Talk:Yellow ray strategy

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Have heard good things about YOROID'ing a Serpent Knight for the +ML bonus during a run. Also the black knight give you good +muscle items if your playing as a Muscle class. Some use it for the filth worm quest to force the last gland drop as well. --Darkwolf 07:27, 18 October 2009 (UTC)


Does this work on the scary (cursed) pirates? --Matiash 15:39, 18 October 2009 (UTC)

  • No. YOROID only auto-drops nonconditionals, and those pirates have drops of less than 1%, which makes them conditional. --CG1:t,c,e 16:20, 18 October 2009 (UTC)

Maybe there should be a "What NOT to yellow ray" section, so people don't use a YOROID on hobos, sandworms, etc.? --Vorzer 17:05, 9 January 2010 (UTC)

  • We already have a pretty comprehensive list on what makes a conditional drop. No sense in making a separate list that would have to be constantly updated.--Toffile 17:51, 9 January 2010 (UTC)

Raying for the snake combo is decent. I don't understand why there is a list of "fun" things to yellow ray. You might as well just add every monster in the game to that list.--P4n1q 09:41, 22 January 2010 (UTC)

  • Sometimes the wiki suggests strategies that are obvious to some and not obvious to others. And some monsters have drops that are never useful. I'd suggest lonely constructs for the list, as the two punchcard it drops sell readily for a fair amount of meat, but it's not that hard to get enough +drop to do it without the ray. --Club (#66669) (Talk) 18:27, 22 January 2010 (UTC)

Right. But it's supposed to be a strategy page, so why bother trying to mention things that are subjectively "fun" to some people? There's no reason for it.--P4n1q 02:05, 23 January 2010 (UTC)

  • Yeah, I don't know what "fun" is supposed to mean. Actually, I was considering replacing that section with two separate sections: one for low priority and one for aftercore. However, it seems like there are relatively few good aftercore uses. --Prestige 02:52, 23 January 2010 (UTC)

If we're going to put mechs on there for wads and A's, we should add pr0n for pr0n legs and lowercase n's.--P4n1q 04:51, 23 January 2010 (UTC)

Drab bard is a terrible waste of a yellow ray and should be removed.--P4n1q 00:38, 25 January 2010 (UTC)

Grave robbing shovel is also a horrible waste of a yellow ray, and should be removed. When you're given the quest to unlock fernswarthy's tower from the guild, the shovel is a 50% base drop rate. --RoyalTonberry 03:36, 1 February 2010 (UTC)

  • The shovel is a conditional drop, thanks to the changing drop rate, and can't be guaranteed by a ray. Hardest part about getting it while at 50% is that there are still like 6 or 7 largely uninteresting monsters in the zone. But, yeah, doesn't exactly seem like a good idea to wait for the rusty one; unlocking the cola wars before you hit 6 gives you a shot at an easy shield if you still need one, too. --Flargen 03:38, 1 February 2010 (UTC)

Blooper seems like a poor target as well; the third pixel has a base drop rate of 60%.--P4n1q 06:02, 1 February 2010 (UTC)

I was dismayed to find out you cannot yellow ray for lion oil --Makarina 19:31, 2 February 2010 (UTC)

And I just tried (and failed) to yellow ray a bird rib. Ironically, the increased drop rate made me less likely to get it. --Vorzer 02:51, 4 February 2010 (UTC)

So this page is looking a lot better than when I looked at it on the 22nd. But Infernal Seals? Does that even work? --Club (#66669) (Talk) 06:00, 4 February 2010 (UTC)

  • Yeah. I've gotten the clubs and recipe items from yellow rays every time, and I dont remember ever reading anecdotal evidence suggesting that they've failed to drop using that method. --Erich 06:07, 4 February 2010 (UTC)
    • I figured no familiar damage would work. I have tried (and failed with) clubs held by my Disembodied Hand for example. --Club (#66669) (Talk) 06:15, 4 February 2010 (UTC)
      • I guess the yellow ray doesn't technically do damage, so that's a loophole. --Prestige 06:40, 4 February 2010 (UTC)

Either way it's a waste. There are a few other things that are just wastes of rays that are only here because if you're taking 30 days to ascend you have far more rays than you can reasonably use.--P4n1q 22:57, 4 February 2010 (UTC)

In that same vein of thought, we can probably remove the "in need of content" tag, because, really, we don't need any more suggestions, and a lot of the ones that are already listed don't even really belong.--P4n1q 01:28, 7 February 2010 (UTC)


Are any of the ant familiar equipment able to drop from the ray?

--Phantom-swordsman 20:26, 20 May 2010 (UTC)

No, they are Conditional Drops. Well, they CAN drop, but they're not 100% guaranteed to drop. --Johnny Treehugger 21:02, 20 May 2010 (UTC)

Is one of the "situations" for these "low-priority targets" "you are trying to waste turns so your run takes longer?" --P4n1q 18:45, 12 October 2010 (UTC)

Knob Goblin Elite Guard

Ever since the Knob revamp, you can't yellow ray for the whole Elite Guard uniform any more. The note, based on pre-revamp data, implies that you can. Is it worth mentioning that you can get 2/3 of the Uniform from 2 different goblins, or just delete it and say, if you're trying to yellow ray your way through the Knob, then just hit the Harem and run? --Johnny Treehugger 21:46, 29 August 2011 (CEST)

Small revamp

Would anyone mind if we move this to another page (say Disintegration) and then make it into more of a mechanics page? I mean, it's not really a novelty thing anymore, but an actual part of the game mechanics and strategy.--Toffile 22:02, 15 September 2011 (CEST)

Underwater

I used a pulled yellow taffy against a Mer-kin researcher and got all three of his items to drop. When it stopped looking so yellow, I hit a researcher with a pumpkin bomb and had only one of his items drop (the killscroll). So, either the other two items (healscroll and darkbook) are conditional, or underwater yellow rays are special. I'm guessing the latter. Comments? --Club (#66669) (Talk) 21:31, 5 April 2013 (UTC)

Everything in the sea is conditional. EVERYTHING (minus slugs of booze.) That's why taffy is so awesome. It works in spite of conditions -- even on grandpa drops! I suspect that its not actually a YR at all, but rather just a combat item that ends the fight and gives +<big number>% item drop.--Cannonfire40 (talk) 21:44, 5 April 2013 (UTC)

  • Well, then the yellow taffy bits should probably be rewritten to reflect that. I don't have the energy right now, though. --Club (#66669) (Talk) 05:24, 6 April 2013 (UTC)
ManaUser tried it on a vampire (arrow'd) and got the cape (had Torso) but not the heart (did not have stakes). His/her hypothesis was that you did have to qualify. Someone try on Beatles or Lion Oil? Or the square grapes lab guy, since that has both square grapes (conditional) and a bounty.
My hypothesis is that it only works on sea conditionals, and maybe a condition was added. Additionally, I think Grandpa and the vampire are a bug. (A Vampire Grandpa bug.)
Edit: No, wait, I think the vampire cape dropped normally. Remember to put on -item% when YR'ing! --Raijinili (talk) 06:56, 11 April 2013 (UTC)