Template:Test/CombatRows

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{{Test/CombatRows}}
* '''Item Drops:''' {{#if:{{{items|}}}{{{quest|}}}{{{bounty|}}}{{{pickpocket|}}}|{{

#if:{{{items|}}}| {{{items|}}}|}}{{ #if:{{{quest|}}}|{{#if:{{{items|}}}|,| }} <i>{{{quest|}}}</i>|}}{{ #if:{{{bounty|}}}|{{#if:{{{items|}}}{{{quest|}}}|,| }} {{{bounty|}}}<sup style="font-variant:small-caps;">[[The Bounty Hunter Hunter's Shack|b]]</sup>|}}{{ #if:{{{pickpocket|}}}|{{#if:{{{items|}}}{{{quest|}}}{{{bounty|}}}|,| }} {{{pickpocket|}}}<sup style="font-variant:small-caps;">[[Pickpocket|p]]</sup>|}} |None}} * '''Meat Drop:''' {{{meat|None}}} * '''Monster Level:''' {{Test/DataVar|{{{attack|?}}}}} &bull; ''Substat Gain:'' {{#if:{{{stat|}}}|{{{stat|}}}|{{Test/DataVar|{{{attack|?}}}|{{#ifexpr:{{{attack|}}} < 4 | 1 | {{#expr:{{{attack|}}}/4}} }} }} }} &bull; <span class="substat-safemoxie">''Moxie for No Hit[[Safe Adventuring|*]]:'' {{{MoxieNoHit|{{#if:{{{1|}}}|{{{1|}}}|{{Test/DataVar|{{{attack|?}}}|{{#ifeq: {{#expr: {{{attack|?}}} + 0 != {{{attack|?}}} }} | 0 | {{#expr: {{{attack|?}}} + 10}} | {{{attack|?}}} }} }} }} }}} * '''Monster Defense:''' {{#switch: {{lc: {{{defense| {{{attack|?}}} }}} }} | scales = Scales with player stats | #default = {{Test/DataVar|{{{defense| {{{attack|?}}} }}}|{{#ifeq: {{#expr:1 * {{{defense| {{{attack|?}}} }}} != {{{defense| {{{attack|?}}} }}} }}|0|{{ceiling|{{#expr: 0.9* {{{defense| {{{attack|?}}} }}} }} }}|{{{defense| {{{attack|?}}} }}} }} }} }} * '''Hit Points:''' {{Test/DataVar|{{{hp|?}}}}} * '''Initiative:''' {{Test/DataVar|{{{init|?}}}}} * '''Elemental Alignment:''' {{#switch:{{lc:{{{element|?}}}}} | none = None | ! = Indeterminate | ? = Unconfirmed; change to none if confirmed as none.[[Category:Needs Confirm| {{PAGENAME}}]] | hot = {{element|hot|}}, weak against {{element|stench|}} and {{element|sleaze|}} | cold = {{element|cold|}}, weak against {{element|hot|}} and {{element|spooky|}} | spooky = {{element|spooky|}}, weak against {{element|hot|}} and {{element|stench|}} | stench = {{element|stench|}}, weak against {{element|cold|}} and {{element|sleaze|}} | sleaze = {{element|sleaze|}}, weak against {{element|cold|}} and {{element|spooky|}} | bad spelling = {{element|bad spelling|}}, weak against [[dictionary]] | #default = {{element|{{{element|?}}|}}} }}{{#switch:{{lc:{{{physical|None}}}}} | none = | ! = * '''Physical Resistance:''' Indeterminate | #default =

* '''Physical Resistance:''' {{{physical|None}}}}}

Misfeatures / bugs

  • An optional {{{1}}} parameter will show up as the "No Hit" value. This should be on the data page instead.
  • A missing Meat value on the data page is interpreted as "None".

Examples

Ninja Snowman Weaponmaster:

Bad ASCII Art:

batwinged gremlin:

Stuffing Golem:

  • Item Drops: single-serving herbal stuffing (below level 7), herbal stuffing (level 7 and above)
  • Meat Drop: None
  • Monster Level: Player's Buffed Moxie - 3 • Substat Gain: Scales with player stats • Moxie for No Hit*: Player's Buffed Moxie - 3
  • Monster Defense: Player's Buffed Muscle - 3
  • Hit Points: 75% of Player HP
  • Initiative: 100
  • Elemental Alignment: None

Courtesan:

  • Item Drops: bottle of realpagne
  • Meat Drop: None
  • Monster Level: Scales with player stats (Max 125) • Substat Gain: Scales with player stats (Max 31.25) • Moxie for No Hit*: Scales with player stats (Max 125)
  • Monster Defense: Scales with player stats
  • Hit Points: Scales with player stats
  • Initiative: 60
  • Elemental Alignment: None

lounge lizardfish: