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Exactly how does ML affect which rats you fight?
The Tavern Cellar can be found in The Typical Tavern by visiting the Tavern Cellar in the corner of the tavern.
Attempting to enter prior to talking to Bart Ender results in the text:
- "You should probably talk to the bartender before you go poking around in the cellar."
The cellar consists of 24 squares of "darkness" and one square containing the stairs up. The player may proceed one square horizontally or vertically from any square already uncovered for 1 adventure, uncovering that square.
The combats you encounter are influenced by how much you have increased Monster Level. With no monster level increasers you will fight only drunken rats, while with an extremely high level only rat kings will appear.
About square distribution
Three squares are considered special: the corpse, the Faucet, and the Baron's mansion. There are three regions of note, labeled A, B, and C below.
A x x x x
A x x x x
A x x x x
B B x x x
B B C C C
One square in each region is one of the special squares. The first special square you encounter will be the corpse, the second the Faucet, and the third the mansion. 
|note1=Encounter chance is dependent on Monster Level/300, all combat adventures at 300+ ML will be drunken rat kings.
| Of Course!
- Turn off the faucet: Turns off the Rat Faucet and completes the quest.
- Although not an adv.php zone, combat adventures occur at a rate of 80%, and +20% Combat Frequency will prevent the regular noncombats from occurring.
- Clicking on any spot (even the uncovered Rat Faucet and Tiny Mansion) with no adventures left gives this message:
- You don't have time to fumble in the dark.
- Similarly, clicking on any spot while being falling-down drunk gives this message:
- You're too drunk for darkness right now.
- Equipping Drunkula's wineglass won't allow adventuring here while drunk, either. You get the same message.
- The rats in the cellar may come from the song "Rats in the Cellar" on Aerosmith's "Rocks" album.