Template:Alice's Army

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Alice's Army
Card Attack HP Special Rarity
Alchemist(Foil) 1-5 5 Common
Guard(Foil) 1-2 6 Common
Halberder(Foil) 4 4 Common
Mad Bomber(Foil) 2 1 Special Attack: Deal 1 damage to all units (friendly and enemy) Common
Ninja(Foil) 8 1 Common
Nurse(Foil) 1 3 End of Round: Heal all adjacent friendly units by 1 HP. Common
Page(Foil) 1 4 Special: The friendly card in front of her gets +1 Attack power for base attacks. Common
Shieldmaiden(Foil) 1 4 Special: Any damage to the friendly card in front of her is reduced by 1, minimum of 1. Common
Spearsman(Foil) 3 5 Common
Swordsman(Foil) 2-4 5 Common
Wallman(Foil) 1 8 Common
Bowman(Foil) 1 4 Special: Deal 3 damage to the enemy in Rank 2 Uncommon
Cleric(Foil) 1 1 End of Round: Heal rearmost wounded friendly unit by 1-2. Uncommon
Coward(Foil) 2 3 Special: Always runs behind cards placed after him. Uncommon
Hammerman(Foil) 0 5 Special Attack: Deals half of the opponent's max HP (round up). Uncommon
Horseman(Foil) 2 5 Special: Moves up one rank when first placed. Uncommon
Lanceman(Foil) 2 3 Special Attack: Deal 1 damage to Rank 2 and 3 enemies. Uncommon
Dervish(Foil) 2 5 Special Attack: Deal 0-3 damage to enemy in Rank 2 and the friendly card behind him. Rare
Martyr(Foil) 1 3 Special: Any damage done to the friendly card in front of Martyr is done to Martyr instead. Rare
Sniper(Foil) 1 1 Every Round: Deal 1-2 damage to rearmost enemy card. Rare