Talk:Undefile the Cyrpt Quest
Possible minimum adventure count
OK, very little data thus far, but even with jacked up noncombat I can't seem to get the subboss noncombat any earlier than the 11th adventure. First 10 may default to not the boss. —Preceding unsigned comment added by Dantose (talk • contribs) on 06:17, 12 May 2008
- I think this comment is outdated. Subbosses no longer have noncombats attached.--Crzymdscntst123
Minimal adventure count is 20-27 total.
2 for Cranny at about 625ML if Beeps are uncapped for the rattling drawer, assuming sqrt(ML) formula holds true. 3 if it is capped (after logging a 15 beep at 206 ML).
6 for Alcove at about +850% initiative or with wandering monster applied.
10 for Niche, assuming only Dirty Old Lihcs.
1 for Nook with Pickpocket/Free Runaway combo for Evil Eyes. 8 with evil eye every combat otherwise.
Free runaways and luck are the only way to account for these numbers. Noncombats in each zone are skippable with no turn expidenture. Free Runaways do not work in certain paths, as should be noted for the purpose of this count.--Crzymdscntst123 (talk) 08:31, 10 December 2013 (UTC)
Fixed some grammar errors. People, use ENGLISH. -Carados 16:14, 16 Aug 2005 (Central Daylight Time)
there is now a screen with two options before fighting a boss.
It's hard to beat it. I dare say it's very hard to beat it. I'm a 9th level turtle tamer and it's still very hard. (I think I can do it in the next rollover). It's an almost impossible task in the 7th level. I think this should be noted in this wiki. --Sata 01:12, 11 October 2007 (CDT)
Was able to sniff the modern zmobie but it didn't seem to do much I got one at 5 advs in and only saw 2 more in the next 7 advs. But 14 advs to do one side zone? --Uzziah 03:37, 16 April 2011 (UTC)
I sniffed the first modern zmobie I got and only encountered it again once. I even used some free runaways but the thing just didn't show up like most olfacted monsters tend to. Maybe there's a cooldown before you can fight it again? Seeing as it's worth 5 points I'm thinking it's possible the TPTB would implement something like that. --Theon 00:01, 17 April 2011 (UTC)
- Speculation is that it shows up dependng on how much +init you have.--AltyMcAltAlt 07:22, 19 April 2011 (UTC)
Sniffed the dirty old lihc and it definitely acted like a sniffed monster, removed tags confirmed can sniff these two for shorter side zones --Uzziah 12:38, 16 April 2011 (UTC)
- You're fighting a big swarm of ghuol whelps
- You open the body-drawer to see what all the commotion is about, and it turns out it's about a big swarm of baby ghuols feasting on an unfortunate corpse.
- They look up in unison, squeak with malice, and leap at your throat.
They get the jump on you.
Looks like +ML effects the rattling box. in 3 advs with one of these and two normal monsters I went to 42 evil on the meter I had +49 ML running. --Uzziah 11:54, 16 April 2011 (UTC)
Ghoul Swarm appears to be a variant of sqrt(ML), difficult to spade whether it rounds up/down/random or if it ±1 or if ± random variable before sqrt. Should the base "sqrt(ML) variable rounding" formula be listed here?
Banishing can help force Dirty Old Lihcs. May need spading to see how it affects Modern Zmobie rate, but might work there as well.--Crzymdscntst123 (talk) 08:11, 10 December 2013 (UTC)