to always be kept up to date with new items and plurals. Is the effort worth it? I remeber talking about it right after plurals were introduced and wer thought how we already (just got) it working was fine, because the wiki was rather new and had bigger fish to fry. ;-)--JRSiebz (|§|) 15:53, 28 April 2006 (CDT)
      • What might be worth consideration (if this is possible) is creating a parsable page which the extension runs off of so that users can update the page according to format in order to keep the plurals going.--SomeStranger (Talk | Contribs) 19:27, 28 April 2006 (CDT)

Odd bug

I experienced an odd bug this morning. The raffle prize box contains several copies of the acquire template. Each one decided to stick a () at the end of the line, even though the num field was blank. It wasn't until I edited the page that the ()s disappeared. Is there some known bug with this template? Am I the only one? Can anyone replicate what I saw? Do you all think I'm crazy? --Ricket 11:58, 20 June 2006 (CDT)

  • That was something I did this morning by accident when I was changing the template so that it used the newly installed parserfunctions. You probably went to the page in the 2 minute period before I corrected my mistake, thereby cacheing the bad version of the page in your browser. It was not until you edited it (which automatically deletes the cache and downloads a new copy) that the ()s disappeared because the correct version of the template had to be redownloaded. In the future, pressing "Control + F5" on your keyboard will hard refresh the page, thereby deleting the cache.--SomeStranger (t|c) 12:07, 20 June 2006 (CDT)

Special Numbers

It uses special numbers as of last night, but I'm not sure of the format...at all, or whether they would actually pop up anywhere on the wiki.--Dehstil (t|c) 19:51, 28 June 2006 (CDT)

  • They don't seem to look right. --JRSiebz (|§|) 20:44, 28 June 2006 (CDT)
    • I added a space befofe "FNORD" and "In a row" and properly styled the "FNORD" span. Them being links jsut seems to visually throw me off. --JRSiebz (|§|) 21:03, 28 June 2006 (CDT)
Wad.gifYou acquire 11 meat pastes
(That's ridiculous. It's not even funny.)
Wad.gifYou acquire 23 meat pastes FNORD
Wad.gifYou acquire 37 meat pastes
(In a row?!)
      • Please remove the links. They are really bothersome. (The FNORD thing also throws off the centering)--SomeStranger (t|c) 22:09, 28 June 2006 (CDT)
        • I just modified this to use a table like the actual in-game item acquire message does (much like AcquireEffect does); it's slightly more bearable now. --Quietust 22:23, 28 June 2006 (CDT)
          • The concept is cool, but when are we actually going to use this?--SomeStranger (t|c) 22:27, 28 June 2006 (CDT)

empty data

When the data page referenced doesn't exist, this thing looks pretty ugly. How about adding an #ifexist:Data:{{itemname}} condition to check for this? --Starwed 10:38, 27 June 2007 (CDT)


Looking at the bit of the code that deals with haiku acquisitions, and the html comments therein, I can state the following:

  1. Item names are bolded.
  2. Acquisition haikus need to be randomized. I've had the same item drop from the same combat/noncombat and seen different haikus for it.

--Flargen 19:32, 1 September 2008 (CDT)

  • Some people keep saying that 2 syllable item drop haiku are not bolded for some reason (I have all item names bolded right now), and I want them to be randomized, but as of yet there is no sufficient random number generator wiki-wise to do so, things like synonyms for mysticality, bodyparts hit, etc. are currently handled by specific custom wiki extensions. We a yammering on about which way to do so. I would have already been picking one randomly if i could have, so in the mean time, I just picked one for each known syllable count, though my unknown syllable count haiku default case is not working correctly ;-) --JRSiebz (|§|) 21:48, 1 September 2008 (CDT)
  • We could ignore the 2-syllable bug, I guess. --Raijinili 01:25, 2 September 2008 (CDT)

Whew, it now randomly selects one of the 2 or 3 haiku available for the provided number of syllables. Yay! Got them from haiku combat#Item Drops. It includes 3 1-syllablers, 3 2-syllablers, 2 3-syllablers, 2 4-syllablers, 2 5-syllablers, and 2 anyothernumberof-syllablers. If more are found, they'll need to be added. Yay for random numbers! ==JRSiebz (|§|) 06:26, 14 September 2008 (UTC)

  • On a side note, we have to check the haiku on haiku combat#Item Drops, since some of them say "it's/spy/have a ITEMNAME" or "it's/spy/have an ITEMNAME" (one begins a line "A ITEMNAME)", are they always "a" or "an" like written, or do they change, like they are supposed to, depending on the ITEMNAME? If so, we may need to add an a=a or a=an value for haiku drops (like the combat adventure tops template, and capital if necessary) to this template unless we can do it automagically. --JRSiebz (|§|) 06:26, 14 September 2008 (UTC)

See Also

Could we get a "see also" section on this page for Template:AcquireEffect? --Club (#66669) (Talk) 18:54, 19 August 2013 (UTC)

Bounty items

Bounty items have a new acquire message, "You acquire a Bounty item". They also aren't items so we are going to need a parameter for a display name so we can point the link at the bounty list. Unless we just make a bunch of redirects and are ok letting this template point at them. Discordance (talk) 18:45, 15 January 2014 (UTC)

  • Or maybe we have an AcquireBounty just for that purpose. Bounty items also have a post (x of y) type message, but I forget the exact format. --Club (#66669) (Talk) 19:26, 15 January 2014 (UTC)

Stored in Hagnks

A couple of items are given to you straight to Hagnk's, such as the special edition Batfellow comic or inert grey goo ring. It would be nice to display this like the game does, with the message inline and after the item.--Ryo_Sangnoir (talk) 18:38, 17 August 2020 (UTC)

  • Added an option: tohagnk=1. --Fig bucket (talk) 21:19, 17 August 2020 (UTC)