Talk:Warbear Foot Soldier

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I've been collecting names. It looks like there is a format of <Firstname> <Firstname><Suffix>, where the first names don't repeat and are all male names. This is significant because one of the suffixes appears to be a female suffix (-dotter, see the Icelandic name system based on the traditional Northern European system). The bears also seem to be a huge ref to the armored bears in Pullman's His Dark Materials trilogy. --Club (#66669) (Talk) 07:32, 15 December 2013 (UTC)

  • I just put <Firstname> <Lastname> on the page, but looking at my handy dandy toolbox encounter listing on mafia, it does appear to be first firstsuffix. — Cool12309 (talk) 07:42, 15 December 2013 (UTC)
  • Huge dump of names: (talk) 21:47, 16 December 2013 (UTC)
    • Apparently we have different ideas of huge. Anyway, you 360ish names with my 1700ish names has been enough to find the pattern. There are 64 first names and 11 lastname suffixes. Table follows. --Club (#66669) (Talk) 03:08, 17 December 2013 (UTC)
Name format: <First name> <First name><Last name suffix> (duplicated first name allowed)
First names

Algot Alrik Alvar Ansgar Arvid Berger Bertil Björn Bork Edvin Erik Eskil Evert Georg Goran Greger Gunnar Gustav Halvard Harald Helmer Henrik Hilmar Hjalmar Ingemar Ingvar Ivar Jan Jens Kjell Klas Kristofer Lars Leif Lennart Melker Nils Olaf Olle Olof Peder Per Petter Ragnar Rikard Rolf Rurik Rutger Sigurd Sigvard Soren Staffan Sten Stig Sven Torgny Torkel Torsten Ulf Valfrid Verner Viggo Viktor Yngve

Last name suffixes

berg bork dotter gren lund mån sen ström sön søn tag


The supercold damage you get at the beginning of combat is NOT proportional to your max HP, buffed or otherwise. I got a few turns of Artificially Sweet via my ittah bittah hookah, and the average amount of damage I was taking went from 167 to 263. Therefore, the damage is connected to the warbear's attack/monster level, which scales according to your moxie. --Pilomotor (talk) 16:23, 15 December 2013 (UTC)

Yeah, I agree with max HP not being relevant. My data points:
  • At 540 max HP: 76 85 78 85 85 80
  • At 543 max HP: 81 80 84 88 86 87 77 82 76
  • At 629 max HP: 81 86 79 76 83 79 81 77 76
This was done by fighting, gaining 1 point of Muscle, fighting, then after gaining a second point, I cast HWG and Fortitude before fighting. So main stat (Moxie) was unchanged or only slightly changed throughout. Unfortunately as a Moxie class I can't spade "monster attack" vs. "your main stat" because they are the same for me. --Greycat (talk) 16:56, 15 December 2013 (UTC)


The monster's hard cap on damage taken is NOT 1/10 of your main stat. I'm an AT using normal attacks with a ranged weapon (Shakespeare's Sister's accordion), with ~810 buffed Moxie (it has risen a bit during the fights I've done), and the monster has been taking 110 damage, not 80-81. I even gained a level (from 19 to 20) and damage remained 110, so it's not based on your level either. --Greycat (talk) 16:59, 15 December 2013 (UTC)

  • Hmm, damage just went up to 111 (buffed Moxie 816). More data needed. --Greycat (talk) 17:01, 15 December 2013 (UTC)
  • OK, I'm about ready to say "Fuck it" and set up a combat macro to automate the rest of this without collecting any more data. I thought it would be a function of buffed main stat (or moxie). But it's not. I swapped out a Jr. for a plexi pendant (moxie went from 1004 to 1109) and the damage cap WENT DOWN from 131 to 129. So there is a main stat (or moxie) component but also something else. Something very bizarre and weird. It's not +item. It's not number of characters in accessories. --Greycat (talk) 17:16, 15 December 2013 (UTC)
  • Buffing Mysticality (as an AT) did not increase the damage cap. Buffing Muscle did. At 456(270) the cap was 136. Drinking a philter, at 726(270) the cap was 217. --Greycat (talk) 17:43, 15 December 2013 (UTC)
    • According to Cannon, damage cap is something like 25% of your stat, and HP is three times that, ensuring a minimum of three hits to kill. I wasn't paying too much attention, so I'm not sure what stat it is (muscle, moxie or main). --Club (#66669) (Talk) 19:46, 15 December 2013 (UTC)

Small sample size but my tests show damage cap is floor(.3 * buffed muscle). Supercold damage is .1 * buffed moxie ± .01 * buffed moxie. Data from Sauceror as follows. All stats are buffed.

  • 550 Musc / 1548 Myst / 861 Moxie : 165 spell damage hard cap, supercold damages of 83, 79, 79, 81, 82
  • 552 Musc / 1551 Myst / 863 Moxie : 165 spell damage hard cap, supercold damages of 81, 84, 83, 82, 82, 80, 77, 87, 83
  • 553 Musc / 1553 Myst / 384 Moxie : 165 spell damage hard cap, supercold damages of 36, 36, 40, 38, 38
  • 406 Musc / 1555 Myst / 20 Moxie : 121 spell damage hard cap, supercold damages of 2, 3
  • 407 Musc / 1557 Myst / 20 Moxie : 122 spell damage hard cap, supercold damages of 2, 1, 1, 2, 1, 2, 2
  • 408 Musc / 1560 Myst / 20 Moxie : 122 spell damage hard cap, supercold damages of 2, 1, 1

--Tz BG (talk) 02:10, 18 December 2013 (UTC)

Whosit Drop Mechanic

I just Release the Boots and got a whosit. Is there a standard way to indicate special drop mechanics? —Preceding unsigned comment added by FrodoBatman (talkcontribs) on 17:36, 2013 December 15

  • Sort-of: use ==Notes== section. --Club (#66669) (Talk) 06:21, 16 December 2013 (UTC)
  • Accidentally used some warbear item drop in the first floor, and occasionally got more than one whosit. Didn't record the frequency, but seemed like every ~5 battles. I had 20% warbear item drop.--Hastifer (talk) 19:10, 19 December 2013 (UTC)

Scaling mechanic

The cap is 10,000 - this I can confirm by buffing my Moxie over 10k, and not getting additional stat gains beyond what I would normally get for a level 10k monster. --Wrldwzrd89 (talk) 00:12, 22 December 2013 (UTC)